%%% MISSION TEST FRAGMENTS
%%%
%%% The PC will be put through some kind of test to see if he'll be offered
%%% a mission or not. These tests frequently involve either Renown or React.


% Refile this test later...

	Persona
	requires <*REFILE>
	start <NewChat Say %id%01  AddChat %id%01  AddChat %id%02>
	result%id%01 <ifG Conversation 12 else .%id%_GoR1NoCon   Goto .%id%_GoR1Pass>
	.%id%_GoR1NoCon <ifG React 50 else .%id%_GoR1Fail        Goto .%id%_GoR1Pass>
	.%id%_GoR1Fail <NewChat Say %id%03 Goto %2%>
	.%id%_GoR1Pass <NewChat Say %id%04 AddChat %id%03 AddChat %id%04>
	result%id%02 <NewChat   Say %id%02   AddEasygoing d8   Goto %2%>
	result%id%03 <Goto %1%>
	result%id%04 <NewChat   Say %id%02   Goto %2%>

	Msg%id%01 <I can't chat right now, I have a lot of work to do today.>

	Msg%id%02 <There's never a dull moment in this line of work. Sometimes I wish there were.>

	Msg%id%03 <This is a private matter. I'd rather not discuss it with you.>

	Msg%id%04 <Maybe you could help me. I need a mecha pilot to help with a civil defense mission.>

	Prompt%id%01 <From what I hear, you could use some help.>
	Prompt%id%01_1 <Would you like to talk about it?>
	Prompt%id%01_2 <Really? What kind of work are you doing?>
	Prompt%id%02 <I'll leave you to that, then.>
	Prompt%id%02_1 <Good luck with whatever it is.>
	Prompt%id%02_2 <In that case, I'll come back later.>
	Prompt%id%03 <Absolutely.>
	Prompt%id%03_1 <I'd be glad to help.>
	Prompt%id%03_2 <Give me the mission details.>
	Prompt%id%04 <I don't think so.>
	Prompt%id%04_1 <Sorry, but I can't.>
	Prompt%id%04_2 <This doesn't sound like my kind of job.>


% TYPE: *RejectMission
%	The PC has been offered a mission, but has declined.
%   PARAM1: Exit Label
	Persona
	requires <*RejectMission =MIL_DEFAULT_DEFENSE>
	start <NewChat Say %id%01 Goto %1%>
	Msg%id%01 <I'll find another cavalier to help defend our city.>
	Msg%id%01_1 <You'll never get a good reputation if you spend all your time on the sidelines.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <Fine. Be on your way, then.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <I'm certain there'll be plenty of other volunteers to help defend the city.>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <When those enemy patrols I mentioned break through our defenses, don't act like you're surprised.>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Okay. I think our defenses will be adequate for now.>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <You turn your back when the city needs you? For shame.>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_7 <This is going to be a dangerous place for a while. If you aren't part of the defense force, you might want to think about leaving town.>
	CMsg%id%01_7 <ifNPCHeroic Accept>
	Msg%id%01_8 <I know you must have a good reason for not helping, but be careful out there, okay?>
	CMsg%id%01_8 <ifG React 50 Accept>

	Persona
	requires <*RejectMission>
	start <NewChat Say %id%01 Goto %1%>
	Msg%id%01 <That's too bad. I'll have to find someone else, then.>
	Msg%id%01_1 <Maybe we can work together some other time.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <I see. Well, I should get back to work.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <Okay, it shouldn't be hard for me to find someone else.>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <Alright, so long as you're willing to live with the consequences of your decision.>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Don't worry about it. I'll find someone else for the job.>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <So that's how it is... Don't think I won't remember this.>
	CMsg%id%01_6 <ifNPCPassionate Accept>

% TYPE: *PerformanceTest
%	The NPC needs to hire an entertainer for a performance of some type.
%   PARAM1: Accept Exit Label	( no message )
%   PARAM2: Reject Exit Label	( no message )
%   PARAM3: Failure Exit Label  ( no message )

	Persona
	requires <*PerformanceTest>
	START <NewChat Say %id%01 AddChat %id%01 AddCHat %id%02 AddChat %id%03 AddChat %id%04>
	%% Method 1 - Conversation
	result%id%01 <ifConversation * 2 ChatNPCEgo else %3% Goto %1%>
	%% Method 2 - Flirtation
	result%id%02 <ifConversation ChatNPCEgo else %3% Goto %1%>
	%% Method 3 - Reputation
	result%id%03 <ifG PCRenown d65 else %3% Goto %1%>
	%% Reject the mission
	result%id%04 <Goto %2%>
	Msg%id%01 <We've got a live show planned for tonight, but I still need to find a performer for it.>
	Msg%id%01_1 <Hi there. You wouldn't happen to know a singer, would you? I need to hire a performer for tonight's show.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <I need to find a good performer for tonight's show.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <Hey, how do you like live music? We'll be having a show here later on tonight. Of course I don't have a performer lined up yet, but there's plenty of time for that.>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <It's all about the music! I've got to find a rocking performer for tonight's show...>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <I need to book some talent for tonight's show. This could be a good opportunity for an aspiring performer.>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <This is terrible. We were supposed to have a show tonight, but our performer cancelled at the last minute... Now I need to find someone else to fill in.>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Prompt%id%01 <I may be able to help you.>
	Prompt%id%01_1 <I'm a singer.>
	Prompt%id%02 <I think I could heat up the joint.>
	CPrompt%id%02 <ifChatNPCSexy Accept>
	Prompt%id%02_1 <Nothing brings in the crowds like sex appeal.>
	Prompt%id%03 <What you need is a big name, like me.>
	CPrompt%id%03 <ifG PCRenown 0 Accept>
	Prompt%id%03_1 <You need a headline star... like me.>
	Prompt%id%04 <I don't think I can help you.>
	Prompt%id%04_1 <Sorry, I'm no singer.>


% TYPE: *AutoMissionTest
%			&Mecha	It's a mecha mission
%			&Chara	It's a character mission
%			&NonCom It's a non-combat mission
%	The NPC has a mission; the PC may be offered this mission automatically.
%   PARAM1: Accept Exit Label	( no message )
%   PARAM2: Reject Exit Label	( no message- link to REJECTMISSION above. )
%   PARAM3: Failure Exit Label ( no message )
%   PARAM4: Allied Faction	[optional]
%   PARAM5: Enemy Faction	[optional]

	Persona
	requires <*AutoMissionTest ("FRIEND"|"FAMILY"|"LANCEMATE"|"LOVER") Common>
	start <if= V%id%01 0 else %3% V= %id%02 1 ifG React 0 else %3% NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <Goto %2%>
	Msg%id%01 <Hey \PC , if you're not too busy I've got a mission for you.>
	Msg%id%01_1 <Hi \PC . How would you like to run a mission for me? I've got a position availiable and thought you might be perfect for it.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <Hi. How'd you like to do a job for me?>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <Good to see you, \PC . How'd you like to do a mission for me? A little bit of extra cash is always good.>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <This work is going to drive me nuts... Say, maybe you could help me with a mission I've got to fill?>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Sorry, I can't talk now, I'm working... but maybe you can help with that. How'd you like to run a mission for me?>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <\PC , you're just the person I need! I've got to find a pilot for an upcoming mission, and you'd be perfect for it!>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Prompt%id%01 <Tell me the details.>
	Prompt%id%01_1 <I could do that. What kind of mission are we talking about?>
	Prompt%id%01_2 <I suppose I could.>
	Prompt%id%02 <Sorry, I'm kind of busy at the moment.>
	Prompt%id%02_1 <Sorry, I really can't.>
	Prompt%id%02_2 <This isn't a good time for that.>

