# Makefile.in generated by automake 1.6.3 from Makefile.am.
# src/scorched/Makefile.  Generated from Makefile.in by configure.

# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002
# Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
# gives unlimited permission to copy and/or distribute it,
# with or without modifications, as long as this notice is preserved.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY, to the extent permitted by law; without
# even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE.


SHELL = /bin/sh

srcdir = .
top_srcdir = ../..

prefix = /usr/local/games/scorched3d
exec_prefix = ${prefix}

bindir = ${exec_prefix}/bin
sbindir = ${exec_prefix}/sbin
libexecdir = ${exec_prefix}/libexec
datadir = ${prefix}/share
sysconfdir = ${prefix}/etc
sharedstatedir = ${prefix}/com
localstatedir = ${prefix}/var
libdir = ${exec_prefix}/lib
infodir = ${prefix}/info
mandir = ${prefix}/man
includedir = ${prefix}/include
oldincludedir = /usr/include
pkgdatadir = $(datadir)/scorched3d
pkglibdir = $(libdir)/scorched3d
pkgincludedir = $(includedir)/scorched3d
top_builddir = ../..

ACLOCAL = ${SHELL} /opt/export/scorched/missing --run aclocal-1.6
AUTOCONF = ${SHELL} /opt/export/scorched/missing --run autoconf
AUTOMAKE = ${SHELL} /opt/export/scorched/missing --run automake-1.6
AUTOHEADER = ${SHELL} /opt/export/scorched/missing --run autoheader

am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd
INSTALL = /usr/bin/install -c
INSTALL_PROGRAM = ${INSTALL}
INSTALL_DATA = ${INSTALL} -m 644
install_sh_DATA = $(install_sh) -c -m 644
install_sh_PROGRAM = $(install_sh) -c
install_sh_SCRIPT = $(install_sh) -c
INSTALL_SCRIPT = ${INSTALL}
INSTALL_HEADER = $(INSTALL_DATA)
transform = s,x,x,
NORMAL_INSTALL = :
PRE_INSTALL = :
POST_INSTALL = :
NORMAL_UNINSTALL = :
PRE_UNINSTALL = :
POST_UNINSTALL = :

EXEEXT = 
OBJEXT = o
PATH_SEPARATOR = :
AMTAR = ${SHELL} /opt/export/scorched/missing --run tar
AWK = gawk
CC = gcc
CXX = g++
DEPDIR = .deps
FT2_CFLAGS = -I/usr/include/freetype2
FT2_CONFIG = /usr/bin/freetype-config
FT2_LIBS = -lfreetype
INSTALL_STRIP_PROGRAM = ${SHELL} $(install_sh) -c -s
PACKAGE = scorched3d
RANLIB = ranlib
SDL_CFLAGS = -I/usr/include/SDL -D_REENTRANT
SDL_CONFIG = /usr/bin/sdl-config
SDL_LIBS = -L/usr/lib -Wl,-rpath,/usr/lib -lSDL -lpthread
STRIP = 
VERSION = 38
WX_CFLAGS = -I/usr/local/lib/wx/include/gtk-2.4 -DGTK_NO_CHECK_CASTS -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES
WX_CFLAGS_ONLY = 
WX_CONFIG_PATH = /usr/local/bin/wx-config
WX_CPPFLAGS = -I/usr/local/lib/wx/include/gtk-2.4 -DGTK_NO_CHECK_CASTS -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES
WX_CXXFLAGS = -I/usr/local/lib/wx/include/gtk-2.4 -DGTK_NO_CHECK_CASTS -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES
WX_CXXFLAGS_ONLY = 
WX_LIBS = -L/usr/local/lib -pthread    /usr/local/lib/libwx_gtk-2.4.a -L/usr/lib -L/usr/X11R6/lib -lgtk -lgdk -rdynamic -lgmodule -lgthread -lglib -lpthread -ldl -lXi -lXext -lX11 -lm -ldl -lm 
WX_LIBS_STATIC = -L/usr/local/lib -pthread    /usr/local/lib/libwx_gtk-2.4.a -L/usr/lib -L/usr/X11R6/lib -lgtk -lgdk -rdynamic -lgmodule -lgthread -lglib -lpthread -ldl -lXi -lXext -lX11 -lm -ldl -lm 
WX_VERSION = 2.4.1
am__include = include
am__quote = 
docdir = ${datadir}
install_sh = /opt/export/scorched/install-sh

bin_PROGRAMS = scorched3d

scorched3d_SOURCES = \
	../GLEXT/GLBitmap.cpp \
	../GLEXT/GLBitmap.h \
	../GLEXT/GLBitmapItterator.cpp \
	../GLEXT/GLBitmapItterator.h \
	../GLEXT/GLBitmapModifier.cpp \
	../GLEXT/GLBitmapModifier.h \
	../GLEXT/GLCamera.cpp \
	../GLEXT/GLCamera.h \
	../GLEXT/GLCameraFrustum.cpp \
	../GLEXT/GLCameraFrustum.h \
	../GLEXT/GLConsole.cpp \
	../GLEXT/GLConsole.h \
	../GLEXT/GLConsoleFileReader.cpp \
	../GLEXT/GLConsoleFileReader.h \
	../GLEXT/GLConsoleLines.cpp \
	../GLEXT/GLConsoleLines.h \
	../GLEXT/GLConsoleMethods.cpp \
	../GLEXT/GLConsoleMethods.h \
	../GLEXT/GLConsoleRule.cpp \
	../GLEXT/GLConsoleRule.h \
	../GLEXT/GLConsoleRuleFn.cpp \
	../GLEXT/GLConsoleRuleFn.h \
	../GLEXT/GLConsoleRuleFnIAdapter.cpp \
	../GLEXT/GLConsoleRuleFnIAdapter.h \
	../GLEXT/GLConsoleRuleMethod.cpp \
	../GLEXT/GLConsoleRuleMethod.h \
	../GLEXT/GLConsoleRuleMethodIAdapter.cpp \
	../GLEXT/GLConsoleRuleMethodIAdapter.h \
	../GLEXT/GLConsoleRules.cpp \
	../GLEXT/GLConsoleRules.h \
	../GLEXT/GLDynamicVertexArray.cpp \
	../GLEXT/GLDynamicVertexArray.h \
	../GLEXT/GLFont2d.cpp \
	../GLEXT/GLFont2d.h \
	../GLEXT/GLFontBanner.cpp \
	../GLEXT/GLFontBanner.h \
	../GLEXT/GLGif.cpp \
	../GLEXT/GLGif.h \
	../GLEXT/GLImage.cpp \
	../GLEXT/GLImage.h \
	../GLEXT/GLInfo.cpp \
	../GLEXT/GLInfo.h \
	../GLEXT/GLLenseFlare.cpp \
	../GLEXT/GLLenseFlare.h \
	../GLEXT/GLLuminance.cpp \
	../GLEXT/GLLuminance.h \
	../GLEXT/GLMenu.cpp \
	../GLEXT/GLMenu.h \
	../GLEXT/GLMenuEntry.cpp \
	../GLEXT/GLMenuEntry.h \
	../GLEXT/GLMenuI.cpp \
	../GLEXT/GLMenuI.h \
	../GLEXT/GLState.cpp \
	../GLEXT/GLState.h \
	../GLEXT/GLStateExtension.cpp \
	../GLEXT/GLStateExtension.h \
	../GLEXT/GLTexture.cpp \
	../GLEXT/GLTexture.h \
	../GLEXT/GLTextureBase.cpp \
	../GLEXT/GLTextureBase.h \
	../GLEXT/GLTextureCubeMap.cpp \
	../GLEXT/GLTextureCubeMap.h \
	../GLEXT/GLTextureSet.cpp \
	../GLEXT/GLTextureSet.h \
	../GLEXT/GLVertexArray.cpp \
	../GLEXT/GLVertexArray.h \
	../GLEXT/GLVertexSet.cpp \
	../GLEXT/GLVertexSet.h \
	../GLEXT/GLVertexSetGroup.cpp \
	../GLEXT/GLVertexSetGroup.h \
	../GLEXT/GLViewPort.cpp \
	../GLEXT/GLViewPort.h \
	../GLW/GLWBitmap.cpp \
	../GLW/GLWBitmap.h \
	../GLW/GLWButton.cpp \
	../GLW/GLWButton.h \
	../GLW/GLWCheckBox.cpp \
	../GLW/GLWCheckBox.h \
	../GLW/GLWCheckBoxText.cpp \
	../GLW/GLWCheckBoxText.h \
	../GLW/GLWDropDown.cpp \
	../GLW/GLWDropDown.h \
	../GLW/GLWFileView.cpp \
	../GLW/GLWFileView.h \
	../GLW/GLWFlag.cpp \
	../GLW/GLWFlag.h \
	../GLW/GLWFont.cpp \
	../GLW/GLWFont.h \
	../GLW/GLWIcon.cpp \
	../GLW/GLWIcon.h \
	../GLW/GLWImageList.cpp \
	../GLW/GLWImageList.h \
	../GLW/GLWLabel.cpp \
	../GLW/GLWLabel.h \
	../GLW/GLWListView.cpp \
	../GLW/GLWListView.h \
	../GLW/GLWPanel.cpp \
	../GLW/GLWPanel.h \
	../GLW/GLWPlanView.cpp \
	../GLW/GLWPlanView.h \
	../GLW/GLWProgress.cpp \
	../GLW/GLWProgress.h \
	../GLW/GLWPushButton.cpp \
	../GLW/GLWPushButton.h \
	../GLW/GLWScorchedInfo.cpp \
	../GLW/GLWScorchedInfo.h \
	../GLW/GLWScrollButton.cpp \
	../GLW/GLWScrollButton.h \
	../GLW/GLWScrollPanel.cpp \
	../GLW/GLWScrollPanel.h \
	../GLW/GLWScrollW.cpp \
	../GLW/GLWScrollW.h \
	../GLW/GLWSelector.cpp \
	../GLW/GLWSelector.h \
	../GLW/GLWSelectorPart.cpp \
	../GLW/GLWSelectorPart.h \
	../GLW/GLWSlider.cpp \
	../GLW/GLWSlider.h \
	../GLW/GLWSpinBox.cpp \
	../GLW/GLWSpinBox.h \
	../GLW/GLWTab.cpp \
	../GLW/GLWTab.h \
	../GLW/GLWTankFire.cpp \
	../GLW/GLWTankFire.h \
	../GLW/GLWTankModel.cpp \
	../GLW/GLWTankModel.h \
	../GLW/GLWTextBox.cpp \
	../GLW/GLWTextBox.h \
	../GLW/GLWTextButton.cpp \
	../GLW/GLWTextButton.h \
	../GLW/GLWToolTip.cpp \
	../GLW/GLWToolTip.h \
	../GLW/GLWTracker.cpp \
	../GLW/GLWTracker.h \
	../GLW/GLWTranslate.cpp \
	../GLW/GLWTranslate.h \
	../GLW/GLWWeaponModel.cpp \
	../GLW/GLWWeaponModel.h \
	../GLW/GLWWindView.cpp \
	../GLW/GLWWindView.h \
	../GLW/GLWWindow.cpp \
	../GLW/GLWWindow.h \
	../GLW/GLWWindowManager.cpp \
	../GLW/GLWWindowManager.h \
	../GLW/GLWWindowSkin.cpp \
	../GLW/GLWWindowSkin.h \
	../GLW/GLWWindowSkinManager.cpp \
	../GLW/GLWWindowSkinManager.h \
	../GLW/GLWidget.cpp \
	../GLW/GLWidget.h \
	../tank/Tank.cpp \
	../tank/Tank.h \
	../tank/TankAccessories.cpp \
	../tank/TankAccessories.h \
	../tank/TankAdmin.cpp \
	../tank/TankAdmin.h \
	../tank/TankAutoDefense.cpp \
	../tank/TankAutoDefense.h \
	../tank/TankAvatar.cpp \
	../tank/TankAvatar.h \
	../tank/TankBatteries.cpp \
	../tank/TankBatteries.h \
	../tank/TankColorGenerator.cpp \
	../tank/TankColorGenerator.h \
	../tank/TankContainer.cpp \
	../tank/TankContainer.h \
	../tank/TankController.cpp \
	../tank/TankController.h \
	../tank/TankDeadContainer.cpp \
	../tank/TankDeadContainer.h \
	../tank/TankFuel.cpp \
	../tank/TankFuel.h \
	../tank/TankLib.cpp \
	../tank/TankLib.h \
	../tank/TankMod.cpp \
	../tank/TankMod.h \
	../tank/TankModelId.cpp \
	../tank/TankModelId.h \
	../tank/TankParachutes.cpp \
	../tank/TankParachutes.h \
	../tank/TankPhysics.cpp \
	../tank/TankPhysics.h \
	../tank/TankScore.cpp \
	../tank/TankScore.h \
	../tank/TankShields.cpp \
	../tank/TankShields.h \
	../tank/TankSort.cpp \
	../tank/TankSort.h \
