iengine/engine.h File Reference
Crystal Space 3D Engine Interface. More...
#include "csutil/scf.h"
#include "csgeom/vector3.h"
#include "iengine/light.h"
Go to the source code of this file.
Compounds | |
| struct | iEngine |
| This interface is the main interface to the 3D engine. More... | |
SetLightingCacheMode() settings | |
| #define | CS_ENGINE_CACHE_READ 1 |
| Read the cache. | |
| #define | CS_ENGINE_CACHE_WRITE 2 |
| Write the cache. | |
| #define | CS_ENGINE_CACHE_NOUPDATE 4 |
| Do not calculate lighting if not up-to-date. | |
RegisterRenderPriority() flags | |
| #define | CS_RENDPRI_NONE 0 |
| Do not sort this priority. | |
| #define | CS_RENDPRI_BACK2FRONT 1 |
| Sort this priority back to front. | |
| #define | CS_RENDPRI_FRONT2BACK 2 |
| Sort this priority front to back. | |
Detailed Description
Crystal Space 3D Engine Interface.
Definition in file engine.h.
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