	Persona
	requires <*AutoMissionTest =MIL_DEFAULT_DEFENSE>
	% Because of =MIL_DEFAULT_DEFENSE, we know that %4% and %5% exist
	% V%id%01 = Can only try the auto-test once counter
	start <if= V%id%01 0 else %3% V= %id%01 15 V+ %id%01 d30 ifG PCRenown V%id%01 else %3% NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <AddReact -d6   Goto %2%>
	Msg%id%01 <The city is under attack. Everyone who can should help in the defense against \FACTION %5% ...>
	Msg%id%01_1 <Our city is being attacked by \FACTION %5% , but \FACTION %4% will do its best to protect us. Still, we could use some pilots to run interference missions. Would you be interested in that?>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <The city is being attacked, and we need pilots to run interception against \FACTION %5% .>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <It's your lucky day, \RANK . The city's under attack from \FACTION %5% and we need all the pilots we can get to run patrols.>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <I we can't turn back \FACTION %5% soon, a lot of people are going to die. We need volunteers to help defend the city.>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Once again, \FACTION %4% and \FACTION %5% are fighting. We need some pilots to run interception. How'd you like to do that?>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <Those curs from \FACTION %5% have invaded our territory! They must be driven out... Are you with us or against us? I need a pilot for a defense mission right away.>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Prompt%id%01 <Alright, I'll do it.>
	Prompt%id%01_1 <I'll do it.>
	Prompt%id%01_2 <No problem, I'll help out.>
	Prompt%id%02 <Look, I don't want to get involved.>
	Prompt%id%02_1 <Sorry, I can't help.>
	Prompt%id%02_2 <This isn't my fight.>

	Persona
	requires <*AutoMissionTest ~Sociable>
	% V%id%01 = Can only try the auto-test once counter
	start <if= V%id%01 0 else %3% V= %id%01 35 V+ %id%01 d20 ifG React V%id%01 else %3% NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <AddReact -1   Goto %2%>
	Msg%id%01 <\PC , I was hoping to see you. I need someone for a mission and could use your help.>
	Msg%id%01_10 <When \FACTION %4% asked me to locate a cavalier for an upcoming mission, yours was the first name I thought of. How'd you like to help me?>
	CMsg%id%01_10 <ifFactionExists %4% Accept>
	Msg%id%01_20 <I need someone for a mission against \FACTION %5% . How would you like to help me out?>
	CMsg%id%01_20 <ifFactionExists %5% Accept>
	Msg%id%01_30 <Hey \PC , your old buddies from \FACTION %5% are in town. I have a mission lined up against them and thought I'd give you first crack at it.>
	CMsg%id%01_30 <ifFactionExists %5%  ifFactionEnemy %5% Accept>
	Prompt%id%01 <Tell me about it.>
	Prompt%id%01_1 <What kind of mission is it?>
	Prompt%id%01_2 <Of course I'll help you.>
	Prompt%id%02 <Sorry, I can't.>
	Prompt%id%02_1 <This isn't a good time for that now.>
	Prompt%id%02_2 <Really, I'd rather not.>

	Persona
	requires <*AutoMissionTest>
	% V%id%01 = Can only try the auto-test once counter
	start <if= V%id%01 0 else %3% V= %id%01 1 ifG PCRenown d60 else %3% ifG React d20 else %3% NewChat Say %id%01 AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <Goto %2%>
	Msg%id%01 <Hey, you're a cavalier, right? If you're looking for work I have a mission that just might interest you.>
	Msg%id%01_10 <Hey, how'd you like to do a mission for \FACTION %4% ? I need a cavalier for one right away.>
	CMsg%id%01_10 <ifFactionExists %4% Accept>
	Msg%id%01_20 <You're a mecha pilot, aren't you? I've got a mission against \FACTION %5% if you're looking for a job.>
	CMsg%id%01_20 <ifFactionExists %5% Accept>
	Msg%id%01_30 <You're \PC , right? I heard you're no fan of \FACTION %5% ... How would you like a chance to face them in battle?>
	CMsg%id%01_30 <ifFactionExists %5%  ifFactionEnemy %5% Accept>
	Prompt%id%01 <Give me the details.>
	Prompt%id%01_1 <I'd like to hear more.>
	Prompt%id%01_2 <Alright, I can do that.>
	Prompt%id%02 <Sorry, I'm not interested.>
	Prompt%id%02_1 <I'm too busy for that right now.>
	Prompt%id%02_2 <That doesn't sound like my kind of thing.>


% TYPE: *GenericMissionTest
%			&Mecha	It's a mecha mission
%			&Chara	It's a character mission
%			&Extermination	The PC has to exterminate some monsters
%	The NPC has a mission available, will imply this to the PC, and the PC will then
%	have a chance to maybe get the mission.
%   PARAM1: Success Exit Label	(no message)
%   PARAM2: Failure Exit Label
%   PARAM3: Reject Mission Exit Label (no message)
%   PARAM4: Allied Faction	[optional]
%   PARAM5: Enemy Faction	[optional]
%   PARAM6: Difficulcy number, expressed as Renown