	../tank/TankState.cpp \
	../tank/TankState.h \
	../tank/TankWeapon.cpp \
	../tank/TankWeapon.h \
	../tankgraph/GLWTankTip.cpp \
	../tankgraph/GLWTankTip.h \
	../tankgraph/GLWTankViewer.cpp \
	../tankgraph/GLWTankViewer.h \
	../tankgraph/MissileMesh.cpp \
	../tankgraph/MissileMesh.h \
	../tankgraph/TankMenus.cpp \
	../tankgraph/TankMenus.h \
	../tankgraph/TankMesh.cpp \
	../tankgraph/TankMesh.h \
	../tankgraph/TankModel.cpp \
	../tankgraph/TankModel.h \
	../tankgraph/TankModelRenderer.cpp \
	../tankgraph/TankModelRenderer.h \
	../tankgraph/TankModelStore.cpp \
	../tankgraph/TankModelStore.h \
	../tankgraph/TankRenderer.cpp \
	../tankgraph/TankRenderer.h \
	../tankgraph/TracerStore.cpp \
	../tankgraph/TracerStore.h \
	../common/ARGParser.cpp \
	../common/ARGParser.h \
	../common/Clock.cpp \
	../common/Clock.h \
	../common/Defines.cpp \
	../common/Defines.h \
	../common/Display.cpp \
	../common/Display.h \
	../common/Face.cpp \
	../common/Face.h \
	../common/FileLines.cpp \
	../common/FileLines.h \
	../common/FileList.cpp \
	../common/FileList.h \
	../common/Gamma.cpp \
	../common/Gamma.h \
	../common/KeyStateTranslate.h \
	../common/KeyTranslate.h \
	../common/Keyboard.cpp \
	../common/Keyboard.h \
	../common/KeyboardHistory.h \
	../common/KeyboardKey.cpp \
	../common/KeyboardKey.h \
	../common/Line.cpp \
	../common/Line.h \
	../common/Logger.cpp \
	../common/Logger.h \
	../common/Mouse.cpp \
	../common/Mouse.h \
	../common/OptionEntry.cpp \
	../common/OptionEntry.h \
	../common/OptionsDisplay.cpp \
	../common/OptionsDisplay.h \
	../common/OptionsGame.cpp \
	../common/OptionsGame.h \
	../common/OptionsHomeDir.cpp \
	../common/OptionsHomeDir.h \
	../common/OptionsParam.cpp \
	../common/OptionsParam.h \
	../common/OptionsTransient.cpp \
	../common/OptionsTransient.h \
	../common/ProgressCounter.cpp \
	../common/ProgressCounter.h \
	../common/RandomGenerator.cpp \
	../common/RandomGenerator.h \
	../common/Sound.cpp \
	../common/Sound.h \
	../common/SoundBuffer.cpp \
	../common/SoundBuffer.h \
	../common/SoundStore.cpp \
	../common/SoundStore.h \
	../common/StatsLogger.cpp \
	../common/StatsLogger.h \
	../common/StatsLoggerFile.cpp \
	../common/StatsLoggerFile.h \
	../common/StatsLoggerMySQL.cpp \
	../common/StatsLoggerMySQL.h \
	../common/Triangle.cpp \
	../common/Triangle.h \
	../common/Vector.cpp \
	../common/Vector.h \
	../common/VectorLib.cpp \
	../common/VectorLib.h \
	../3dsparse/ASEFile.cpp \
	../3dsparse/ASEFile.h \
	../3dsparse/ASEModel.cpp \
	../3dsparse/ASEModel.h \
	../3dsparse/MSFile.cpp \
	../3dsparse/MSFile.h \
	../3dsparse/MeshLOD.cpp \
	../3dsparse/MeshLOD.h \
	../3dsparse/MeshLODTri.cpp \
	../3dsparse/MeshLODTri.h \
	../3dsparse/MeshLODVector.cpp \
	../3dsparse/MeshLODVector.h \
	../3dsparse/Model.cpp \
	../3dsparse/Model.h \
	../3dsparse/ModelID.cpp \
	../3dsparse/ModelID.h \
	../3dsparse/ModelStore.cpp \
	../3dsparse/ModelStore.h \
	../3dsparse/ModelsFile.cpp \
	../3dsparse/ModelsFile.h \
	../3dsparse/aseFile.lex.cpp \
	../3dsparse/aseFile.tab.cpp \
	../3dsparse/aseFile.tab.cpp.h \
	../dialogs/AutoDefenseDialog.cpp \
	../dialogs/AutoDefenseDialog.h \
	../dialogs/BackdropDialog.cpp \
	../dialogs/BackdropDialog.h \
	../dialogs/BuyAccessoryDialog.cpp \
	../dialogs/BuyAccessoryDialog.h \
	../dialogs/CameraDialog.cpp \
	../dialogs/CameraDialog.h \
	../dialogs/ConnectDialog.cpp \
	../dialogs/ConnectDialog.h \
	../dialogs/HUDDialog.cpp \
	../dialogs/HUDDialog.h \
	../dialogs/HelpButtonDialog.cpp \
	../dialogs/HelpButtonDialog.h \
	../dialogs/InventoryDialog.cpp \
	../dialogs/InventoryDialog.h \
	../dialogs/KibitzingDialog.cpp \
	../dialogs/KibitzingDialog.h \
	../dialogs/LogDialog.cpp \
	../dialogs/LogDialog.h \
	../dialogs/MainMenuDialog.cpp \
	../dialogs/MainMenuDialog.h \
	../dialogs/PlayerDialog.cpp \
	../dialogs/PlayerDialog.h \
	../dialogs/ProgressDialog.cpp \
	../dialogs/ProgressDialog.h \
	../dialogs/QuitDialog.cpp \
	../dialogs/QuitDialog.h \
	../dialogs/ResignDialog.cpp \
	../dialogs/ResignDialog.h \
	../dialogs/RulesDialog.cpp \
	../dialogs/RulesDialog.h \
	../dialogs/SaveDialog.cpp \
	../dialogs/SaveDialog.h \
	../dialogs/ScoreDialog.cpp \
	../dialogs/ScoreDialog.h \
	../dialogs/SkipDialog.cpp \
	../dialogs/SkipDialog.h \
	../dialogs/TalkDialog.cpp \
	../dialogs/TalkDialog.h \
	../dialogs/TalkSettingsDialog.cpp \
	../dialogs/TalkSettingsDialog.h \
	../engine/Action.cpp \
	../engine/Action.h \
	../engine/ActionBuffer.cpp \
	../engine/ActionBuffer.h \
	../engine/ActionController.cpp \
	../engine/ActionController.h \
	../engine/ActionMeta.cpp \
	../engine/ActionMeta.h \
	../engine/EventContainer.cpp \
	../engine/EventContainer.h \
	../engine/FrameTimer.cpp \
	../engine/FrameTimer.h \
	../engine/GameState.cpp \
	../engine/GameState.h \
	../engine/GameStateI.cpp \
	../engine/GameStateI.h \
	../engine/GameStateStimulusI.cpp \
	../engine/GameStateStimulusI.h \
	../engine/MainLoop.cpp \
	../engine/MainLoop.h \
	../engine/MainLoopI.cpp \
	../engine/MainLoopI.h \
	../engine/MetaClass.cpp \
	../engine/MetaClass.h \
	../engine/ModFileEntry.cpp \
	../engine/ModFileEntry.h \
	../engine/ModFiles.cpp \
	../engine/ModFiles.h \
	../engine/Particle.cpp \
	../engine/Particle.h \
	../engine/ParticleEmitter.cpp \
	../engine/ParticleEmitter.h \
	../engine/ParticleEngine.cpp \
	../engine/ParticleEngine.h \
	../engine/ParticleRenderer.cpp \
	../engine/ParticleRenderer.h \
	../engine/PhysicsEngine.cpp \
	../engine/PhysicsEngine.h \
	../engine/PhysicsParticle.cpp \
	../engine/PhysicsParticle.h \
	../engine/PhysicsParticleObject.cpp \
	../engine/PhysicsParticleObject.h \
	../engine/ScorchedCollisionHandler.cpp \
	../engine/ScorchedCollisionHandler.h \
	../engine/ScorchedCollisionIds.cpp \
	../engine/ScorchedCollisionIds.h \
	../engine/ScorchedContext.cpp \
	../engine/ScorchedContext.h \
	../engine/ViewPoints.cpp \
	../engine/ViewPoints.h \
	../landscape/CloudSim.cpp \
	../landscape/CloudSim.h \
	../landscape/DeformLandscape.cpp \
	../landscape/DeformLandscape.h \
	../landscape/DeformTextures.cpp \
	../landscape/DeformTextures.h \
	../landscape/HeightMap.cpp \
	../landscape/HeightMap.h \
	../landscape/HeightMapCollision.cpp \
	../landscape/HeightMapCollision.h \
	../landscape/HeightMapLoader.cpp \
	../landscape/HeightMapLoader.h \
	../landscape/HeightMapModifier.cpp \
	../landscape/HeightMapModifier.h \
	../landscape/HeightMapRenderer.cpp \
	../landscape/HeightMapRenderer.h \
	../landscape/Hemisphere.cpp \
	../landscape/Hemisphere.h \
	../landscape/InfoMap.cpp \
	../landscape/InfoMap.h \
	../landscape/Landscape.cpp \
	../landscape/Landscape.h \
	../landscape/LandscapeDefinition.cpp \
	../landscape/LandscapeDefinition.h \
	../landscape/LandscapeDefinitions.cpp \
	../landscape/LandscapeDefinitions.h \
	../landscape/LandscapeDefn.cpp \
	../landscape/LandscapeDefn.h \
	../landscape/LandscapeMaps.cpp \
	../landscape/LandscapeMaps.h \
	../landscape/LandscapeObjects.cpp \
	../landscape/LandscapeObjects.h \
	../landscape/LandscapeObjectsEntry.cpp \
	../landscape/LandscapeObjectsEntry.h \
	../landscape/LandscapeObjectsEntryModel.cpp \
	../landscape/LandscapeObjectsEntryModel.h \
	../landscape/LandscapeObjectsEntryTree.cpp \
	../landscape/LandscapeObjectsEntryTree.h \
	../landscape/LandscapeObjectsPlacement.cpp \
	../landscape/LandscapeObjectsPlacement.h \
	../landscape/LandscapePoints.cpp \
	../landscape/LandscapePoints.h \
	../landscape/LandscapeTex.cpp \
	../landscape/LandscapeTex.h \
	../landscape/MapPoints.cpp \
	../landscape/MapPoints.h \
	../landscape/MovementMap.cpp \
	../landscape/MovementMap.h \
	../landscape/NapalmMap.cpp \
	../landscape/NapalmMap.h \
	../landscape/Patch.cpp \
	../landscape/Patch.h \
	../landscape/PatchGrid.cpp \
	../landscape/PatchGrid.h \
	../landscape/PatchSide.cpp \
	../landscape/PatchSide.h \
	../landscape/ShadowMap.cpp \
	../landscape/ShadowMap.h \
	../landscape/Sky.cpp \
	../landscape/Sky.h \
	../landscape/SkyDome.cpp \
	../landscape/SkyDome.h \
	../landscape/SkyRoof.cpp \
	../landscape/SkyRoof.h \
	../landscape/SkyRoofCollision.cpp \
	../landscape/SkyRoofCollision.h \
	../landscape/Smoke.cpp \
	../landscape/Smoke.h \
	../landscape/Sun.cpp \
	../landscape/Sun.h \
	../landscape/Surround.cpp \
	../landscape/Surround.h \
	../landscape/SurroundDefault.cpp \
	../landscape/SurroundDefault.h \
	../landscape/SurroundLandscape.cpp \
	../landscape/SurroundLandscape.h \
	../landscape/TriNode.cpp \
	../landscape/TriNode.h \
