iShader Member List
This is the complete list of members for iShader, including all inherited members.| ActivatePass(unsigned int number)=0 | iShader | [pure virtual] |
| AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| AddVariable(csShaderVariable *variable)=0 | iShaderVariableContext | [pure virtual] |
| DeactivatePass()=0 | iShader | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetName()=0 | iShader | [pure virtual] |
| GetNumberOfPasses()=0 | iShader | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetVariable(csStringID name) const=0 | iShaderVariableContext | [pure virtual] |
| GetVariableAdd(csStringID name) | iShaderVariableContext | [inline] |
| IncRef()=0 | iBase | [pure virtual] |
| PopVariables(csShaderVarStack &stacks) const=0 | iShaderVariableContext | [pure virtual] |
| PushVariables(csShaderVarStack &stacks) const=0 | iShaderVariableContext | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
| RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
| SetupPass(const csRenderMesh *mesh, csRenderMeshModes &modes, const csShaderVarStack &stacks)=0 | iShader | [pure virtual] |
| TeardownPass()=0 | iShader | [pure virtual] |
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