	Persona
	requires <*GenericMissionTest &Mecha "POLIC">
	start <NewChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03>
	.%id%_GoFail <EndChat Say %id%03 Goto %2%>
	result%id%01 <ifConversation SocSkillTar %6% else .%id%_GoFail Goto %1%>
	result%id%02 <ifTaunt SkillTar %6% else .%id%_GoFail ifG React 0 else .%id%_GoFail NewChat Say %id%02 AddChat %id%04 AddChat %id%05>
	result%id%03 <Goto %1%>
	result%id%04 <Goto %1%>
	result%id%05 <Goto %3%>
	Msg%id%01 <There's been a lot of mecha crime in \SCENE RootSceneID lately. This problem must be stopped.>
	Msg%id%01_1 <I suppose you've heard about the convoy attack last week... one attack is one attack too many. These criminals must be stopped.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <There are too many bandits and mekjackers operating in this area.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <You know, my life would be much easier if not for all the mecha crime we've been having recently. Someone ought to do something about it.>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <I can't talk now- we're in the midst of a crime wave! Gangs of mecha-equipped criminals are tearing up the streets.>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_5 <Mecha crimes have been down recently, but any at all is still too many.>
	CMsg%id%01_5 <ifNPCCheerful Accept>
	Msg%id%01_6 <Mecha crimes in \SCENE RootSceneID have been increasing at an alarming rate. It's imperative that this trend be stopped.>
	CMsg%id%01_6 <ifNPCMelancholy Accept>
	Msg%id%02 <If you think you could do any better, I've got a mission you can try.>
	Msg%id%02_1 <What, you think that you could do better? If you're willing to back that up, I've got a mission you could do...>
	Msg%id%02_2 <Talk is cheap. If you want to help solve the problem instead of just complaining about it, I've got a mission you could do.>
	Msg%id%03 <This matter is under control. There's no reason for citizens to be concerned.>
	Msg%id%03_1 <You don't need to concern yourself about this. We have the situation under control, or we will shortly...>
	CMsg%id%03_1 <ifNPCSociable Accept>
	Msg%id%03_2 <Your concern is noted.>
	CMsg%id%03_2 <ifNPCShy Accept>
	Msg%id%03_3 <Eh, just try to stay out of trouble, okay?>
	CMsg%id%03_3 <ifNPCEasygoing Accept>
	Msg%id%03_4 <You think you can help? I doubt it. The situation's not that desperate yet.>
	CMsg%id%03_4 <ifNPCPassionate Accept>
	Msg%id%03_5 <Rest assured that the police have this matter well under control.>
	CMsg%id%03_5 <ifNPCCheerful Accept>
	Msg%id%03_6 <Just don't do anything to contribute to the problem, and we'll call it square.>
	CMsg%id%03_6 <ifNPCMelancholy Accept>
	Prompt%id%01_1 <What can I do to help?>
	Prompt%id%01_2 <I'd like to volunteer to help.>
	Prompt%id%01_3 <Maybe I could help you.>
	Prompt%id%02_1 <Maybe it wouldn't happen if you weren't so useless.>
	Prompt%id%02_2 <You just need to hire better pilots.>
	Prompt%id%02_3 <As usual, the police are powerless to stop it.>
	Prompt%id%03 <I've had some experience with this sort of thing.>
	CPrompt%id%03 <ifG PCLaw %6% Accept>
	Prompt%id%04 <Alright. It doesn't sound hard.>
	Prompt%id%04_1 <I'll take you up on that offer.>
	Prompt%id%05 <Sorry, but this is your mess to sort out.>
	Prompt%id%05_1 <No way. I don't work for cops.>

	Persona
	requires <*GenericMissionTest &Mecha>
	start <if= v%id%01 0 else .%id%_GoBeenBefore V= %id%01 1 NewChat Say %id%01  AddChat %id%01 AddChat %id%02 AddChat %id%03 AddChat %id%04>
	.%id%_GoBeenBefore <NewChat SayAnything Goto %2%>
	result%id%01 <ifConversation SocSkillTar %6% else .%id%_GoR1Lose ifG React -1 else .%id%_GoR1Lose Goto %1%>
	.%id%_GoR1Lose <NewChat Say %id%02 Goto %2%>
	result%id%02 <ifIntimidation SocSkillTar %6% else .%id%_GoR1Lose Goto %1%>
	result%id%03 <AddEasygoing -d10  ifConversation SocSkillTar %6% else .%id%_GoR3Lose  ifG React 20 else .%id%_GoR3Lose  AddReact 10  NewChat Say %id%03 AddChat %id%05>
	.%id%_GoR3Lose <AddReact -10  EndChat Say %id%04>
	result%id%04 <Goto %3%>
	result%id%05 <Goto %1%>
	Msg%id%01 <I need to find a skilled mecha pilot for an upcoming mission.>
	Msg%id%01_1 <I've been entrusted to locate a mecha pilot for an upcoming mission. I certainly hope that I can find someone who's qualified.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <I need a decent pilot for a combat mission.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <It's going to be a lucky day for someone. I've been authorized to hire a freelance mecha pilot for a lucrative combat mission.>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <It seems the trouble never ends. I need a skilled pilot for an urgent combat mission.>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Hey, do you know any pilots around here? I've got to locate a skilled cavalier for an upcoming job.>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <I need to locate a pilot for an upcoming combat mission... only the best will do.>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%01_10 <I've been asked by \FACTION %4% to locate a freelance pilot for an upcoming combat mission.>
	CMsg%id%01_10 <ifFactionExists %4% Accept>
	Msg%id%01_11 <You should know that I've been asked by \FACTION %4% to find a decent combat pilot for a freelance job they're offering. This could be a good opportunity for anyone who meets our requirements.>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %4% Accept>
	Msg%id%01_12 <I need a pilot to run a combat mission for \FACTION %4% .>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %4% Accept>
	Msg%id%01_13 <I need a skilled pilot for an upcoming mission. This could be a golden opportunity for anyone who's ever wanted to work for \FACTION %4% .>
	CMsg%id%01_13 <ifNPCCheerful ifFactionExists %4% Accept>
	Msg%id%01_14 <It seems like the conflict never ends... \FACTION %4% needs a talented cavalier to perform a dangerous mission.>
	CMsg%id%01_14 <ifNPCMelancholy ifFactionExists %4% Accept>
	Msg%id%01_15 <I was asked by \FACTION %4% to find a pilot for some kind of mission.>
	CMsg%id%01_15 <ifNPCEasygoing ifFactionExists %4% Accept>
	Msg%id%01_16 <I need a cavalier to perform a mission for \FACTION %4% . I don't know why we aren't using one of our own pilots for this mission, but it is not my place to judge.>
	CMsg%id%01_16 <ifNPCPassionate ifFactionExists %4% Accept>
	Msg%id%01_20 <I need a talented mecha pilot for an upcoming combat mission against \FACTION %5% .>
	CMsg%id%01_20 <ifFactionExists %5% Accept>
	Msg%id%01_21 <It's my duty to locate an experienced combat pilot for an upcoming mission we have against \FACTION %5% . I've been searching high and low but so far haven't found anyone qualified.>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %5% Accept>
	Msg%id%01_22 <I need a pilot for a job against \FACTION %5% .>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %5% Accept>
	Msg%id%01_23 <As usual, the folks at \FACTION %5% are busy stirring up trouble. I've been asked to find a mecha pilot to run a mission against them.>
	CMsg%id%01_23 <ifNPCCheerful ifFactionExists %5% Accept>
	Msg%id%01_24 <The conflict between us and \FACTION %5% may very well never end... It's my duty to find a skilled pilot for a combat mission against them.>
	CMsg%id%01_24 <ifNPCMelancholy ifFactionExists %5% Accept>
	Msg%id%01_25 <Once again we square off against \FACTION %5% . This time I need a freelance mecha pilot to run a mission against them.>
	CMsg%id%01_25 <ifNPCEasygoing ifFactionExists %5% Accept>
	Msg%id%01_26 <Those fools in \FACTION %5% must be punished for what they have done. I've been authorized to hire a mecha pilot for an immediate combat mission against them.>
	CMsg%id%01_26 <ifNPCPassionate ifFactionExists %5% Accept>
	Msg%id%02 <Sorry, but I don't think you're quite what we're looking for.>
	Msg%id%02_1 <I don't think so. In addition to lacking the skills we need, you also show a tragic lack of style. Skills can be learned with experience but that boorish manner will be yours forever.>
	CMsg%id%02_1 <ifNPCSociable ifG 20 React Accept>
	Msg%id%02_10 <If it were just up to me, I'd hire you. Unfortunately I don't think you'd be approved by everyone else.>
	CMsg%id%02_10 <ifNPCSociable ifG React 19 Accept>
	Msg%id%02_2 <You're not the type I'm looking for.>
	CMsg%id%02_2 <ifNPCShy Accept>
	Msg%id%02_3 <I don't think you're quite what we're looking for, but keep trying and I'm sure you'll find a mission somewhere!>
	CMsg%id%02_3 <ifNPCCheerful Accept>
	Msg%id%02_4 <Didn't I say we were looking for a qualified pilot? I'm sorry, but you're not it.>
	CMsg%id%02_4 <ifNPCMelancholy Accept>
	Msg%id%02_5 <You're not the sort of pilot I think we need for this mission. Maybe you can find work somewhere else.>
	CMsg%id%02_5 <ifNPCEasygoing Accept>
	Msg%id%02_6 <I'll be honest... You may have the skills, but your presentation leaves me cold. Nobody else along the chain of command would be willing to authorize you like that.>
	CMsg%id%02_6 <ifNPCPassionate Accept>
	Msg%id%03 <I think you might be perfect for this job... among other things. How about I give you the details?>
	Msg%id%03_1 <I believe you may have what I need... er, I mean, what we need. For this job. How about I just give you the details?>
	Msg%id%03_2 <Oh my... Yes, I think you're definitely the right one for this... job... What was I saying? How about I just give you the mission briefing?>
	Msg%id%04 <Do you really expect to get a job after calling me "Baby"!? Get out of here... Just leave...>
	Msg%id%04_1 <Note for future reference: "Sleazy" is not a good look for a job interview. Just get out of here, please...>
	Msg%id%04_2 <Oh, yeah, like calling anyone "baby" has ever had a positive effect. You can forget about this job... and anything else you had in mind, as well.>
	Prompt%id%01 <Tell me the mission details.>
	Prompt%id%01_1 <I'd like to hear more about that.>
	Prompt%id%02 <If you're looking for the best pilot, that'd be me.>
	Prompt%id%02_1 <If you want the job done right, I'm your pilot.>
	Prompt%id%03 <I've got exactly what you need right here, baby.>
	CPrompt%id%03 <ifChatNPCSexy Accept>
	Prompt%id%03_1 <I'm the only one you need, baby.>
	Prompt%id%04 <I'm not interested in working for you.>
	Prompt%id%04_1 <Sorry, I'm not interested.>
	Prompt%id%05 <Go on.>
	Prompt%id%05_1 <Please do.>

