Plot
	name <No Jobs Here>
	requires <#L +Tgs (+Fmi|+Fin|+F--)>

	% E1 is the target scene
	% E2 is the next city to visit
	Element1 <Grab 6>
	Element2 <Scene !Far -7 !Comrade -7 Town>

	start <if= SceneID %1% if= P1 0 P= 1 1 Alert 1 SMemo 0   LoseEpisode %2% 0 .next>
	.next <+T-- +F-->
	Msg1 <As you enter %name1%, you realize that you're not going to find anything of interest here. It's time to move on.>

Plot
	name <Conference Was Moved>
	requires <#L +Tgs (+Fpa|+Fcc)>
	desc <The event has been moved. No-one told the PC.>

	% E1 is the scene where this component will take place
	% E2 is the NPC that the PC will speak with
	% E3 is the town for the next episode
	element1 <Grab 6>
	element2 <Character Citizen !Near -7>
	Place2 <1 (Citizens) pass>
	Element3 <Scene !Far -7 !Comrade -7 Town>

	start <ifNPCDead %1% LoseEpisode %3% 0 .next>
	.next <+T-- +F-->

	sub
		Persona 2
		special <UNLISTED>
		rumor <%name2% is the head of the cleaning crew at %name1%.>
		greeting <NewChat Say %id%01 SMemo 0 History %id%02 &SetCompScene 0 LoseEpisode %3% 0 .next>
		.next <+T-- +F-->
		Msg%id%01 <The event they were going to have here was cancelled. Unless you're a member of the cleaning crew, I'm afraid that you'll have to go home.>
		Msg%id%02 <The event at %name1% was cancelled.>

		MetaScene 1
		desig <MS_PRESENTATION>
		%% This is a press conference or similar media event
		ClubMap
		MapWidth 25
		MapHeight 25
		type <BUILDING PUBLIC>
		special <AddExit>
		nu1 <if= T1 0 Return>
		sub
			Team 1

			Team 2
			name <Civilian>
			setally 1
			Passive

			room
			name <Foyer>
			desig <EntranceGrid>
		end
	end

Plot
	name <Disappointing Ending>
	requires <#L +Tgt -+Fmi S:++>
	desc <You seek a target, but the NPC has nothing to say.>

	% E1 is the scene where this component will take place
	% E2 is the NPC that the PC will speak with
	% E3 is the town for the next episode
	element1 <Grab 6>
	element2 <Grab 5>
	Place2 <1 (Citizens) pass>
	Element3 <Scene !Far -7 !Comrade -7 Town>

	start <ifNPCDead %2% LoseEpisode %3% 0 .next>
	.next <+T-- +F-->

	sub
		Persona 2
		greeting <NewChat Say %id%01 SMemo 0 History %id%02 LoseEpisode %3% 0 .next>
		.next <+T-- +F-->
		Msg%id%01 <I'm afraid that I don't have anything to tell you. You should probably be moving on... you've caused enough damage in \SCENE &EpisodeScene already.>
		Msg%id%02 <%name2% told you to leave \SCENE &EpisodeScene .>

		STC MS_EmptyBuilding
		SetID 1
	end

Plot
	name <Target is Not Here>
	requires <#L +Tgt S:-->
	desc <The target has moved on to another city.>

	% E1 is the informant
	% E2 is the new city
	% E3 is the target
	Element1 <Character !Near -7>
	Element2 <Scene !Far -7 !Comrade -7 Town>
	Element3 <Grab 5>
	Place3 </>

	start <ifNPCDead %1% &SetCompScene 0 LoseEpisode %2% 0 .next>
	.next <>

	sub
		Persona 1
		rumor <%name1% spoke with %name3% a short time ago.>
		*greeting <*LookingForNPC %3% GoSuccess GoFail>
		GoSuccess <NewChat Say 1 StoryNote 2   LoseEpisode %2% 0 .next>
		GoFail <NewChat Say 3 StoryNote 2   LoseEpisode %2% 0 .next>
		.next <>
		Msg1 <Oh, %name3% isn't here anymore; \SPR %3% had to leave town on some kind of bvsiness. I don't know where \SPR %3% went.>
		Msg2 <%name1% told you that %name3% has left \SCENE &EpisodeScene .>
		Msg3 <If you're looking for %name3% then you're out of luck- \SPR %3% 's gone somewhere on business. Don't expect me to tell you where, because I don't even know.>
	end


Plot
	name <No Mission For You>
	requires <#L +Tgt +Fmi S:++>
	desc <You seek a mission, but we don't give missions to losers.>

	% E1 is the scene where this component will take place
	% E2 is the NPC that the PC will speak with
	% E3 is the town for the next episode
	element1 <Grab 6>
	element2 <Grab 5>
	Place2 <1 (Citizens) pass>
	Element3 <Scene !Far -7 !Comrade -7 Town>

	start <ifNPCDead %2% LoseEpisode %3% 0 .next>
	.next <+T-- +F-->

	sub
		Persona 2
		greeting <NewChat Say %id%01 SMemo 0 History %id%02 LoseEpisode %3% 0 .next>
		.next <+T-- +F-->
		Msg%id%01 <I'm afraid that your services are no longer required, \PC ... besides, things seem to be settling down in \SCENE &EpisodeScene now.>
		Msg%id%02 <%name2% said that you were no longer needed in \SCENE &EpisodeScene .>

		STC MS_EmptyBuilding
		SetID 1
	end

Plot
	name <No Frills Loss>
	requires <#L +T-->
	desc <No need for fanfare... the PC has lost the episode.>

	% Element1 is the new city
	Element1 <Scene !Far -7 !Ally -7 Town>

	update <SMemo 0 LoseEpisode %1% 0 .next>
	.next <+T-- +F-->


