%%
%% *FindEncounter Plots
%%
%%  An encounter needs to be found and activated with SetEncounterActive.
%%  Upon activation, the plot involved should KillPlotMood to prevent another
%%  redundant plot from loading.
%%
%% Mood Spec:
%%  E1 = The outdoors scene
%%  E2 = The encounter being sought
%%

Plot
	name <Trivial Case>
	desc <Someone knows where %name2% is, and will tell you without any fuss.>
	requires <*FindEncounter>

	% E1 is the outdoor scene where the encounter is
	% E2 is the MetaScene being sought
	% E3 is a character who can tell where it is
	Element1 <Grab 1>
	Element2 <Grab 2>
	Element3 <Character -ArchEnemy>

	%% FAIL CONDITIONS:
	%%  - E3 dies before revealing the secret
	start <ifNPCDead %3% EndPlot>

	sub
		Persona 3
		rumor <%name3% knows where to find %name2%.>
		*greeting <*IHaveInformation GoSpiel na>
		GoSpiel <NewChat Say 1 SetEncounterActive %2% KillPlotMood EndPlot>
		Msg1 <As far as I know %name2% is in %name1%. Of course I could be wrong about that.>
	end