	Persona
	requires <*GenericMissionTest ~Shy>
	start <if= v%id%01 0 else .%id%_GoBeenBefore V= %id%01 1 NewChat Say %id%01  AddChat %id%01 AddChat %id%02>
	.%id%_GoBeenBefore <NewChat SayAnything Goto %2%>
	result%id%01 <ifIntimidation SocSkillTar %6% else .%id%_GoR1Fail Goto .%id%_GoOfferMission>
	.%id%_GoR1Fail <NewChat Say %id%02 Goto %2%>
	result%id%02 <ifConversation SocSkillTar %6% else .%id%_GoR2Fail Goto .%id%_GoOfferMission>
	.%id%_GoR2Fail <NewChat Say %id%03 Goto %2%>
	.%id%_GoOfferMission <NewChat Say %id%04 AddChat %id%03 AddChat %id%04>
	result%id%03 <Goto %1%>
	result%id%04 <Goto %3%>
	Msg%id%01 <Yes, may I help you with something?>
	Msg%id%01_1 <I'm swamped with work right now. Is there any reason why you're bothering me?>
	CMsg%id%01_1 <ifNPCMelancholy Accept>
	Msg%id%01_2 <Hello. Is there anything I could help you with?>
	CMsg%id%01_2 <ifNPCCheerful Accept>
	Msg%id%01_3 <Is there something you want? I'm kind of busy right now...>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <Is there something I can do for you? Hurry up, get to the point.>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%02 <Sorry, I don't know of anything.>
	Msg%id%02_1 <As far as I know \FACTION %4% isn't currently hiring.>
	CMsg%id%02_1 <ifFactionExists %4% Accept>
	Msg%id%02_3 <Nope, I couldn't help you with that.>
	CMsg%id%02_3 <ifNPCEasygoing Accept>
	Msg%id%02_4 <Until you get some more experience, you're not going to have any chance of finding a job around here.>
	CMsg%id%02_4 <ifNPCPassionate Accept>
	Msg%id%02_5 <I can't help you myself, but keep looking. I'm sure something will turn up.>
	CMsg%id%02_5 <ifNPCCheerful Accept>
	Msg%id%02_6 <Do you think I'd tell you if I did know about something like that? I have to maintain my standards, after all.>
	CMsg%id%02_6 <ifNPCMelancholy Accept>
	Msg%id%03 <Okay, but make it quick. I have lots of work to do.>
	Msg%id%03_1 <Sure, we can do that. It's always fun talking with you.>
	CMsg%id%03_1 <ifG React 35 Accept>
	Msg%id%03_2 <I was afraid of that... Go ahead, I guess there's no way I can stop you.>
	CMsg%id%03_2 <ifG 5 React Accept>
	Msg%id%03_3 <Sure, why not? It's better than working.>
	CMsg%id%03_3 <ifNPCEasygoing Accept>
	Msg%id%03_4 <What, you expect me to drop everything I'm doing just for a bit of mindless chatter? Alright, I guess I can do that...>
	CMsg%id%03_4 <ifNPCPassionate Accept>
	Msg%id%03_5 <Sounds like fun. Let's do that.>
	CMsg%id%03_5 <ifNPCCheerful Accept>
	Msg%id%03_6 <Alright. It's been a terrible day so far, I could use a break.>
	CMsg%id%03_6 <ifNPCMelancholy Accept>
	Msg%id%04 <You may be able to help me. I've got a mission that needs doing.>
	Msg%id%04_2 <If you're interested, I've got a job you might be able to do.>
	Msg%id%04_11 <Maybe you could be of use to me. I've got a mission for \FACTION %4% that needs doing.>
	CMsg%id%04_11 <ifFactionExists %4% Accept>
	Msg%id%04_12 <How'd you like to work for \FACTION %4% ? I'm looking for a freelancer to run a mission for us.>
	CMsg%id%04_12 <ifNPCCheerful ifFactionExists %4% Accept>
	Msg%id%04_13 <I suppose \FACTION %4% could do worse than having you on their side... If you're interested, I've got a job on offer.>
	CMsg%id%04_13 <ifNPCMelancholy ifFactionExists %4% Accept>
	Msg%id%04_14 <If you don't mind working for \FACTION %4% , I've got a mission you might be able to do.>
	CMsg%id%04_14 <ifNPCEasygoing ifFactionExists %4% Accept>
	Msg%id%04_15 <Right now, \FACTION %4% needs a skilled cavalier for an urgent mission. Do you think you're up for it?>
	CMsg%id%04_15 <ifNPCPassionate ifFactionExists %4% Accept>
	Msg%id%04_21 <Maybe you could help me. I need someone to run a mission against \FACTION %5% .>
	CMsg%id%04_21 <ifFactionExists %5% Accept>
	Msg%id%04_22 <I have something you may be interested in... We're planning a mission against \FACTION %5% , and need someone to carry it out.>
	CMsg%id%04_22 <ifNPCCheerful ifFactionExists %5% Accept>
	Msg%id%04_23 <You may know about all the trouble that's been caused by \FACTION %5% . I have to find someone for a mission against them, if you're willing to take it.>
	CMsg%id%04_23 <ifNPCMelancholy ifFactionExists %5% Accept>
	Msg%id%04_24 <How do you feel about tangling with \FACTION %5% ? If you're willing to face them, I have a job that just might interest you.>
	CMsg%id%04_24 <ifNPCEasygoing ifFactionExists %5% Accept>
	Msg%id%04_25 <I have a job you might be interested in. We're taking the fight to \FACTION %5% ... Do you want to hear more?>
	CMsg%id%04_25 <ifNPCPassionate ifFactionExists %5% Accept>
	Prompt%id%01 <I'm looking for a job. Know any leads?>
	Prompt%id%01_1 <Actually, I'm looking for work.>
	Prompt%id%01_2 <I was hoping you had a job available.>
	Prompt%id%02 <I just wanted to talk for a while.>
	Prompt%id%02_1 <Not really. I just wanted to chat.>
	Prompt%id%02_2 <I'm just here to chat.>
	Prompt%id%03 <Tell me about it.>
	Prompt%id%03_1 <Give me the details.>
	Prompt%id%04 <Sorry, I'm not interested.>
	Prompt%id%04_1 <That doesn't interest me.>


