csVector2 Class Reference
[Geometry utilities]
A 2D vector.
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#include <vector2.h>
Public Methods | |
| csVector2 () | |
| Make a new vector. No initialization is done. | |
| csVector2 (float x, float y) | |
| Make a new vector and initialize with the given values. | |
| void | Set (float ix, float iy) |
| Set vector to given values. | |
| void | Set (const csVector2 &v) |
| Set vector to given values. | |
| float | Norm () const |
| Return the norm (magnitude) of this vector. | |
| float | SquaredNorm () const |
| Return the squared norm (magnitude) of this vector. | |
| void | Rotate (float angle) |
| Rotate vector around the origin by a given angle in radians. | |
| csVector2 & | operator+= (const csVector2 &v) |
| Add another vector to this vector. | |
| csVector2 & | operator-= (const csVector2 &v) |
| Subtract another vector from this vector. | |
| csVector2 & | operator *= (float f) |
| Multiply this vector by a scalar. | |
| csVector2 & | operator/= (float f) |
| Divide this vector by a scalar. | |
| csVector2 | operator+ () const |
| Unary + operator. | |
| csVector2 | operator- () const |
| Unary - operator. | |
Static Public Methods | |
| float | Norm (const csVector2 &v) |
| Return the norm (magnitude) of a 2D vector. | |
Friends | |
| csVector2 | operator+ (const csVector2 &v1, const csVector2 &v2) |
| Add two vectors. | |
| csVector2 | operator- (const csVector2 &v1, const csVector2 &v2) |
| Subtract two vectors. | |
| float | operator * (const csVector2 &v1, const csVector2 &v2) |
| Take the dot product of two vectors. | |
| csVector2 | operator * (const csVector2 &v, float f) |
| Multiply a vector and a scalar. | |
| csVector2 | operator * (float f, const csVector2 &v) |
| Multiply a vector and a scalar. | |
| csVector2 | operator/ (const csVector2 &v, float f) |
| Divide a vector by a scalar. | |
| bool | operator== (const csVector2 &v1, const csVector2 &v2) |
| Check if two vectors are equal. | |
| bool | operator!= (const csVector2 &v1, const csVector2 &v2) |
| Check if two vectors are not equal. | |
| bool | operator< (const csVector2 &v, float f) |
| Test if each component of a vector is less than a small epsilon value. | |
| bool | operator> (float f, const csVector2 &v) |
| Test if each component of a vector is greater than a small epsilon value. | |
Detailed Description
A 2D vector.
Definition at line 34 of file vector2.h.
Constructor & Destructor Documentation
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Make a new vector. No initialization is done.
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Make a new vector and initialize with the given values.
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Member Function Documentation
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Return the norm (magnitude) of this vector.
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Return the norm (magnitude) of a 2D vector.
Referenced by csPlane2::Normalize(). |
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Multiply this vector by a scalar.
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Unary + operator.
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Add another vector to this vector.
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Unary - operator.
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Subtract another vector from this vector.
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Divide this vector by a scalar.
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Rotate vector around the origin by a given angle in radians.
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Set vector to given values.
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Set vector to given values.
Definition at line 49 of file vector2.h. Referenced by csShaderVariable::GetValue(). |
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Return the squared norm (magnitude) of this vector.
Definition at line 63 of file vector2.h. Referenced by csPlane2::SquaredDistance(). |
Friends And Related Function Documentation
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Multiply a vector and a scalar.
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Multiply a vector and a scalar.
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Take the dot product of two vectors.
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Check if two vectors are not equal.
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Add two vectors.
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Subtract two vectors.
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Divide a vector by a scalar.
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Test if each component of a vector is less than a small epsilon value.
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Check if two vectors are equal.
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Test if each component of a vector is greater than a small epsilon value.
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The documentation for this class was generated from the following file:
- csgeom/vector2.h
Generated for Crystal Space by doxygen 1.2.18
