csProcWater Class Reference
Water. More...
#include <prwater.h>
Inheritance diagram for csProcWater:

Public Methods | |
| csProcWater () | |
| Create a new texture. | |
| virtual bool | PrepareAnim () |
| Prepare the animation for use. | |
| virtual void | Animate (csTicks current_time) |
| Draw the next frame. | |
| void | MakePuddle (int sx, int sy, int rad, int val) |
| Make a puddle in the water (as if a raindrop) center, radius, strength. | |
| void | PressAt (int sx, int sy, int rad, int val) |
| Press down at x,y,radius, strength. | |
Detailed Description
Water.
Definition at line 31 of file prwater.h.
Constructor & Destructor Documentation
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Create a new texture.
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Member Function Documentation
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Draw the next frame.
Implements csProcTexture. |
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Make a puddle in the water (as if a raindrop) center, radius, strength.
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Prepare the animation for use. This needs to be done after the texture has been prepared. Reimplemented from csProcTexture. |
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Press down at x,y,radius, strength.
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The documentation for this class was generated from the following file:
- cstool/prwater.h
Generated for Crystal Space by doxygen 1.2.18