% TYPE: *CivilDefenseTest
%	The NPC has a mission available, will imply this to the PC, and the PC will then
%	have a chance to maybe get the mission. This is a town defense mission. The PC
%	will almost always be able to get the mission guaranteed by taking a pay hit.
%   PARAM1: Success Exit Label	(no message)
%   PARAM2: Failure Exit Label
%   PARAM3: Reject Exit Label (no message)
%   PARAM4: LowSuccess Exit Label (no message)
%   PARAM5: Allied Faction	[optional]
%   PARAM6: Enemy Faction	[optional]
%   PARAM7: Difficulcy number, expressed as Renown


	Persona
	requires <*CivilDefenseTest>
	Start <NewChat Say %id%01 AddChat %id%01 AddChat %id%02 AddChat %id%03 AddChat %id%04>
	.%id%_GoFail <NewChat Say %id%03 Goto %2%>
	.%id%_GoSuccess <NewChat Say %id%04 AddChat %id%05 AddChat %id%06>
	result%id%01 <Goto %4%>
	result%id%02 <ifConversation SocSkillTar %7% else .%id%_GoFail Goto .%id%_GoSuccess>
	result%id%03 <ifIntimidation SocSkillTar %7% else .%id%_GoFail Goto .%id%_GoSuccess>
	result%id%04 <Goto %3%>
	result%id%05 <Goto %1%>
	result%id%06 <Goto %3%>
	Msg%id%01 <Our city is under attack, but the defense force has everything under control.>
	Msg%id%01_10 <Our city is under attack from \FACTION %6% , but citizens are urged not to panic.>
	CMsg%id%01_10 <ifFactionExists %6% Accept>
	Msg%id%01_11 <I guess you've heard by now that our city is being attacked by \FACTION %6% . Citizens are being urged to not panic, but just between you and me if you don't have any business in town you should probably leave.>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %6% Accept>
	Msg%id%01_12 <We're being attacked by \FACTION %6% .>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %6% Accept>
	Msg%id%01_13 <Even though we're being attacked by \FACTION %6% , I feel confident that \FACTION %5% will be able to contain the threat.>
	CMsg%id%01_13 <ifNPCCheerful ifFactionExists %6% Accept>
	Msg%id%01_14 <I've got some bad news, I'm afraid... the city is under attack by \FACTION %6% .>
	CMsg%id%01_14 <ifNPCMelancholy ifFactionExists %6% Accept>
	Msg%id%01_15 <There are scouts from \FACTION %6% outside the city, but \FACTION %5% won't let them get inside.>
	CMsg%id%01_15 <ifNPCEasygoing ifFactionExists %6% Accept>
	Msg%id%01_16 <There are combat troops from \FACTION %6% outside the city! This could lead to a full-scale war!>
	CMsg%id%01_16 <ifNPCPassionate ifFactionExists %6% Accept>
	Msg%id%03 <We have all the pilots we're going to need, I'm afraid.>
	Msg%id%03_1 <Sorry if I implied that I was looking for recruits; we have all the pilots we need for the time being.>
	CMsg%id%03_1 <ifNPCSociable Accept>
	Msg%id%03_2 <I don't need anyone right now.>
	CMsg%id%03_2 <ifNPCShy Accept>
	Msg%id%03_3 <I don't need any help, but if you keep looking I'm sure there's someone around here who does.>
	CMsg%id%03_3 <ifNPCCheerful Accept>
	Msg%id%03_4 <You're not the sort of pilot we're looking for.>
	CMsg%id%03_4 <ifNPCMelancholy Accept>
	Msg%id%03_5 <I don't have any work for you to do. Maybe some other time.>
	CMsg%id%03_5 <ifNPCEasygoing Accept>
	Msg%id%03_6 <Are you looking for a mission from \FACTION %5% ? I'm sorry, but we only accept the best.>
	CMsg%id%03_6 <ifNPCPassionate Accept>
	Msg%id%03_7 <Why are you trying to get this mission, you don't even have a mecha! Find yourself a ride and then we can talk.>
	CMsg%id%03_7 <if= PCMeks 0 Accept>
	Msg%id%04 <Maybe you could help \FACTION %5% ... I have a mission available for a mecha pilot.>
	Msg%id%04_1 <I think you just might be able to help us. You know that \FACTION %5% is coordinating the defense, but we also need a number of freelance pilots. Would you be interested in a job?>
	CMsg%id%04_1 <ifNPCSociable Accept>
	Msg%id%04_2 <I have a mission available, if you're interested.>
	CMsg%id%04_2 <ifNPCShy Accept>
	Msg%id%04_3 <You're in luck. I happen to have a mission available for a mecha pilot, if you're free right now.>
	CMsg%id%04_3 <ifNPCCheerful Accept>
	Msg%id%04_4 <You're the best applicant I've had all day, and that's sad. I have a combat mission for a mecha pilot if you'd like to accept it.>
	CMsg%id%04_4 <ifNPCMelancholy Accept>
	Msg%id%04_5 <Yeah, I've got a mission available. You want it?>
	CMsg%id%04_5 <ifNPCEasygoing Accept>
	Msg%id%04_6 <How would you like a bit of combat action? I could find a mission for you, if you want.>
	CMsg%id%04_6 <ifNPCPassionate Accept>
	Prompt%id%01 <I'm here to volunteer.>
	Prompt%id%01_1 <I'd like to volunteer my services.>
	Prompt%id%01_2 <Can I volunteer to help fight?>
	Prompt%id%02 <Are there are any piloting jobs available?>
	CPrompt%id%02 <ifPCEasygoing Accept>
	Prompt%id%02_1 <Do you have any missions available?>
	Prompt%id%02_2 <What kind of missions are available?>
	Prompt%id%03 <I could kick \FACTION %6% out of here.>
	CPrompt%id%03 <ifPCPassionate Accept>
	Prompt%id%03_1 <Eh, they're not so tough.>
	Prompt%id%03_2 <They don't scare me.>
	Prompt%id%04 <That doesn't concern me.>
	Prompt%id%04_1 <I'll be careful in town.>
	Prompt%id%04_2 <What does that have to do with me?>
	Prompt%id%05 <I'll do it!>
	Prompt%id%05_1 <Just give me the details.>
	Prompt%id%05_2 <Alright, I'll help you.>
	Prompt%id%06 <No thanks.>
	Prompt%id%06_1 <Sorry, I'm not interested.>