	../landscape/TriNodePool.cpp \
	../landscape/TriNodePool.h \
	../landscape/Variance.cpp \
	../landscape/Variance.h \
	../landscape/Wall.cpp \
	../landscape/Wall.h \
	../landscape/Water.cpp \
	../landscape/Water.h \
	../landscape/WaterMap.cpp \
	../landscape/WaterMap.h \
	../landscape/WaterMapModifier.cpp \
	../landscape/WaterMapModifier.h \
	../landscape/WaterMapPoints.cpp \
	../landscape/WaterMapPoints.h \
	../landscape/WaterMapSurround.cpp \
	../landscape/WaterMapSurround.h \
	../landscape/WaterWaves.cpp \
	../landscape/WaterWaves.h \
	../weapons/Accessory.cpp \
	../weapons/Accessory.h \
	../weapons/AccessoryPart.cpp \
	../weapons/AccessoryPart.h \
	../weapons/AccessoryStore.cpp \
	../weapons/AccessoryStore.h \
	../weapons/AutoDefense.cpp \
	../weapons/AutoDefense.h \
	../weapons/Battery.cpp \
	../weapons/Battery.h \
	../weapons/Economy.cpp \
	../weapons/Economy.h \
	../weapons/EconomyFreeMarket.cpp \
	../weapons/EconomyFreeMarket.h \
	../weapons/EconomyNone.cpp \
	../weapons/EconomyNone.h \
	../weapons/EconomyStore.cpp \
	../weapons/EconomyStore.h \
	../weapons/Fuel.cpp \
	../weapons/Fuel.h \
	../weapons/Parachute.cpp \
	../weapons/Parachute.h \
	../weapons/Shield.cpp \
	../weapons/Shield.h \
	../weapons/ShieldMag.cpp \
	../weapons/ShieldMag.h \
	../weapons/ShieldReflective.cpp \
	../weapons/ShieldReflective.h \
	../weapons/Weapon.cpp \
	../weapons/Weapon.h \
	../weapons/WeaponAimedOver.cpp \
	../weapons/WeaponAimedOver.h \
	../weapons/WeaponAimedUnder.cpp \
	../weapons/WeaponAimedUnder.h \
	../weapons/WeaponAnimation.cpp \
	../weapons/WeaponAnimation.h \
	../weapons/WeaponDelay.cpp \
	../weapons/WeaponDelay.h \
	../weapons/WeaponExplosion.cpp \
	../weapons/WeaponExplosion.h \
	../weapons/WeaponLaser.cpp \
	../weapons/WeaponLaser.h \
	../weapons/WeaponLeapFrog.cpp \
	../weapons/WeaponLeapFrog.h \
	../weapons/WeaponLightning.cpp \
	../weapons/WeaponLightning.h \
	../weapons/WeaponMirv.cpp \
	../weapons/WeaponMirv.h \
	../weapons/WeaponMulti.cpp \
	../weapons/WeaponMulti.h \
	../weapons/WeaponMuzzle.cpp \
	../weapons/WeaponMuzzle.h \
	../weapons/WeaponNapalm.cpp \
	../weapons/WeaponNapalm.h \
	../weapons/WeaponNull.cpp \
	../weapons/WeaponNull.h \
	../weapons/WeaponProjectile.cpp \
	../weapons/WeaponProjectile.h \
	../weapons/WeaponRedirect.cpp \
	../weapons/WeaponRedirect.h \
	../weapons/WeaponReference.cpp \
	../weapons/WeaponReference.h \
	../weapons/WeaponRoller.cpp \
	../weapons/WeaponRoller.h \
	../weapons/WeaponSkyFlash.cpp \
	../weapons/WeaponSkyFlash.h \
	../weapons/WeaponSound.cpp \
	../weapons/WeaponSound.h \
	../weapons/WeaponTranslate.cpp \
	../weapons/WeaponTranslate.h \
	../weapons/WeaponVelocity.cpp \
	../weapons/WeaponVelocity.h \
	../coms/ComsActionsMessage.cpp \
	../coms/ComsActionsMessage.h \
	../coms/ComsAddPlayerMessage.cpp \
	../coms/ComsAddPlayerMessage.h \
	../coms/ComsAdminMessage.cpp \
	../coms/ComsAdminMessage.h \
	../coms/ComsBuyAccessoryMessage.cpp \
	../coms/ComsBuyAccessoryMessage.h \
	../coms/ComsConnectAcceptMessage.cpp \
	../coms/ComsConnectAcceptMessage.h \
	../coms/ComsConnectMessage.cpp \
	../coms/ComsConnectMessage.h \
	../coms/ComsDefenseMessage.cpp \
	../coms/ComsDefenseMessage.h \
	../coms/ComsFileAkMessage.cpp \
	../coms/ComsFileAkMessage.h \
	../coms/ComsFileMessage.cpp \
	../coms/ComsFileMessage.h \
	../coms/ComsGameStateMessage.cpp \
	../coms/ComsGameStateMessage.h \
	../coms/ComsGameStoppedMessage.cpp \
	../coms/ComsGameStoppedMessage.h \
	../coms/ComsHaveModFilesMessage.cpp \
	../coms/ComsHaveModFilesMessage.h \
	../coms/ComsLastChanceMessage.cpp \
	../coms/ComsLastChanceMessage.h \
	../coms/ComsLevelMessage.cpp \
	../coms/ComsLevelMessage.h \
	../coms/ComsMessage.cpp \
	../coms/ComsMessage.h \
	../coms/ComsMessageHandler.cpp \
	../coms/ComsMessageHandler.h \
	../coms/ComsMessageSender.cpp \
	../coms/ComsMessageSender.h \
	../coms/ComsNewGameMessage.cpp \
	../coms/ComsNewGameMessage.h \
	../coms/ComsNextRoundMessage.cpp \
	../coms/ComsNextRoundMessage.h \
	../coms/ComsPlayedMoveMessage.cpp \
	../coms/ComsPlayedMoveMessage.h \
	../coms/ComsPlayerAimMessage.cpp \
	../coms/ComsPlayerAimMessage.h \
	../coms/ComsPlayerReadyMessage.cpp \
	../coms/ComsPlayerReadyMessage.h \
	../coms/ComsPlayerStateMessage.cpp \
	../coms/ComsPlayerStateMessage.h \
	../coms/ComsPlayerStatusMessage.cpp \
	../coms/ComsPlayerStatusMessage.h \
	../coms/ComsRmPlayerMessage.cpp \
	../coms/ComsRmPlayerMessage.h \
	../coms/ComsScoreMessage.cpp \
	../coms/ComsScoreMessage.h \
	../coms/ComsStartGameMessage.cpp \
	../coms/ComsStartGameMessage.h \
	../coms/ComsTextMessage.cpp \
	../coms/ComsTextMessage.h \
	../coms/ComsTimerStartMessage.cpp \
	../coms/ComsTimerStartMessage.h \
	../coms/NetBuffer.cpp \
	../coms/NetBuffer.h \
	../coms/NetBufferUtil.cpp \
	../coms/NetBufferUtil.h \
	../coms/NetInterface.cpp \
	../coms/NetInterface.h \
	../coms/NetLoopBack.cpp \
	../coms/NetLoopBack.h \
	../coms/NetMessage.cpp \
	../coms/NetMessage.h \
	../coms/NetMessageHandler.cpp \
	../coms/NetMessageHandler.h \
	../coms/NetMessagePool.cpp \
	../coms/NetMessagePool.h \
	../coms/NetServer.cpp \
	../coms/NetServer.h \
	../coms/NetServerProtocol.cpp \
	../coms/NetServerProtocol.h \
	../coms/NetServerRead.cpp \
	../coms/NetServerRead.h \
	../ode/array.cpp \
	../ode/array.h \
	../ode/collision.h \
	../ode/collision_kernel.cpp \
	../ode/collision_kernel.h \
	../ode/collision_quadtreespace.cpp \
	../ode/collision_space.cpp \
	../ode/collision_space.h \
	../ode/collision_space_internal.h \
	../ode/collision_std.cpp \
	../ode/collision_std.h \
	../ode/collision_transform.cpp \
	../ode/collision_transform.h \
	../ode/collision_trimesh.h \
	../ode/collision_util.cpp \
	../ode/collision_util.h \
	../ode/common.h \
	../ode/compatibility.h \
	../ode/contact.h \
	../ode/error.cpp \
	../ode/error.h \
	../ode/export-dif.cpp \
	../ode/export-dif.h \
	../ode/fastdot.c \
	../ode/fastldlt.c \
	../ode/fastlsolve.c \
	../ode/fastltsolve.c \
	../ode/joint.cpp \
	../ode/joint.h \
	../ode/lcp.cpp \
	../ode/lcp.h \
	../ode/mass.cpp \
	../ode/mass.h \
	../ode/mat.cpp \
	../ode/mat.h \
	../ode/matrix.cpp \
	../ode/matrix.h \
	../ode/memory.cpp \
	../ode/memory.h \
	../ode/misc.cpp \
	../ode/misc.h \
	../ode/objects-internal.h \
	../ode/objects.h \
	../ode/obstack.cpp \
	../ode/obstack.h \
	../ode/ode.cpp \
	../ode/ode.h \
	../ode/odecpp.h \
	../ode/odecpp_collision.h \
	../ode/odecpp_old.h \
	../ode/odemath.cpp \
	../ode/odemath.h \
	../ode/quickstep.cpp \
	../ode/quickstep.h \
	../ode/rotation.cpp \
	../ode/rotation.h \
	../ode/step.cpp \
	../ode/step.h \
	../ode/stepfast.cpp \
	../ode/testing.cpp \
	../ode/testing.h \
	../ode/timer.cpp \
	../ode/timer.h \
	../ode/util.cpp \
	../ode/util.h \
	../XML/XMLFile.cpp \
	../XML/XMLFile.h \
	../XML/XMLParser.cpp \
	../XML/XMLParser.h \
	../XML/XMLStringBuffer.cpp \
	../XML/XMLStringBuffer.h \
	../XML/expat.h \
	../XML/expat_config.h \
	../XML/winconfig.h \
	../XML/xmlparse.c \
	../XML/xmlrole.c \
	../XML/xmlrole.h \
	../XML/xmltok.c \
	../XML/xmltok.h \
	../zlib/adler32.c \
	../zlib/compress.c \
	../zlib/crc32.c \
	../zlib/deflate.c \
	../zlib/deflate.h \
	../zlib/gzio.c \
	../zlib/infblock.c \
	../zlib/infblock.h \
	../zlib/infcodes.c \
	../zlib/infcodes.h \
	../zlib/inffast.c \
	../zlib/inffast.h \
	../zlib/inffixed.h \
	../zlib/inflate.c \
	../zlib/inftrees.c \
	../zlib/inftrees.h \
	../zlib/infutil.c \
	../zlib/infutil.h \
	../zlib/trees.c \
	../zlib/trees.h \
	../zlib/uncompr.c \
	../zlib/zconf.h \
	../zlib/zlib.h \
	../zlib/zutil.c \
	../zlib/zutil.h \
	../actions/ActionVector.cpp \
	../actions/ActionVector.h \
	../actions/Animation.cpp \
	../actions/Animation.h \
	../actions/CameraPositionAction.cpp \
	../actions/CameraPositionAction.h \
	../actions/Explosion.cpp \
	../actions/Explosion.h \
	../actions/Laser.cpp \
	../actions/Laser.h \
	../actions/Lightning.cpp \
	../actions/Lightning.h \
	../actions/Napalm.cpp \
	../actions/Napalm.h \
	../actions/ShieldHit.cpp \
	../actions/ShieldHit.h \
	../actions/ShotBounce.cpp \
	../actions/ShotBounce.h \
	../actions/ShotDelay.cpp \
	../actions/ShotDelay.h \
	../actions/ShotProjectile.cpp \
	../actions/ShotProjectile.h \
	../actions/ShowScore.cpp \
	../actions/ShowScore.h \
	../actions/SkyFlash.cpp \
	../actions/SkyFlash.h \
	../actions/SoundAction.cpp \
	../actions/SoundAction.h \
	../actions/SpriteProjectile.cpp \
	../actions/SpriteProjectile.h \
