iBallState Member List
This is the complete list of members for iBallState, including all inherited members.| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| ApplyLightSpot(const csVector3 &position, float size, float **gradient)=0 | iBallState | [pure virtual] |
| ApplyVertGradient(float horizon_height, float zenith_height, float **gradient)=0 | iBallState | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetColor() const=0 | iBallState | [pure virtual] |
| GetMaterialWrapper() const=0 | iBallState | [pure virtual] |
| GetMixMode() const=0 | iBallState | [pure virtual] |
| GetRadius(float &radx, float &rady, float &radz) const=0 | iBallState | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetRimVertices() const=0 | iBallState | [pure virtual] |
| GetShift() const=0 | iBallState | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsCylindricalMapping() const=0 | iBallState | [pure virtual] |
| IsLighting() const=0 | iBallState | [pure virtual] |
| IsReversed() const=0 | iBallState | [pure virtual] |
| IsTopOnly() const=0 | iBallState | [pure virtual] |
| PaintSky(float time, float **dayvert, float **nightvert, float **topsun, float **sunset)=0 | iBallState | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| SetColor(const csColor &col)=0 | iBallState | [pure virtual] |
| SetCylindricalMapping(bool m)=0 | iBallState | [pure virtual] |
| SetLighting(bool l)=0 | iBallState | [pure virtual] |
| SetMaterialWrapper(iMaterialWrapper *material)=0 | iBallState | [pure virtual] |
| SetMixMode(uint mode)=0 | iBallState | [pure virtual] |
| SetRadius(float radx, float rady, float radz)=0 | iBallState | [pure virtual] |
| SetReversed(bool r)=0 | iBallState | [pure virtual] |
| SetRimVertices(int num)=0 | iBallState | [pure virtual] |
| SetShift(float shiftx, float shifty, float shiftz)=0 | iBallState | [pure virtual] |
| SetTopOnly(bool t)=0 | iBallState | [pure virtual] |
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