	Persona
	requires <*CivilDefenseTest ~Melancholy>
	Start <NewChat   Say %id%01   AddChat %id%01   AddChat %id%02   AddChat %id%03  AddChat %id%04>
	result%id%01 <Goto %4%>
	result%id%02 <ifConversation SocSkillTar %7% else .%id%_GoFail   Goto %1%>
	result%id%03 <AddEasygoing -d6  ifIntimidation SocSkillTar %7% else .%id%_GoFail   Goto %1%>
	result%id%04 <Goto %3%>
	.%id%_GoFail <NewChat Say %id%02 Goto %2%>
	Msg%id%01 <If you don't have any business in town I suggest you leave. It isn't a safe time to be here.>
	Msg%id%01_1 <What's your business in town? If it's not urgent, then you should probably come back later. It's not a safe time to be here.>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <This isn't a safe time. If you have no business in town you should leave.>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <Right now there's a state of emergency in town. They say that everyone who can get out probably should.>
	CMsg%id%01_3 <ifNPCEasygoing Accept>
	Msg%id%01_4 <It's a very dangerous time to be here. If you don't have urgent business in town, it would be best if you left.>
	CMsg%id%01_4 <ifNPCPassionate Accept>
	Msg%id%01_20 <This isn't a safe time to be in town... \FACTION %6% has troops in the area.>
	CMsg%id%01_20 <ifFactionExists %6% Accept>
	Msg%id%01_21 <There's something you should know. Mecha from \FACTION %6% are causing trouble near here. The fighting could spill into the city. If you value your life, you should probably leave.>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %6% Accept>
	Msg%id%01_22 <You should leave while you still can. Raiders from \FACTION %6% are in town.>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %6% Accept>
	Msg%id%01_23 <I don't want to worry you, but there are raiders from \FACTION %6% near town. If you can go somewhere safer that'd probably be a good idea.>
	CMsg%id%01_23 <ifNPCEasygoing ifFactionExists %6% Accept>
	Msg%id%01_24 <Every minute you stay here, your life's in danger... raiders from \FACTION %6% are causing trouble.>
	CMsg%id%01_24 <ifNPCPassionate ifFactionExists %6% Accept>
	Msg%id%02 <It's no use... there's no way you could help.>
	Msg%id%02_1 <I don't think so.>
	CMsg%id%02_1 <ifNPCShy Accept>
	Msg%id%02_2 <Just forget I said anything, there's nothing you can do.>
	CMsg%id%02_2 <ifNPCSociable Accept>
	Msg%id%02_3 <No need to trouble yourself, I've got everything in hand.>
	CMsg%id%02_3 <ifNPCEasygoing Accept>
	Msg%id%02_4 <Look, I told you everything you need to know. Don't bother me about this again.>
	CMsg%id%02_4 <ifNPCPassionate Accept>
	Prompt%id%01 <If the city's in trouble, I'd like to volunteer.>
	Prompt%id%01_1 <Is there any way I could help?>
	Prompt%id%01_2 <What can I do to help out?>
	Prompt%id%02 <Why don't you tell me about it?>
	Prompt%id%02_1 <Tell me exactly what's going on.>
	Prompt%id%02_2 <I'd like to hear about this problem.>
	Prompt%id%03 <All you need is an ace pilot like me.>
	Prompt%id%03_1 <Hire me, and all your troubles will go away.>
	Prompt%id%03_2 <Sounds like you need my services.>
	Prompt%id%04 <Your problem, not mine.>
	Prompt%id%04_1 <Whatever.>
	Prompt%id%04_2 <I can look out for myself, thanks.>

	Persona
	requires <*CivilDefenseTest ~Sociable>
	start <NewChat  Say %id%01  AddChat %id%01  AddChat %id%02  AddChat %id%03>
	result%id%01 <Goto %4%>
	result%id%02 <ifIntimidation SocSkillTar %7% else .%id%_Go2Fail Goto %1%>
	.%id%_Go2Fail <ifG %7% PCRenown else %1% NewChat Say %id%02 Goto %2%>
	result%id%03 <Goto %3%>
	Msg%id%01 <Our city is in trouble. I need to locate a pilot for a mission against some infiltrators.>
	Msg%id%01_20 <Our city is being attacked by \FACTION %6% ! I need a skilled pilot to head them off.>
	CMsg%id%01_20 <ifFactionExists %6% accept>
	Msg%id%01_21 <There have been numerous reports of mecha from \FACTION %6% being spotted near the city. Our defense command is doing everything possible to investigate. The matter should be resolved shortly, with any luck.>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %6% accept>
	Msg%id%01_22 <There are unknown mecha near our city, possibly from \FACTION %6% . Defense teams are investigating.>
	CMsg%id%01_22 <ifNPCShy ifFactionExists %6% accept>
	Msg%id%01_23 <There have been sightings of \FACTION %6% mecha near town, but not to worry... Our defense force will make short work of them.>
	CMsg%id%01_23 <ifNPCCheerful ifFactionExists %6% accept>
	Msg%id%01_24 <This may be the beginning of the end... \FACTION %6% has deployed combat teams nearby. I need a skilled cavalier to engage them.>
	CMsg%id%01_24 <ifNPCMelancholy ifFactionExists %6% accept>
	Msg%id%01_25 <Mecha from \FACTION %6% sighted near town, but there's no cause for alarm. Our city defense team can handle the situation.>
	CMsg%id%01_25 <ifNPCEasygoing ifFactionExists %6% accept>
	Msg%id%01_26 <Those bastards from \FACTION %6% have sent a combat patrol here... They must be stopped.>
	CMsg%id%01_26 <ifNPCPassionate ifFactionExists %6% accept>
	Msg%id%02 <I don't think you're quite the type we're looking for.>
	Msg%id%02_1 <Sorry, but I've already found someone for the mission. I'm afraid there's nothing for you to do.>
	CMsg%id%02_1 <ifNPCSociable Accept>
	Msg%id%02_2 <Um, no.>
	CMsg%id%02_2 <ifNPCShy Accept>
	Msg%id%02_3 <If you want to impress me, you should say that with a straight face.>
	CMsg%id%02_3 <ifNPCCheerful Accept>
	Msg%id%02_4 <Don't be a fool- you'd never survive this mission.>
	CMsg%id%02_4 <ifNPCMelancholy Accept>
	Msg%id%02_5 <Um, I really don't think you're the kind of pilot we need right now.>
	CMsg%id%02_5 <ifNPCEasygoing Accept>
	Msg%id%02_6 <What, are you trying to sound tough? What we need is a real pilot, not some poser.>
	CMsg%id%02_6 <ifNPCPassionate Accept>
	Prompt%id%01 <I'd like to volunteer for duty.>
	Prompt%id%01_1 <Are you looking for volunteers?>
	Prompt%id%01_2 <When the city needs me I'm ready.>
	Prompt%id%02 <If you want the best pilot, that'd be me.>
	Prompt%id%02_1 <I'm the best, if you can afford my rates.>
	Prompt%id%02_2 <Whatever the threat, I can handle it.>
	Prompt%id%03 <That doesn't concern me.>
	Prompt%id%03_1 <Big deal.>
	Prompt%id%03_2 <They'll go away, eventually...>