	../actions/TankDamage.cpp \
	../actions/TankDamage.h \
	../actions/TankDead.cpp \
	../actions/TankDead.h \
	../actions/TankFalling.cpp \
	../actions/TankFalling.h \
	../actions/TankFallingEnd.cpp \
	../actions/TankFallingEnd.h \
	../actions/TankFired.cpp \
	../actions/TankFired.h \
	../actions/TankMovement.cpp \
	../actions/TankMovement.h \
	../actions/TankMovementEnd.cpp \
	../actions/TankMovementEnd.h \
	../actions/TankResign.cpp \
	../actions/TankResign.h \
	../actions/TankSay.cpp \
	../actions/TankSay.h \
	../actions/TankScored.cpp \
	../actions/TankScored.h \
	../actions/WallHit.cpp \
	../actions/WallHit.h \
	../sprites/DebrisActionRenderer.cpp \
	../sprites/DebrisActionRenderer.h \
	../sprites/ExplosionLaserBeamRenderer.cpp \
	../sprites/ExplosionLaserBeamRenderer.h \
	../sprites/ExplosionNukeRenderer.cpp \
	../sprites/ExplosionNukeRenderer.h \
	../sprites/ExplosionTextures.cpp \
	../sprites/ExplosionTextures.h \
	../sprites/FlareActionRenderer.cpp \
	../sprites/FlareActionRenderer.h \
	../sprites/MetaActionRenderer.cpp \
	../sprites/MetaActionRenderer.h \
	../sprites/MissileActionRenderer.cpp \
	../sprites/MissileActionRenderer.h \
	../sprites/NapalmRenderer.cpp \
	../sprites/NapalmRenderer.h \
	../sprites/SmokeActionRenderer.cpp \
	../sprites/SmokeActionRenderer.h \
	../sprites/SphereActionRenderer.cpp \
	../sprites/SphereActionRenderer.h \
	../sprites/TalkRenderer.cpp \
	../sprites/TalkRenderer.h \
	../sprites/TankDeadRenderer.cpp \
	../sprites/TankDeadRenderer.h \
	../sprites/TextActionRenderer.cpp \
	../sprites/TextActionRenderer.h \
	../sprites/WallActionRenderer.cpp \
	../sprites/WallActionRenderer.h \
	CreateDialogs.cpp \
	DisplayDialog.cpp \
	DisplayDialog.h \
	HtmlHelpDialog.cpp \
	HtmlHelpDialog.h \
	KeyDialog.cpp \
	KeyDialog.h \
	ListDialog.cpp \
	ListDialog.h \
	MainDialog.cpp \
	MainDialog.h \
	NetDialog.cpp \
	NetDialog.h \
	ServerDialog.cpp \
	ServerDialog.h \
	ServerMsgDialog.cpp \
	ServerMsgDialog.h \
	ServerSDialog.cpp \
	ServerSDialog.h \
	SettingsDialog.cpp \
	SettingsDialog.h \
	SingleChoiceDialog.cpp \
	SingleChoiceDialog.h \
	SingleDialog.cpp \
	SingleDialog.h \
	SingleGames.cpp \
	SingleGames.h \
	SingleSDialog.cpp \
	SingleSDialog.h \
	main.cpp \
	../client/ClientActionsHandler.cpp \
	../client/ClientActionsHandler.h \
	../client/ClientAddPlayerHandler.cpp \
	../client/ClientAddPlayerHandler.h \
	../client/ClientAdmin.cpp \
	../client/ClientAdmin.h \
	../client/ClientBuyAccessoryHandler.cpp \
	../client/ClientBuyAccessoryHandler.h \
	../client/ClientConnectionAcceptHandler.cpp \
	../client/ClientConnectionAcceptHandler.h \
	../client/ClientDefenseHandler.cpp \
	../client/ClientDefenseHandler.h \
	../client/ClientDialog.cpp \
	../client/ClientDialog.h \
	../client/ClientFileHandler.cpp \
	../client/ClientFileHandler.h \
	../client/ClientGameStateHandler.cpp \
	../client/ClientGameStateHandler.h \
	../client/ClientGameStoppedHandler.cpp \
	../client/ClientGameStoppedHandler.h \
	../client/ClientLastChanceHandler.cpp \
	../client/ClientLastChanceHandler.h \
	../client/ClientLoadPlayersState.cpp \
	../client/ClientLoadPlayersState.h \
	../client/ClientMain.cpp \
	../client/ClientMain.h \
	../client/ClientMessageHandler.cpp \
	../client/ClientMessageHandler.h \
	../client/ClientNewGameHandler.cpp \
	../client/ClientNewGameHandler.h \
	../client/ClientNewGameState.cpp \
	../client/ClientNewGameState.h \
	../client/ClientNextRoundHandler.cpp \
	../client/ClientNextRoundHandler.h \
	../client/ClientPlayerAimHandler.cpp \
	../client/ClientPlayerAimHandler.h \
	../client/ClientPlayerStatusHandler.cpp \
	../client/ClientPlayerStatusHandler.h \
	../client/ClientReadyState.cpp \
	../client/ClientReadyState.h \
	../client/ClientRmPlayerHandler.cpp \
	../client/ClientRmPlayerHandler.h \
	../client/ClientSave.cpp \
	../client/ClientSave.h \
	../client/ClientScoreHandler.cpp \
	../client/ClientScoreHandler.h \
	../client/ClientShotState.cpp \
	../client/ClientShotState.h \
	../client/ClientStartGameHandler.cpp \
	../client/ClientStartGameHandler.h \
	../client/ClientStartTimerHandler.cpp \
	../client/ClientStartTimerHandler.h \
	../client/ClientState.cpp \
	../client/ClientState.h \
	../client/ClientTextHandler.cpp \
	../client/ClientTextHandler.h \
	../client/ClientWaitState.cpp \
	../client/ClientWaitState.h \
	../client/GLSetup.cpp \
	../client/GLSetup.h \
	../client/Main2DCamera.cpp \
	../client/Main2DCamera.h \
	../client/MainBanner.cpp \
	../client/MainBanner.h \
	../client/MainCamera.cpp \
	../client/MainCamera.h \
	../client/MessageDisplay.cpp \
	../client/MessageDisplay.h \
	../client/ScorchedClient.cpp \
	../client/ScorchedClient.h \
	../client/ServerBrowser.cpp \
	../client/ServerBrowser.h \
	../client/ServerBrowserRefresh.cpp \
	../client/ServerBrowserRefresh.h \
	../client/ServerBrowserServerList.cpp \
	../client/ServerBrowserServerList.h \
	../client/ShotCountDown.cpp \
	../client/ShotCountDown.h \
	../client/SoftwareMouse.cpp \
	../client/SoftwareMouse.h \
	../client/SpeedChange.cpp \
	../client/SpeedChange.h \
	../client/TargetCamera.cpp \
	../client/TargetCamera.h \
	../client/UniqueIdStore.cpp \
	../client/UniqueIdStore.h \
	../client/WindowSetup.cpp \
	../client/WindowSetup.h \
	../server/ScorchedServer.cpp \
	../server/ScorchedServer.h \
	../server/ServerAddPlayerHandler.cpp \
	../server/ServerAddPlayerHandler.h \
	../server/ServerAdminHandler.cpp \
	../server/ServerAdminHandler.h \
	../server/ServerBanned.cpp \
	../server/ServerBanned.h \
	../server/ServerBrowserInfo.cpp \
	../server/ServerBrowserInfo.h \
	../server/ServerBuyAccessoryHandler.cpp \
	../server/ServerBuyAccessoryHandler.h \
	../server/ServerCommon.cpp \
	../server/ServerCommon.h \
	../server/ServerConnectHandler.cpp \
	../server/ServerConnectHandler.h \
	../server/ServerDefenseHandler.cpp \
	../server/ServerDefenseHandler.h \
	../server/ServerFileAkHandler.cpp \
	../server/ServerFileAkHandler.h \
	../server/ServerFileServer.cpp \
	../server/ServerFileServer.h \
	../server/ServerHaveModFilesHandler.cpp \
	../server/ServerHaveModFilesHandler.h \
	../server/ServerMain.cpp \
	../server/ServerMain.h \
	../server/ServerMessageHandler.cpp \
	../server/ServerMessageHandler.h \
	../server/ServerNewGameState.cpp \
	../server/ServerNewGameState.h \
	../server/ServerNextRoundState.cpp \
	../server/ServerNextRoundState.h \
	../server/ServerNextShotState.cpp \
	../server/ServerNextShotState.h \
	../server/ServerNextTurnState.cpp \
	../server/ServerNextTurnState.h \
	../server/ServerPlayedMoveHandler.cpp \
	../server/ServerPlayedMoveHandler.h \
	../server/ServerPlayerAimHandler.cpp \
	../server/ServerPlayerAimHandler.h \
	../server/ServerPlayerReadyHandler.cpp \
	../server/ServerPlayerReadyHandler.h \
	../server/ServerPlayingState.cpp \
	../server/ServerPlayingState.h \
	../server/ServerReadyState.cpp \
	../server/ServerReadyState.h \
	../server/ServerRegistration.cpp \
	../server/ServerRegistration.h \
	../server/ServerResetState.cpp \
	../server/ServerResetState.h \
	../server/ServerScoreState.cpp \
	../server/ServerScoreState.h \
	../server/ServerShotHolder.cpp \
	../server/ServerShotHolder.h \
	../server/ServerShotState.cpp \
	../server/ServerShotState.h \
	../server/ServerStartingState.cpp \
	../server/ServerStartingState.h \
	../server/ServerState.cpp \
	../server/ServerState.h \
	../server/ServerStateTooFewPlayersState.cpp \
	../server/ServerStateTooFewPlayersState.h \
	../server/ServerTextHandler.cpp \
	../server/ServerTextHandler.h \
	../server/ServerTimedMessage.cpp \
	../server/ServerTimedMessage.h \
	../server/ServerTooFewPlayersStimulus.cpp \
	../server/ServerTooFewPlayersStimulus.h \
	../server/TurnController.cpp \
	../server/TurnController.h \
	../tankai/TankAI.cpp \
	../tankai/TankAI.h \
	../tankai/TankAIAdder.cpp \
	../tankai/TankAIAdder.h \
	../tankai/TankAIComputer.cpp \
	../tankai/TankAIComputer.h \
	../tankai/TankAIComputerAim.cpp \
	../tankai/TankAIComputerAim.h \
	../tankai/TankAIComputerBuyer.cpp \
	../tankai/TankAIComputerBuyer.h \
	../tankai/TankAIComputerTarget.cpp \
	../tankai/TankAIComputerTarget.h \
	../tankai/TankAIHuman.cpp \
	../tankai/TankAIHuman.h \
	../tankai/TankAIHumanCtrl.cpp \
	../tankai/TankAIHumanCtrl.h \
	../tankai/TankAILogic.cpp \
	../tankai/TankAILogic.h \
	../tankai/TankAIStore.cpp \
	../tankai/TankAIStore.h \
	../tankai/TankAIStrings.cpp \
	../tankai/TankAIStrings.h


INCLUDES = -I../porting -I.. 
subdir = src/scorched
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
bin_PROGRAMS = scorched3d$(EXEEXT)
PROGRAMS = $(bin_PROGRAMS)

am_scorched3d_OBJECTS = GLBitmap.$(OBJEXT) GLBitmapItterator.$(OBJEXT) \
	GLBitmapModifier.$(OBJEXT) GLCamera.$(OBJEXT) \
	GLCameraFrustum.$(OBJEXT) GLConsole.$(OBJEXT) \
	GLConsoleFileReader.$(OBJEXT) GLConsoleLines.$(OBJEXT) \
	GLConsoleMethods.$(OBJEXT) GLConsoleRule.$(OBJEXT) \
	GLConsoleRuleFn.$(OBJEXT) GLConsoleRuleFnIAdapter.$(OBJEXT) \
	GLConsoleRuleMethod.$(OBJEXT) \
	GLConsoleRuleMethodIAdapter.$(OBJEXT) GLConsoleRules.$(OBJEXT) \
	GLDynamicVertexArray.$(OBJEXT) GLFont2d.$(OBJEXT) \
	GLFontBanner.$(OBJEXT) GLGif.$(OBJEXT) GLImage.$(OBJEXT) \
	GLInfo.$(OBJEXT) GLLenseFlare.$(OBJEXT) GLLuminance.$(OBJEXT) \
	GLMenu.$(OBJEXT) GLMenuEntry.$(OBJEXT) GLMenuI.$(OBJEXT) \
	GLState.$(OBJEXT) GLStateExtension.$(OBJEXT) \
	GLTexture.$(OBJEXT) GLTextureBase.$(OBJEXT) \
	GLTextureCubeMap.$(OBJEXT) GLTextureSet.$(OBJEXT) \
	GLVertexArray.$(OBJEXT) GLVertexSet.$(OBJEXT) \
	GLVertexSetGroup.$(OBJEXT) GLViewPort.$(OBJEXT) \
	GLWBitmap.$(OBJEXT) GLWButton.$(OBJEXT) GLWCheckBox.$(OBJEXT) \
	GLWCheckBoxText.$(OBJEXT) GLWDropDown.$(OBJEXT) \
	GLWFileView.$(OBJEXT) GLWFlag.$(OBJEXT) GLWFont.$(OBJEXT) \
	GLWIcon.$(OBJEXT) GLWImageList.$(OBJEXT) GLWLabel.$(OBJEXT) \
	GLWListView.$(OBJEXT) GLWPanel.$(OBJEXT) GLWPlanView.$(OBJEXT) \
	GLWProgress.$(OBJEXT) GLWPushButton.$(OBJEXT) \
	GLWScorchedInfo.$(OBJEXT) GLWScrollButton.$(OBJEXT) \
	GLWScrollPanel.$(OBJEXT) GLWScrollW.$(OBJEXT) \
	GLWSelector.$(OBJEXT) GLWSelectorPart.$(OBJEXT) \
	GLWSlider.$(OBJEXT) GLWSpinBox.$(OBJEXT) GLWTab.$(OBJEXT) \
	GLWTankFire.$(OBJEXT) GLWTankModel.$(OBJEXT) \
	GLWTextBox.$(OBJEXT) GLWTextButton.$(OBJEXT) \
	GLWToolTip.$(OBJEXT) GLWTracker.$(OBJEXT) \
	GLWTranslate.$(OBJEXT) GLWWeaponModel.$(OBJEXT) \
	GLWWindView.$(OBJEXT) GLWWindow.$(OBJEXT) \
	GLWWindowManager.$(OBJEXT) GLWWindowSkin.$(OBJEXT) \
	GLWWindowSkinManager.$(OBJEXT) GLWidget.$(OBJEXT) \
	Tank.$(OBJEXT) TankAccessories.$(OBJEXT) TankAdmin.$(OBJEXT) \
	TankAutoDefense.$(OBJEXT) TankAvatar.$(OBJEXT) \
	TankBatteries.$(OBJEXT) TankColorGenerator.$(OBJEXT) \
	TankContainer.$(OBJEXT) TankController.$(OBJEXT) \
	TankDeadContainer.$(OBJEXT) TankFuel.$(OBJEXT) \
	TankLib.$(OBJEXT) TankMod.$(OBJEXT) TankModelId.$(OBJEXT) \
	TankParachutes.$(OBJEXT) TankPhysics.$(OBJEXT) \
	TankScore.$(OBJEXT) TankShields.$(OBJEXT) TankSort.$(OBJEXT) \
	TankState.$(OBJEXT) TankWeapon.$(OBJEXT) GLWTankTip.$(OBJEXT) \
	GLWTankViewer.$(OBJEXT) MissileMesh.$(OBJEXT) \
	TankMenus.$(OBJEXT) TankMesh.$(OBJEXT) TankModel.$(OBJEXT) \
	TankModelRenderer.$(OBJEXT) TankModelStore.$(OBJEXT) \
	TankRenderer.$(OBJEXT) TracerStore.$(OBJEXT) \
	ARGParser.$(OBJEXT) Clock.$(OBJEXT) Defines.$(OBJEXT) \
	Display.$(OBJEXT) Face.$(OBJEXT) FileLines.$(OBJEXT) \
	FileList.$(OBJEXT) Gamma.$(OBJEXT) Keyboard.$(OBJEXT) \
	KeyboardKey.$(OBJEXT) Line.$(OBJEXT) Logger.$(OBJEXT) \
	Mouse.$(OBJEXT) OptionEntry.$(OBJEXT) OptionsDisplay.$(OBJEXT) \
	OptionsGame.$(OBJEXT) OptionsHomeDir.$(OBJEXT) \
	OptionsParam.$(OBJEXT) OptionsTransient.$(OBJEXT) \
	ProgressCounter.$(OBJEXT) RandomGenerator.$(OBJEXT) \
	Sound.$(OBJEXT) SoundBuffer.$(OBJEXT) SoundStore.$(OBJEXT) \
	StatsLogger.$(OBJEXT) StatsLoggerFile.$(OBJEXT) \
	StatsLoggerMySQL.$(OBJEXT) Triangle.$(OBJEXT) Vector.$(OBJEXT) \
	VectorLib.$(OBJEXT) ASEFile.$(OBJEXT) ASEModel.$(OBJEXT) \
	MSFile.$(OBJEXT) MeshLOD.$(OBJEXT) MeshLODTri.$(OBJEXT) \
	MeshLODVector.$(OBJEXT) Model.$(OBJEXT) ModelID.$(OBJEXT) \
	ModelStore.$(OBJEXT) ModelsFile.$(OBJEXT) aseFile.lex.$(OBJEXT) \
	aseFile.tab.$(OBJEXT) AutoDefenseDialog.$(OBJEXT) \
	BackdropDialog.$(OBJEXT) BuyAccessoryDialog.$(OBJEXT) \
	CameraDialog.$(OBJEXT) ConnectDialog.$(OBJEXT) \
	HUDDialog.$(OBJEXT) HelpButtonDialog.$(OBJEXT) \
	InventoryDialog.$(OBJEXT) KibitzingDialog.$(OBJEXT) \
	LogDialog.$(OBJEXT) MainMenuDialog.$(OBJEXT) \
	PlayerDialog.$(OBJEXT) ProgressDialog.$(OBJEXT) \
	QuitDialog.$(OBJEXT) ResignDialog.$(OBJEXT) \
	RulesDialog.$(OBJEXT) SaveDialog.$(OBJEXT) \
	ScoreDialog.$(OBJEXT) SkipDialog.$(OBJEXT) TalkDialog.$(OBJEXT) \
	TalkSettingsDialog.$(OBJEXT) Action.$(OBJEXT) \
	ActionBuffer.$(OBJEXT) ActionController.$(OBJEXT) \
	ActionMeta.$(OBJEXT) EventContainer.$(OBJEXT) \
	FrameTimer.$(OBJEXT) GameState.$(OBJEXT) GameStateI.$(OBJEXT) \
	GameStateStimulusI.$(OBJEXT) MainLoop.$(OBJEXT) \
	MainLoopI.$(OBJEXT) MetaClass.$(OBJEXT) ModFileEntry.$(OBJEXT) \
	ModFiles.$(OBJEXT) Particle.$(OBJEXT) ParticleEmitter.$(OBJEXT) \
	ParticleEngine.$(OBJEXT) ParticleRenderer.$(OBJEXT) \
	PhysicsEngine.$(OBJEXT) PhysicsParticle.$(OBJEXT) \
	PhysicsParticleObject.$(OBJEXT) \
	ScorchedCollisionHandler.$(OBJEXT) \
	ScorchedCollisionIds.$(OBJEXT) ScorchedContext.$(OBJEXT) \
	ViewPoints.$(OBJEXT) CloudSim.$(OBJEXT) \
	DeformLandscape.$(OBJEXT) DeformTextures.$(OBJEXT) \
	HeightMap.$(OBJEXT) HeightMapCollision.$(OBJEXT) \
	HeightMapLoader.$(OBJEXT) HeightMapModifier.$(OBJEXT) \
	HeightMapRenderer.$(OBJEXT) Hemisphere.$(OBJEXT) \
	InfoMap.$(OBJEXT) Landscape.$(OBJEXT) \
	LandscapeDefinition.$(OBJEXT) LandscapeDefinitions.$(OBJEXT) \
	LandscapeDefn.$(OBJEXT) LandscapeMaps.$(OBJEXT) \
	LandscapeObjects.$(OBJEXT) LandscapeObjectsEntry.$(OBJEXT) \
	LandscapeObjectsEntryModel.$(OBJEXT) \
	LandscapeObjectsEntryTree.$(OBJEXT) \
	LandscapeObjectsPlacement.$(OBJEXT) LandscapePoints.$(OBJEXT) \
	LandscapeTex.$(OBJEXT) MapPoints.$(OBJEXT) \
	MovementMap.$(OBJEXT) NapalmMap.$(OBJEXT) Patch.$(OBJEXT) \
	PatchGrid.$(OBJEXT) PatchSide.$(OBJEXT) ShadowMap.$(OBJEXT) \
	Sky.$(OBJEXT) SkyDome.$(OBJEXT) SkyRoof.$(OBJEXT) \
	SkyRoofCollision.$(OBJEXT) Smoke.$(OBJEXT) Sun.$(OBJEXT) \
	Surround.$(OBJEXT) SurroundDefault.$(OBJEXT) \
	SurroundLandscape.$(OBJEXT) TriNode.$(OBJEXT) \
	TriNodePool.$(OBJEXT) Variance.$(OBJEXT) Wall.$(OBJEXT) \
	Water.$(OBJEXT) WaterMap.$(OBJEXT) WaterMapModifier.$(OBJEXT) \
	WaterMapPoints.$(OBJEXT) WaterMapSurround.$(OBJEXT) \
	WaterWaves.$(OBJEXT) Accessory.$(OBJEXT) \
	AccessoryPart.$(OBJEXT) AccessoryStore.$(OBJEXT) \
	AutoDefense.$(OBJEXT) Battery.$(OBJEXT) Economy.$(OBJEXT) \
	EconomyFreeMarket.$(OBJEXT) EconomyNone.$(OBJEXT) \
	EconomyStore.$(OBJEXT) Fuel.$(OBJEXT) Parachute.$(OBJEXT) \
	Shield.$(OBJEXT) ShieldMag.$(OBJEXT) ShieldReflective.$(OBJEXT) \
	Weapon.$(OBJEXT) WeaponAimedOver.$(OBJEXT) \
	WeaponAimedUnder.$(OBJEXT) WeaponAnimation.$(OBJEXT) \
	WeaponDelay.$(OBJEXT) WeaponExplosion.$(OBJEXT) \
	WeaponLaser.$(OBJEXT) WeaponLeapFrog.$(OBJEXT) \
	WeaponLightning.$(OBJEXT) WeaponMirv.$(OBJEXT) \
	WeaponMulti.$(OBJEXT) WeaponMuzzle.$(OBJEXT) \
	WeaponNapalm.$(OBJEXT) WeaponNull.$(OBJEXT) \
	WeaponProjectile.$(OBJEXT) WeaponRedirect.$(OBJEXT) \
	WeaponReference.$(OBJEXT) WeaponRoller.$(OBJEXT) \
	WeaponSkyFlash.$(OBJEXT) WeaponSound.$(OBJEXT) \
	WeaponTranslate.$(OBJEXT) WeaponVelocity.$(OBJEXT) \
	ComsActionsMessage.$(OBJEXT) ComsAddPlayerMessage.$(OBJEXT) \
	ComsAdminMessage.$(OBJEXT) ComsBuyAccessoryMessage.$(OBJEXT) \
	ComsConnectAcceptMessage.$(OBJEXT) ComsConnectMessage.$(OBJEXT) \
	ComsDefenseMessage.$(OBJEXT) ComsFileAkMessage.$(OBJEXT) \