% TYPE: *JoinMyPatrolTest
%	There's a patrol, the PC will be invited to join if he passes some test.
%   PARAM1: Success exit label
%           Success if PC is chosen for mission, and selects "Join Patrol" menu option.
%   PARAM2: Failure exit label
%	    Only if test failed- if mission rejected, use %5%.
%   PARAM3: Difficulcy rating
%   PARAM4: Cash reward for partaking in mission
%   PARAM5: Rejection exit label. Message printed here.
%   PARAM6: Who the NPC is working for	[optional]
%   PARAM7: Who the NPC is fighting	[optional]

	Persona
	requires <*JoinMyPatrolTest =MIL_DEFAULT_DEFENSE>
	%% Because this is =MIL_DEFAULT_DEFENSE we know %6% and %7% exist
	%% We also know that cash is being offered.
	start <ifG PCRenown d30 else %2% ifG React d40 else %2%  EndChat  Say %id%01  AddChat %id%01  AddChat %id%02>

	Result%id%01 <Goto %1%>
	Result%id%02 <EndChat Say %id%02 Goto %5%>

	Msg%id%01 <There are scouts from \FACTION %7% operating in the area. I'm closing in on some of them, and could use some backup. Cover me and it'll be worth $ \VAL %4% .>
	Msg%id%01_1 <Invaders from \FACTION %7% operating nearby. I've been assigned by \FACTION %6% to track them down and destroy them. I feel that I'm close to one of their patrols, and could use some backup. How'd you like to join me?>
	CMsg%id%01_1 <ifNPCSociable Accept>
	Msg%id%01_2 <This area has been infiltrated by \FACTION %7% . Help me engage an enemy patrol and you'll earn $ \VAL %4% from \FACTION %6% .>
	CMsg%id%01_2 <ifNPCShy Accept>
	Msg%id%01_3 <Just who I was hoping to bump into, a fellow ace! I'm running a patrol for \FACTION %6% to kick out \FACTION %7% . Help me engage their patrol and you'll earn $ \VAL %4% .>
	CMsg%id%01_3 <ifNPCCheerful Accept>
	Msg%id%01_4 <Raiders from \FACTION %7% are attacking our city. I could use some backup... Help me out, and it'll be worth $ \VAL %4% .>
	CMsg%id%01_4 <ifNPCMelancholy Accept>
	Msg%id%01_5 <Hey \PC , are you busy? I could use an assist over here... As you might know, there are mecha from \FACTION %7% nearby. I'm supposed to be fighting them. If you help me, you'll earn $ \VAL %4% .>
	CMsg%id%01_5 <ifNPCEasygoing Accept>
	Msg%id%01_6 <Our city is under attack! I'm about to engage some mecha from \FACTION %7% ... How'd you like some of the action? If we win, I'll split the bounty of $ \VAL * 2 %4% with you.>
	CMsg%id%01_6 <ifNPCPassionate Accept>
	Msg%id%02 <Watch out for \FACTION %7% patrols.>
	Msg%id%02_1 <That's a shame; it would have been nice to have company.>
	CMsg%id%02_1 <ifNPCSociable Accept>
	Msg%id%02_2 <Okay. Goodbye.>
	CMsg%id%02_2 <ifNPCShy Accept>
	Msg%id%02_3 <If you spot any \FACTION %7% mecha while driving around, let me know would ya?>
	CMsg%id%02_3 <ifNPCCheerful Accept>
	Msg%id%02_4 <Be careful... if \FACTION %7% get their way, all hell's about to break loose.>
	CMsg%id%02_4 <ifNPCMelancholy Accept>
	Msg%id%02_5 <No problem. See you around.>
	CMsg%id%02_5 <ifNPCEasygoing Accept>
	Msg%id%02_6 <I'll have to face \FACTION %7% by myself then... This will be a real test of my skills.>
	CMsg%id%02_6 <ifNPCPassionate Accept>
	Prompt%id%01 <Sounds good. Let's go.>
	Prompt%id%01_1 <Alright, I'm in.>
	Prompt%id%01_2 <Okay, I'll join you.>
	Prompt%id%02 <I'd rather not.>
	Prompt%id%02_1 <I can't help you.>
	Prompt%id%02_2 <Sorry, I can't.>


	Persona
	requires <*JoinMyPatrolTest>
	start <ifG PCRenown d50 else %2%   EndChat   Say %id%01   AddChat %id%01 AddChat %id%02>
	result%id%01 <Goto %1%>
	result%id%02 <EndChat   Say %id%02   Goto %5%>
	result%id%03 <EndChat   Say %id%03   AddChat %id%04  AddChat %id%05>
	result%id%04 <Goto %1%>
	result%id%05 <EndChat   Say %id%02   Goto %5%>
	Msg%id%01 <Hey, I've got a patrol here. You're a pretty good pilot... How'd you like to help me out?>
	Msg%id%01_10 <This is \ChatNPC of \FACTION %6% . I'm conducting a patrol of this area... How would you like to join me for combat duty?>
	CMsg%id%01_10 <ifFactionExists %6% Accept>
	Msg%id%01_11 <This is \ChatNPC of \FACTION %6% speaking. We are conducting a patrol of the area; sensors indicate a number of enemy mecha nearby. How would you like to help me engage them?>
	CMsg%id%01_11 <ifNPCSociable ifFactionExists %6% Accept>
	Msg%id%01_12 <This is an agent of \FACTION %6% . Enemy troops are operating in the area; I could use assistance to engage them.>
	CMsg%id%01_12 <ifNPCShy ifFactionExists %6% Accept>
	Msg%id%01_13 <Hey, just what I need, a famous pilot... I'm leading a patrol for \FACTION %6% and am about to enter combat. Can I get an assist?>
	CMsg%id%01_13 <ifNPCCheerful ifFactionExists %6% Accept>
	Msg%id%01_14 <>
	CMsg%id%01_14 <ifNPCMelancholy ifFactionExists %6% Accept>
	Msg%id%01_15 <>
	CMsg%id%01_15 <ifNPCEasygoing ifFactionExists %6% Accept>
	Msg%id%01_16 <>
	CMsg%id%01_16 <ifNPCPassionate ifFactionExists %6% Accept>
	Msg%id%01_20 <There are \FACTION %7% forces operating in the area... I'm trying to clear them out. How'd you like to join my patrol?>
	CMsg%id%01_20 <ifFactionExists %7% Accept>
	Msg%id%01_21 <>
	CMsg%id%01_21 <ifNPCSociable ifFactionExists %7% Accept>
	Msg%id%01_21 <>
	CMsg%id%01_21 <ifNPCShy ifFactionExists %7% Accept>
	Msg%id%01_21 <>
	CMsg%id%01_21 <ifNPCCheerful ifFactionExists %7% Accept>
	Msg%id%01_21 <There's trouble... \FACTION %7% has troops in the area, and we don't know what they're up to. I'm about to run an interception... Can I get some assistance?>
	CMsg%id%01_21 <ifNPCMelancholy ifFactionExists %7% Accept>
	Msg%id%01_21 <Hey there. I've been running patrols all day but haven't found anyone from \FACTION %7% . How'd you like to link up for a while, see if our luck improves?>
	CMsg%id%01_21 <ifNPCEasygoing ifFactionExists %7% Accept>
	Msg%id%01_21 <I've been tracking a scout group from \FACTION %7% but could use some help engaging them. How about it, are you up for some combat?>
	CMsg%id%01_21 <ifNPCPassionate ifFactionExists %7% Accept>
	Msg%id%02 <Watch out... enemies are everywhere.>
	Msg%id%02_1 <Be careful... \FACTION %7% troops are operating in the area.>
	CMsg%id%02_1 <ifFactionExists %7% Accept>
	Msg%id%02_2 <You should know that \FACTION %6% will continue operations in this area.>
	CMsg%id%02_2 <ifFactionExists %6% Accept>
	Msg%id%03_10 <If you help me out it's worth $ \VAL %4% . What do you say?>
	CMsg%id%03_10 <ifG %4% 0 Accept>
	Msg%id%03_20 <There's no reward for this mission, I'm afraid, but if you help me out it'd be greatly appreciated.>
	CMsg%id%03_20 <ifG 1 %4% Accept>
	Prompt%id%01 <Sure, let's do that.>
	Prompt%id%01_1 <I'd like to help you.>
	Prompt%id%01_2 <I want a piece of that action.>
	CPrompt%id%01_2 <ifPCPassionate Accept>
	Prompt%id%01_3 <Alright, let's do it.>
	Prompt%id%01_4 <Okay, I'll join your patrol.>
	Prompt%id%01_5 <Let's go.>
	Prompt%id%01_6 <Alright, let's go.>
	Prompt%id%01_7 <Sounds good.>
	Prompt%id%02 <No, I'd rather not.>
	Prompt%id%02_1 <I'm a little busy now.>
	Prompt%id%02_2 <Sorry, I can't.>
	Prompt%id%02_3 <Nope.>
	Prompt%id%02_4 <Not this time.>
	Prompt%id%02_5 <Not right now.>
	Prompt%id%02_6 <I don't think so.>
	Prompt%id%02_7 <No way.>
	Prompt%id%03 <How much will I be paid?>
	Prompt%id%03_1 <Is there a reward?>
	Prompt%id%03_2 <How much money will I get?>
	Prompt%id%03_3 <Will I be paid?>
	Prompt%id%03_4 <Is there any reward involved?>
	Prompt%id%03_5 <I don't work for free.>
	CPrompt%id%03_5 <ifPCMelancholy Accept>
	Prompt%id%03_6 <What kind of reward are you offering?>
	Prompt%id%03_7 <Can I expect to be paid?>
	Prompt%id%04 <Alright, I'll do it.>
	Prompt%id%04_1 <Okay, I'll help you.>
	Prompt%id%04_2 <I'll do it.>
	Prompt%id%05 <Sorry, I'm not interested.>
	Prompt%id%05_1 <That's not enough.>
	Prompt%id%05_2 <No thanks, I'll pass.>

	Persona
	requires <*JoinMyPatrolTest>
	start <ifG React d60 else %2%  ifG PCRenown d %3% else %2%   EndChat   Say %id%01   AddChat %id%01  AddChat %id%02  AddChat %id%03>
	result%id%01 <Goto %1%>
	result%id%02 <EndChat   Say %id%02   Goto %5%>
	result%id%03 <EndChat   Say %id%03   AddChat %id%04  AddChat %id%05>
	result%id%04 <Goto %1%>
	result%id%05 <EndChat   Say %id%02   Goto %5%>
	Msg%id%01 <Hey, I've got a patrol here. How'd you like to do me a personal favor and join my team?>
	Msg%id%02 <This area might not be safe. Watch your back.>
	Msg%id%02_1 <Be careful... \FACTION %7% troops are operating in the area. I'd hate to see you get hurt.>
	CMsg%id%02_1 <ifFactionExists %7% Accept>
	Msg%id%02_2 <Don't worry; \FACTION %6% will keep this area safe.>
	CMsg%id%02_2 <ifFactionExists %6% Accept>
	Msg%id%03_10 <I can give you $ \VAL %4% for helping, so long as the mission is successful. What do you say?>
	CMsg%id%03_10 <ifG %4% 0 Accept>
	Msg%id%03_20 <There's no reward for this mission, I'm afraid, but if you help me out it'd be greatly appreciated.>
	CMsg%id%03_20 <ifG 1 %4% Accept>
	Prompt%id%01 <Sure, let's do that.>
	Prompt%id%01_1 <I'd like that a lot.>
	Prompt%id%01_2 <I want a piece of that action.>
	CPrompt%id%01_2 <ifPCPassionate Accept>
	Prompt%id%01_3 <Alright, let's do it.>
	Prompt%id%01_4 <Okay, I'll join your patrol.>
	Prompt%id%01_5 <Let's go.>
	Prompt%id%01_6 <Alright, let's go.>
	Prompt%id%01_7 <Sounds good.>
	Prompt%id%02 <No, I'd rather not.>
	Prompt%id%02_1 <I'm a little busy now.>
	Prompt%id%02_2 <Sorry, I can't.>
	Prompt%id%02_3 <Nope.>
	Prompt%id%02_4 <Not this time.>
	Prompt%id%02_5 <Not right now.>
	Prompt%id%02_6 <I don't think so.>
	Prompt%id%02_7 <No way.>
	Prompt%id%03 <How much will I be paid?>
	Prompt%id%03_1 <Is there a reward?>
	Prompt%id%03_2 <How much money will I get?>
	Prompt%id%03_3 <Will I be paid?>
	Prompt%id%03_4 <Is there any reward involved?>
	Prompt%id%03_5 <I don't work for free.>
	CPrompt%id%03_5 <ifPCMelancholy Accept>
	Prompt%id%03_6 <What kind of reward are you offering?>
	Prompt%id%03_7 <Can I expect to be paid?>
	Prompt%id%04 <Alright, I'll do it.>
	Prompt%id%04_1 <Okay, I'll help you.>
	Prompt%id%04_2 <I'll do it.>
	Prompt%id%05 <Sorry, I'm not interested.>
	Prompt%id%05_1 <That's not enough.>
	Prompt%id%05_2 <No thanks, I'll pass.>