	ComsFileMessage.$(OBJEXT) ComsGameStateMessage.$(OBJEXT) \
	ComsGameStoppedMessage.$(OBJEXT) \
	ComsHaveModFilesMessage.$(OBJEXT) \
	ComsLastChanceMessage.$(OBJEXT) ComsLevelMessage.$(OBJEXT) \
	ComsMessage.$(OBJEXT) ComsMessageHandler.$(OBJEXT) \
	ComsMessageSender.$(OBJEXT) ComsNewGameMessage.$(OBJEXT) \
	ComsNextRoundMessage.$(OBJEXT) ComsPlayedMoveMessage.$(OBJEXT) \
	ComsPlayerAimMessage.$(OBJEXT) ComsPlayerReadyMessage.$(OBJEXT) \
	ComsPlayerStateMessage.$(OBJEXT) \
	ComsPlayerStatusMessage.$(OBJEXT) ComsRmPlayerMessage.$(OBJEXT) \
	ComsScoreMessage.$(OBJEXT) ComsStartGameMessage.$(OBJEXT) \
	ComsTextMessage.$(OBJEXT) ComsTimerStartMessage.$(OBJEXT) \
	NetBuffer.$(OBJEXT) NetBufferUtil.$(OBJEXT) \
	NetInterface.$(OBJEXT) NetLoopBack.$(OBJEXT) \
	NetMessage.$(OBJEXT) NetMessageHandler.$(OBJEXT) \
	NetMessagePool.$(OBJEXT) NetServer.$(OBJEXT) \
	NetServerProtocol.$(OBJEXT) NetServerRead.$(OBJEXT) \
	array.$(OBJEXT) collision_kernel.$(OBJEXT) \
	collision_quadtreespace.$(OBJEXT) collision_space.$(OBJEXT) \
	collision_std.$(OBJEXT) collision_transform.$(OBJEXT) \
	collision_util.$(OBJEXT) error.$(OBJEXT) export-dif.$(OBJEXT) \
	fastdot.$(OBJEXT) fastldlt.$(OBJEXT) fastlsolve.$(OBJEXT) \
	fastltsolve.$(OBJEXT) joint.$(OBJEXT) lcp.$(OBJEXT) \
	mass.$(OBJEXT) mat.$(OBJEXT) matrix.$(OBJEXT) memory.$(OBJEXT) \
	misc.$(OBJEXT) obstack.$(OBJEXT) ode.$(OBJEXT) \
	odemath.$(OBJEXT) quickstep.$(OBJEXT) rotation.$(OBJEXT) \
	step.$(OBJEXT) stepfast.$(OBJEXT) testing.$(OBJEXT) \
	timer.$(OBJEXT) util.$(OBJEXT) XMLFile.$(OBJEXT) \
	XMLParser.$(OBJEXT) XMLStringBuffer.$(OBJEXT) \
	xmlparse.$(OBJEXT) xmlrole.$(OBJEXT) xmltok.$(OBJEXT) \
	adler32.$(OBJEXT) compress.$(OBJEXT) crc32.$(OBJEXT) \
	deflate.$(OBJEXT) gzio.$(OBJEXT) infblock.$(OBJEXT) \
	infcodes.$(OBJEXT) inffast.$(OBJEXT) inflate.$(OBJEXT) \
	inftrees.$(OBJEXT) infutil.$(OBJEXT) trees.$(OBJEXT) \
	uncompr.$(OBJEXT) zutil.$(OBJEXT) ActionVector.$(OBJEXT) \
	Animation.$(OBJEXT) CameraPositionAction.$(OBJEXT) \
	Explosion.$(OBJEXT) Laser.$(OBJEXT) Lightning.$(OBJEXT) \
	Napalm.$(OBJEXT) ShieldHit.$(OBJEXT) ShotBounce.$(OBJEXT) \
	ShotDelay.$(OBJEXT) ShotProjectile.$(OBJEXT) \
	ShowScore.$(OBJEXT) SkyFlash.$(OBJEXT) SoundAction.$(OBJEXT) \
	SpriteProjectile.$(OBJEXT) TankDamage.$(OBJEXT) \
	TankDead.$(OBJEXT) TankFalling.$(OBJEXT) \
	TankFallingEnd.$(OBJEXT) TankFired.$(OBJEXT) \
	TankMovement.$(OBJEXT) TankMovementEnd.$(OBJEXT) \
	TankResign.$(OBJEXT) TankSay.$(OBJEXT) TankScored.$(OBJEXT) \
	WallHit.$(OBJEXT) DebrisActionRenderer.$(OBJEXT) \
	ExplosionLaserBeamRenderer.$(OBJEXT) \
	ExplosionNukeRenderer.$(OBJEXT) ExplosionTextures.$(OBJEXT) \
	FlareActionRenderer.$(OBJEXT) MetaActionRenderer.$(OBJEXT) \
	MissileActionRenderer.$(OBJEXT) NapalmRenderer.$(OBJEXT) \
	SmokeActionRenderer.$(OBJEXT) SphereActionRenderer.$(OBJEXT) \
	TalkRenderer.$(OBJEXT) TankDeadRenderer.$(OBJEXT) \
	TextActionRenderer.$(OBJEXT) WallActionRenderer.$(OBJEXT) \
	CreateDialogs.$(OBJEXT) DisplayDialog.$(OBJEXT) \
	HtmlHelpDialog.$(OBJEXT) KeyDialog.$(OBJEXT) \
	ListDialog.$(OBJEXT) MainDialog.$(OBJEXT) NetDialog.$(OBJEXT) \
	ServerDialog.$(OBJEXT) ServerMsgDialog.$(OBJEXT) \
	ServerSDialog.$(OBJEXT) SettingsDialog.$(OBJEXT) \
	SingleChoiceDialog.$(OBJEXT) SingleDialog.$(OBJEXT) \
	SingleGames.$(OBJEXT) SingleSDialog.$(OBJEXT) main.$(OBJEXT) \
	ClientActionsHandler.$(OBJEXT) ClientAddPlayerHandler.$(OBJEXT) \
	ClientAdmin.$(OBJEXT) ClientBuyAccessoryHandler.$(OBJEXT) \
	ClientConnectionAcceptHandler.$(OBJEXT) \
	ClientDefenseHandler.$(OBJEXT) ClientDialog.$(OBJEXT) \
	ClientFileHandler.$(OBJEXT) ClientGameStateHandler.$(OBJEXT) \
	ClientGameStoppedHandler.$(OBJEXT) \
	ClientLastChanceHandler.$(OBJEXT) \
	ClientLoadPlayersState.$(OBJEXT) ClientMain.$(OBJEXT) \
	ClientMessageHandler.$(OBJEXT) ClientNewGameHandler.$(OBJEXT) \
	ClientNewGameState.$(OBJEXT) ClientNextRoundHandler.$(OBJEXT) \
	ClientPlayerAimHandler.$(OBJEXT) \
	ClientPlayerStatusHandler.$(OBJEXT) ClientReadyState.$(OBJEXT) \
	ClientRmPlayerHandler.$(OBJEXT) ClientSave.$(OBJEXT) \
	ClientScoreHandler.$(OBJEXT) ClientShotState.$(OBJEXT) \
	ClientStartGameHandler.$(OBJEXT) \
	ClientStartTimerHandler.$(OBJEXT) ClientState.$(OBJEXT) \
	ClientTextHandler.$(OBJEXT) ClientWaitState.$(OBJEXT) \
	GLSetup.$(OBJEXT) Main2DCamera.$(OBJEXT) MainBanner.$(OBJEXT) \
	MainCamera.$(OBJEXT) MessageDisplay.$(OBJEXT) \
	ScorchedClient.$(OBJEXT) ServerBrowser.$(OBJEXT) \
	ServerBrowserRefresh.$(OBJEXT) \
	ServerBrowserServerList.$(OBJEXT) ShotCountDown.$(OBJEXT) \
	SoftwareMouse.$(OBJEXT) SpeedChange.$(OBJEXT) \
	TargetCamera.$(OBJEXT) UniqueIdStore.$(OBJEXT) \
	WindowSetup.$(OBJEXT) ScorchedServer.$(OBJEXT) \
	ServerAddPlayerHandler.$(OBJEXT) ServerAdminHandler.$(OBJEXT) \
	ServerBanned.$(OBJEXT) ServerBrowserInfo.$(OBJEXT) \
	ServerBuyAccessoryHandler.$(OBJEXT) ServerCommon.$(OBJEXT) \
	ServerConnectHandler.$(OBJEXT) ServerDefenseHandler.$(OBJEXT) \
	ServerFileAkHandler.$(OBJEXT) ServerFileServer.$(OBJEXT) \
	ServerHaveModFilesHandler.$(OBJEXT) ServerMain.$(OBJEXT) \
	ServerMessageHandler.$(OBJEXT) ServerNewGameState.$(OBJEXT) \
	ServerNextRoundState.$(OBJEXT) ServerNextShotState.$(OBJEXT) \
	ServerNextTurnState.$(OBJEXT) ServerPlayedMoveHandler.$(OBJEXT) \
	ServerPlayerAimHandler.$(OBJEXT) \
	ServerPlayerReadyHandler.$(OBJEXT) ServerPlayingState.$(OBJEXT) \
	ServerReadyState.$(OBJEXT) ServerRegistration.$(OBJEXT) \
	ServerResetState.$(OBJEXT) ServerScoreState.$(OBJEXT) \
	ServerShotHolder.$(OBJEXT) ServerShotState.$(OBJEXT) \
	ServerStartingState.$(OBJEXT) ServerState.$(OBJEXT) \
	ServerStateTooFewPlayersState.$(OBJEXT) \
	ServerTextHandler.$(OBJEXT) ServerTimedMessage.$(OBJEXT) \
	ServerTooFewPlayersStimulus.$(OBJEXT) TurnController.$(OBJEXT) \
	TankAI.$(OBJEXT) TankAIAdder.$(OBJEXT) TankAIComputer.$(OBJEXT) \
	TankAIComputerAim.$(OBJEXT) TankAIComputerBuyer.$(OBJEXT) \
	TankAIComputerTarget.$(OBJEXT) TankAIHuman.$(OBJEXT) \
	TankAIHumanCtrl.$(OBJEXT) TankAILogic.$(OBJEXT) \
	TankAIStore.$(OBJEXT) TankAIStrings.$(OBJEXT)
scorched3d_OBJECTS = $(am_scorched3d_OBJECTS)
scorched3d_LDADD = $(LDADD)
scorched3d_DEPENDENCIES =
scorched3d_LDFLAGS =

DEFS = -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"scorched3d\" -DVERSION=\"38\" 
DEFAULT_INCLUDES =  -I. -I$(srcdir)
CPPFLAGS = -I/usr/X11R6/include -I/usr/X11R6 -I/usr/local/lib/wx/include/gtk-2.4 -DGTK_NO_CHECK_CASTS -D__WXGTK__ -D_FILE_OFFSET_BITS=64 -D_LARGE_FILES
LDFLAGS = -L/usr/X11R6/lib -L/usr/X11R6
LIBS =  -L/usr/lib -Wl,-rpath,/usr/lib -lSDL -lpthread -lSDL_mixer -lSDL_net -lGL -lGLU -lpthread -L/usr/local/lib -pthread    /usr/local/lib/libwx_gtk-2.4.a -L/usr/lib -L/usr/X11R6/lib -lgtk -lgdk -rdynamic -lgmodule -lgthread -lglib -lpthread -ldl -lXi -lXext -lX11 -lm -ldl -lm  -lfreetype
depcomp = $(SHELL) $(top_srcdir)/depcomp
am__depfiles_maybe = depfiles
DEP_FILES = ./$(DEPDIR)/ARGParser.Po ./$(DEPDIR)/ASEFile.Po \
	./$(DEPDIR)/ASEModel.Po ./$(DEPDIR)/Accessory.Po \
	./$(DEPDIR)/AccessoryPart.Po \
	./$(DEPDIR)/AccessoryStore.Po ./$(DEPDIR)/Action.Po \
	./$(DEPDIR)/ActionBuffer.Po \
	./$(DEPDIR)/ActionController.Po \
	./$(DEPDIR)/ActionMeta.Po \
	./$(DEPDIR)/ActionVector.Po \
	./$(DEPDIR)/Animation.Po ./$(DEPDIR)/AutoDefense.Po \
	./$(DEPDIR)/AutoDefenseDialog.Po \
	./$(DEPDIR)/BackdropDialog.Po \
	./$(DEPDIR)/Battery.Po \
	./$(DEPDIR)/BuyAccessoryDialog.Po \
	./$(DEPDIR)/CameraDialog.Po \
	./$(DEPDIR)/CameraPositionAction.Po \
	./$(DEPDIR)/ClientActionsHandler.Po \
	./$(DEPDIR)/ClientAddPlayerHandler.Po \
	./$(DEPDIR)/ClientAdmin.Po \
	./$(DEPDIR)/ClientBuyAccessoryHandler.Po \
	./$(DEPDIR)/ClientConnectionAcceptHandler.Po \
	./$(DEPDIR)/ClientDefenseHandler.Po \
	./$(DEPDIR)/ClientDialog.Po \
	./$(DEPDIR)/ClientFileHandler.Po \
	./$(DEPDIR)/ClientGameStateHandler.Po \
	./$(DEPDIR)/ClientGameStoppedHandler.Po \
	./$(DEPDIR)/ClientLastChanceHandler.Po \
	./$(DEPDIR)/ClientLoadPlayersState.Po \
	./$(DEPDIR)/ClientMain.Po \
	./$(DEPDIR)/ClientMessageHandler.Po \
	./$(DEPDIR)/ClientNewGameHandler.Po \
	./$(DEPDIR)/ClientNewGameState.Po \
	./$(DEPDIR)/ClientNextRoundHandler.Po \
	./$(DEPDIR)/ClientPlayerAimHandler.Po \
	./$(DEPDIR)/ClientPlayerStatusHandler.Po \
	./$(DEPDIR)/ClientReadyState.Po \
	./$(DEPDIR)/ClientRmPlayerHandler.Po \
	./$(DEPDIR)/ClientSave.Po \
	./$(DEPDIR)/ClientScoreHandler.Po \
	./$(DEPDIR)/ClientShotState.Po \
	./$(DEPDIR)/ClientStartGameHandler.Po \
	./$(DEPDIR)/ClientStartTimerHandler.Po \
	./$(DEPDIR)/ClientState.Po \
	./$(DEPDIR)/ClientTextHandler.Po \
	./$(DEPDIR)/ClientWaitState.Po ./$(DEPDIR)/Clock.Po \
	./$(DEPDIR)/CloudSim.Po \
	./$(DEPDIR)/ComsActionsMessage.Po \
	./$(DEPDIR)/ComsAddPlayerMessage.Po \
	./$(DEPDIR)/ComsAdminMessage.Po \
	./$(DEPDIR)/ComsBuyAccessoryMessage.Po \
	./$(DEPDIR)/ComsConnectAcceptMessage.Po \
	./$(DEPDIR)/ComsConnectMessage.Po \
	./$(DEPDIR)/ComsDefenseMessage.Po \
	./$(DEPDIR)/ComsFileAkMessage.Po \
	./$(DEPDIR)/ComsFileMessage.Po \
	./$(DEPDIR)/ComsGameStateMessage.Po \
	./$(DEPDIR)/ComsGameStoppedMessage.Po \
	./$(DEPDIR)/ComsHaveModFilesMessage.Po \
	./$(DEPDIR)/ComsLastChanceMessage.Po \
	./$(DEPDIR)/ComsLevelMessage.Po \
	./$(DEPDIR)/ComsMessage.Po \
	./$(DEPDIR)/ComsMessageHandler.Po \
	./$(DEPDIR)/ComsMessageSender.Po \
	./$(DEPDIR)/ComsNewGameMessage.Po \
	./$(DEPDIR)/ComsNextRoundMessage.Po \
	./$(DEPDIR)/ComsPlayedMoveMessage.Po \
	./$(DEPDIR)/ComsPlayerAimMessage.Po \
	./$(DEPDIR)/ComsPlayerReadyMessage.Po \
	./$(DEPDIR)/ComsPlayerStateMessage.Po \
	./$(DEPDIR)/ComsPlayerStatusMessage.Po \
	./$(DEPDIR)/ComsRmPlayerMessage.Po \
	./$(DEPDIR)/ComsScoreMessage.Po \
	./$(DEPDIR)/ComsStartGameMessage.Po \
	./$(DEPDIR)/ComsTextMessage.Po \
	./$(DEPDIR)/ComsTimerStartMessage.Po \
	./$(DEPDIR)/ConnectDialog.Po \
	./$(DEPDIR)/CreateDialogs.Po \
	./$(DEPDIR)/DebrisActionRenderer.Po \
	./$(DEPDIR)/Defines.Po \
	./$(DEPDIR)/DeformLandscape.Po \
	./$(DEPDIR)/DeformTextures.Po \
	./$(DEPDIR)/Display.Po ./$(DEPDIR)/DisplayDialog.Po \
	./$(DEPDIR)/Economy.Po \
	./$(DEPDIR)/EconomyFreeMarket.Po \
	./$(DEPDIR)/EconomyNone.Po \
	./$(DEPDIR)/EconomyStore.Po \
	./$(DEPDIR)/EventContainer.Po \
	./$(DEPDIR)/Explosion.Po \
	./$(DEPDIR)/ExplosionLaserBeamRenderer.Po \
	./$(DEPDIR)/ExplosionNukeRenderer.Po \
	./$(DEPDIR)/ExplosionTextures.Po \
	./$(DEPDIR)/Face.Po ./$(DEPDIR)/FileLines.Po \
	./$(DEPDIR)/FileList.Po \
	./$(DEPDIR)/FlareActionRenderer.Po \
	./$(DEPDIR)/FrameTimer.Po ./$(DEPDIR)/Fuel.Po \
	./$(DEPDIR)/GLBitmap.Po \
	./$(DEPDIR)/GLBitmapItterator.Po \
	./$(DEPDIR)/GLBitmapModifier.Po \
	./$(DEPDIR)/GLCamera.Po \
	./$(DEPDIR)/GLCameraFrustum.Po \
	./$(DEPDIR)/GLConsole.Po \
	./$(DEPDIR)/GLConsoleFileReader.Po \
	./$(DEPDIR)/GLConsoleLines.Po \
	./$(DEPDIR)/GLConsoleMethods.Po \
	./$(DEPDIR)/GLConsoleRule.Po \
	./$(DEPDIR)/GLConsoleRuleFn.Po \
	./$(DEPDIR)/GLConsoleRuleFnIAdapter.Po \
	./$(DEPDIR)/GLConsoleRuleMethod.Po \
	./$(DEPDIR)/GLConsoleRuleMethodIAdapter.Po \
	./$(DEPDIR)/GLConsoleRules.Po \
	./$(DEPDIR)/GLDynamicVertexArray.Po \
	./$(DEPDIR)/GLFont2d.Po ./$(DEPDIR)/GLFontBanner.Po \
	./$(DEPDIR)/GLGif.Po ./$(DEPDIR)/GLImage.Po \
	./$(DEPDIR)/GLInfo.Po ./$(DEPDIR)/GLLenseFlare.Po \
	./$(DEPDIR)/GLLuminance.Po ./$(DEPDIR)/GLMenu.Po \
	./$(DEPDIR)/GLMenuEntry.Po ./$(DEPDIR)/GLMenuI.Po \
	./$(DEPDIR)/GLSetup.Po ./$(DEPDIR)/GLState.Po \
	./$(DEPDIR)/GLStateExtension.Po \
	./$(DEPDIR)/GLTexture.Po \
	./$(DEPDIR)/GLTextureBase.Po \
	./$(DEPDIR)/GLTextureCubeMap.Po \
	./$(DEPDIR)/GLTextureSet.Po \
	./$(DEPDIR)/GLVertexArray.Po \
	./$(DEPDIR)/GLVertexSet.Po \
	./$(DEPDIR)/GLVertexSetGroup.Po \
	./$(DEPDIR)/GLViewPort.Po ./$(DEPDIR)/GLWBitmap.Po \
	./$(DEPDIR)/GLWButton.Po ./$(DEPDIR)/GLWCheckBox.Po \
	./$(DEPDIR)/GLWCheckBoxText.Po \
	./$(DEPDIR)/GLWDropDown.Po \
	./$(DEPDIR)/GLWFileView.Po ./$(DEPDIR)/GLWFlag.Po \
	./$(DEPDIR)/GLWFont.Po ./$(DEPDIR)/GLWIcon.Po \
	./$(DEPDIR)/GLWImageList.Po ./$(DEPDIR)/GLWLabel.Po \
	./$(DEPDIR)/GLWListView.Po ./$(DEPDIR)/GLWPanel.Po \
	./$(DEPDIR)/GLWPlanView.Po \
	./$(DEPDIR)/GLWProgress.Po \
	./$(DEPDIR)/GLWPushButton.Po \
	./$(DEPDIR)/GLWScorchedInfo.Po \
	./$(DEPDIR)/GLWScrollButton.Po \
	./$(DEPDIR)/GLWScrollPanel.Po \
	./$(DEPDIR)/GLWScrollW.Po \
	./$(DEPDIR)/GLWSelector.Po \
	./$(DEPDIR)/GLWSelectorPart.Po \
	./$(DEPDIR)/GLWSlider.Po ./$(DEPDIR)/GLWSpinBox.Po \
	./$(DEPDIR)/GLWTab.Po ./$(DEPDIR)/GLWTankFire.Po \
	./$(DEPDIR)/GLWTankModel.Po \
	./$(DEPDIR)/GLWTankTip.Po \
	./$(DEPDIR)/GLWTankViewer.Po \
	./$(DEPDIR)/GLWTextBox.Po \
	./$(DEPDIR)/GLWTextButton.Po \
	./$(DEPDIR)/GLWToolTip.Po ./$(DEPDIR)/GLWTracker.Po \
	./$(DEPDIR)/GLWTranslate.Po \
	./$(DEPDIR)/GLWWeaponModel.Po \
	./$(DEPDIR)/GLWWindView.Po ./$(DEPDIR)/GLWWindow.Po \
	./$(DEPDIR)/GLWWindowManager.Po \
	./$(DEPDIR)/GLWWindowSkin.Po \
	./$(DEPDIR)/GLWWindowSkinManager.Po \
	./$(DEPDIR)/GLWidget.Po ./$(DEPDIR)/GameState.Po \
	./$(DEPDIR)/GameStateI.Po \
	./$(DEPDIR)/GameStateStimulusI.Po \
	./$(DEPDIR)/Gamma.Po ./$(DEPDIR)/HUDDialog.Po \
	./$(DEPDIR)/HeightMap.Po \
	./$(DEPDIR)/HeightMapCollision.Po \
	./$(DEPDIR)/HeightMapLoader.Po \
	./$(DEPDIR)/HeightMapModifier.Po \
	./$(DEPDIR)/HeightMapRenderer.Po \
	./$(DEPDIR)/HelpButtonDialog.Po \
	./$(DEPDIR)/Hemisphere.Po \
	./$(DEPDIR)/HtmlHelpDialog.Po \
	./$(DEPDIR)/InfoMap.Po \
	./$(DEPDIR)/InventoryDialog.Po \
	./$(DEPDIR)/KeyDialog.Po ./$(DEPDIR)/Keyboard.Po \
	./$(DEPDIR)/KeyboardKey.Po \
	./$(DEPDIR)/KibitzingDialog.Po \
	./$(DEPDIR)/Landscape.Po \
	./$(DEPDIR)/LandscapeDefinition.Po \
	./$(DEPDIR)/LandscapeDefinitions.Po \
	./$(DEPDIR)/LandscapeDefn.Po \
	./$(DEPDIR)/LandscapeMaps.Po \
	./$(DEPDIR)/LandscapeObjects.Po \
	./$(DEPDIR)/LandscapeObjectsEntry.Po \
	./$(DEPDIR)/LandscapeObjectsEntryModel.Po \
	./$(DEPDIR)/LandscapeObjectsEntryTree.Po \
	./$(DEPDIR)/LandscapeObjectsPlacement.Po \
	./$(DEPDIR)/LandscapePoints.Po \
	./$(DEPDIR)/LandscapeTex.Po ./$(DEPDIR)/Laser.Po \
	./$(DEPDIR)/Lightning.Po ./$(DEPDIR)/Line.Po \
	./$(DEPDIR)/ListDialog.Po ./$(DEPDIR)/LogDialog.Po \
	./$(DEPDIR)/Logger.Po ./$(DEPDIR)/MSFile.Po \
	./$(DEPDIR)/Main2DCamera.Po \
	./$(DEPDIR)/MainBanner.Po ./$(DEPDIR)/MainCamera.Po \
	./$(DEPDIR)/MainDialog.Po ./$(DEPDIR)/MainLoop.Po \
	./$(DEPDIR)/MainLoopI.Po \
	./$(DEPDIR)/MainMenuDialog.Po \
	./$(DEPDIR)/MapPoints.Po ./$(DEPDIR)/MeshLOD.Po \
	./$(DEPDIR)/MeshLODTri.Po \
	./$(DEPDIR)/MeshLODVector.Po \
	./$(DEPDIR)/MessageDisplay.Po \
	./$(DEPDIR)/MetaActionRenderer.Po \
	./$(DEPDIR)/MetaClass.Po \
	./$(DEPDIR)/MissileActionRenderer.Po \
	./$(DEPDIR)/MissileMesh.Po \
	./$(DEPDIR)/ModFileEntry.Po ./$(DEPDIR)/ModFiles.Po \
	./$(DEPDIR)/Model.Po ./$(DEPDIR)/ModelID.Po \
	./$(DEPDIR)/ModelStore.Po ./$(DEPDIR)/ModelsFile.Po \
	./$(DEPDIR)/Mouse.Po ./$(DEPDIR)/MovementMap.Po \
	./$(DEPDIR)/Napalm.Po ./$(DEPDIR)/NapalmMap.Po \
	./$(DEPDIR)/NapalmRenderer.Po \
	./$(DEPDIR)/NetBuffer.Po \
	./$(DEPDIR)/NetBufferUtil.Po \
	./$(DEPDIR)/NetDialog.Po \
	./$(DEPDIR)/NetInterface.Po \
	./$(DEPDIR)/NetLoopBack.Po \
	./$(DEPDIR)/NetMessage.Po \
	./$(DEPDIR)/NetMessageHandler.Po \
	./$(DEPDIR)/NetMessagePool.Po \
	./$(DEPDIR)/NetServer.Po \
	./$(DEPDIR)/NetServerProtocol.Po \
	./$(DEPDIR)/NetServerRead.Po \
	./$(DEPDIR)/OptionEntry.Po \
	./$(DEPDIR)/OptionsDisplay.Po \
	./$(DEPDIR)/OptionsGame.Po \
	./$(DEPDIR)/OptionsHomeDir.Po \
	./$(DEPDIR)/OptionsParam.Po \
	./$(DEPDIR)/OptionsTransient.Po \
	./$(DEPDIR)/Parachute.Po ./$(DEPDIR)/Particle.Po \
	./$(DEPDIR)/ParticleEmitter.Po \
	./$(DEPDIR)/ParticleEngine.Po \
	./$(DEPDIR)/ParticleRenderer.Po \
	./$(DEPDIR)/Patch.Po ./$(DEPDIR)/PatchGrid.Po \
	./$(DEPDIR)/PatchSide.Po \
	./$(DEPDIR)/PhysicsEngine.Po \
	./$(DEPDIR)/PhysicsParticle.Po \
	./$(DEPDIR)/PhysicsParticleObject.Po \
	./$(DEPDIR)/PlayerDialog.Po \
	./$(DEPDIR)/ProgressCounter.Po \
	./$(DEPDIR)/ProgressDialog.Po \
	./$(DEPDIR)/QuitDialog.Po \
	./$(DEPDIR)/RandomGenerator.Po \
	./$(DEPDIR)/ResignDialog.Po \
	./$(DEPDIR)/RulesDialog.Po \
	./$(DEPDIR)/SaveDialog.Po \
	./$(DEPDIR)/ScorchedClient.Po \
	./$(DEPDIR)/ScorchedCollisionHandler.Po \
	./$(DEPDIR)/ScorchedCollisionIds.Po \
	./$(DEPDIR)/ScorchedContext.Po \
	./$(DEPDIR)/ScorchedServer.Po \
	./$(DEPDIR)/ScoreDialog.Po \
	./$(DEPDIR)/ServerAddPlayerHandler.Po \
	./$(DEPDIR)/ServerAdminHandler.Po \
	./$(DEPDIR)/ServerBanned.Po \
	./$(DEPDIR)/ServerBrowser.Po \
	./$(DEPDIR)/ServerBrowserInfo.Po \
	./$(DEPDIR)/ServerBrowserRefresh.Po \
	./$(DEPDIR)/ServerBrowserServerList.Po \
	./$(DEPDIR)/ServerBuyAccessoryHandler.Po \
	./$(DEPDIR)/ServerCommon.Po \
	./$(DEPDIR)/ServerConnectHandler.Po \
	./$(DEPDIR)/ServerDefenseHandler.Po \
	./$(DEPDIR)/ServerDialog.Po \
	./$(DEPDIR)/ServerFileAkHandler.Po \
	./$(DEPDIR)/ServerFileServer.Po \
	./$(DEPDIR)/ServerHaveModFilesHandler.Po \
	./$(DEPDIR)/ServerMain.Po \
	./$(DEPDIR)/ServerMessageHandler.Po \
	./$(DEPDIR)/ServerMsgDialog.Po \
	./$(DEPDIR)/ServerNewGameState.Po \
	./$(DEPDIR)/ServerNextRoundState.Po \
	./$(DEPDIR)/ServerNextShotState.Po \
	./$(DEPDIR)/ServerNextTurnState.Po \
	./$(DEPDIR)/ServerPlayedMoveHandler.Po \
	./$(DEPDIR)/ServerPlayerAimHandler.Po \
	./$(DEPDIR)/ServerPlayerReadyHandler.Po \
	./$(DEPDIR)/ServerPlayingState.Po \
	./$(DEPDIR)/ServerReadyState.Po \
	./$(DEPDIR)/ServerRegistration.Po \
	./$(DEPDIR)/ServerResetState.Po \
	./$(DEPDIR)/ServerSDialog.Po \
	./$(DEPDIR)/ServerScoreState.Po \
	./$(DEPDIR)/ServerShotHolder.Po \
	./$(DEPDIR)/ServerShotState.Po \
	./$(DEPDIR)/ServerStartingState.Po \
	./$(DEPDIR)/ServerState.Po \
	./$(DEPDIR)/ServerStateTooFewPlayersState.Po \
	./$(DEPDIR)/ServerTextHandler.Po \
	./$(DEPDIR)/ServerTimedMessage.Po \
	./$(DEPDIR)/ServerTooFewPlayersStimulus.Po \
	./$(DEPDIR)/SettingsDialog.Po \
	./$(DEPDIR)/ShadowMap.Po ./$(DEPDIR)/Shield.Po \
	./$(DEPDIR)/ShieldHit.Po ./$(DEPDIR)/ShieldMag.Po \
	./$(DEPDIR)/ShieldReflective.Po \
	./$(DEPDIR)/ShotBounce.Po \
	./$(DEPDIR)/ShotCountDown.Po \
	./$(DEPDIR)/ShotDelay.Po \
	./$(DEPDIR)/ShotProjectile.Po \
	./$(DEPDIR)/ShowScore.Po \
	./$(DEPDIR)/SingleChoiceDialog.Po \
	./$(DEPDIR)/SingleDialog.Po \
	./$(DEPDIR)/SingleGames.Po \
	./$(DEPDIR)/SingleSDialog.Po \
	./$(DEPDIR)/SkipDialog.Po ./$(DEPDIR)/Sky.Po \
	./$(DEPDIR)/SkyDome.Po ./$(DEPDIR)/SkyFlash.Po \
	./$(DEPDIR)/SkyRoof.Po \
	./$(DEPDIR)/SkyRoofCollision.Po \
	./$(DEPDIR)/Smoke.Po \
	./$(DEPDIR)/SmokeActionRenderer.Po \
	./$(DEPDIR)/SoftwareMouse.Po ./$(DEPDIR)/Sound.Po \
	./$(DEPDIR)/SoundAction.Po \
	./$(DEPDIR)/SoundBuffer.Po \
	./$(DEPDIR)/SoundStore.Po \
	./$(DEPDIR)/SpeedChange.Po \
	./$(DEPDIR)/SphereActionRenderer.Po \
	./$(DEPDIR)/SpriteProjectile.Po \
	./$(DEPDIR)/StatsLogger.Po \
	./$(DEPDIR)/StatsLoggerFile.Po \
	./$(DEPDIR)/StatsLoggerMySQL.Po ./$(DEPDIR)/Sun.Po \
	./$(DEPDIR)/Surround.Po \
	./$(DEPDIR)/SurroundDefault.Po \
	./$(DEPDIR)/SurroundLandscape.Po \
	./$(DEPDIR)/TalkDialog.Po \
	./$(DEPDIR)/TalkRenderer.Po \
	./$(DEPDIR)/TalkSettingsDialog.Po \
	./$(DEPDIR)/Tank.Po ./$(DEPDIR)/TankAI.Po \
	./$(DEPDIR)/TankAIAdder.Po \
	./$(DEPDIR)/TankAIComputer.Po \
	./$(DEPDIR)/TankAIComputerAim.Po \
	./$(DEPDIR)/TankAIComputerBuyer.Po \
	./$(DEPDIR)/TankAIComputerTarget.Po \
	./$(DEPDIR)/TankAIHuman.Po \
	./$(DEPDIR)/TankAIHumanCtrl.Po \
	./$(DEPDIR)/TankAILogic.Po \
	./$(DEPDIR)/TankAIStore.Po \
	./$(DEPDIR)/TankAIStrings.Po \
	./$(DEPDIR)/TankAccessories.Po \
	./$(DEPDIR)/TankAdmin.Po \
	./$(DEPDIR)/TankAutoDefense.Po \
	./$(DEPDIR)/TankAvatar.Po \
	./$(DEPDIR)/TankBatteries.Po \
	./$(DEPDIR)/TankColorGenerator.Po \
	./$(DEPDIR)/TankContainer.Po \
	./$(DEPDIR)/TankController.Po \
	./$(DEPDIR)/TankDamage.Po ./$(DEPDIR)/TankDead.Po \
	./$(DEPDIR)/TankDeadContainer.Po \
	./$(DEPDIR)/TankDeadRenderer.Po \
	./$(DEPDIR)/TankFalling.Po \
	./$(DEPDIR)/TankFallingEnd.Po \
	./$(DEPDIR)/TankFired.Po ./$(DEPDIR)/TankFuel.Po \
	./$(DEPDIR)/TankLib.Po ./$(DEPDIR)/TankMenus.Po \
	./$(DEPDIR)/TankMesh.Po ./$(DEPDIR)/TankMod.Po \
	./$(DEPDIR)/TankModel.Po ./$(DEPDIR)/TankModelId.Po \
	./$(DEPDIR)/TankModelRenderer.Po \
	./$(DEPDIR)/TankModelStore.Po \
	./$(DEPDIR)/TankMovement.Po \
	./$(DEPDIR)/TankMovementEnd.Po \
	./$(DEPDIR)/TankParachutes.Po \
	./$(DEPDIR)/TankPhysics.Po \
	./$(DEPDIR)/TankRenderer.Po \
	./$(DEPDIR)/TankResign.Po ./$(DEPDIR)/TankSay.Po \
	./$(DEPDIR)/TankScore.Po ./$(DEPDIR)/TankScored.Po \
	./$(DEPDIR)/TankShields.Po ./$(DEPDIR)/TankSort.Po \
	./$(DEPDIR)/TankState.Po ./$(DEPDIR)/TankWeapon.Po \
	./$(DEPDIR)/TargetCamera.Po \
	./$(DEPDIR)/TextActionRenderer.Po \
	./$(DEPDIR)/TracerStore.Po ./$(DEPDIR)/TriNode.Po \
	./$(DEPDIR)/TriNodePool.Po ./$(DEPDIR)/Triangle.Po \
	./$(DEPDIR)/TurnController.Po \
	./$(DEPDIR)/UniqueIdStore.Po \
	./$(DEPDIR)/Variance.Po ./$(DEPDIR)/Vector.Po \
	./$(DEPDIR)/VectorLib.Po ./$(DEPDIR)/ViewPoints.Po \
	./$(DEPDIR)/Wall.Po \
	./$(DEPDIR)/WallActionRenderer.Po \
	./$(DEPDIR)/WallHit.Po ./$(DEPDIR)/Water.Po \
	./$(DEPDIR)/WaterMap.Po \
	./$(DEPDIR)/WaterMapModifier.Po \
	./$(DEPDIR)/WaterMapPoints.Po \
	./$(DEPDIR)/WaterMapSurround.Po \
	./$(DEPDIR)/WaterWaves.Po ./$(DEPDIR)/Weapon.Po \
	./$(DEPDIR)/WeaponAimedOver.Po \
	./$(DEPDIR)/WeaponAimedUnder.Po \
	./$(DEPDIR)/WeaponAnimation.Po \
	./$(DEPDIR)/WeaponDelay.Po \
	./$(DEPDIR)/WeaponExplosion.Po \
	./$(DEPDIR)/WeaponLaser.Po \
	./$(DEPDIR)/WeaponLeapFrog.Po \
	./$(DEPDIR)/WeaponLightning.Po \
	./$(DEPDIR)/WeaponMirv.Po \
	./$(DEPDIR)/WeaponMulti.Po \
	./$(DEPDIR)/WeaponMuzzle.Po \
	./$(DEPDIR)/WeaponNapalm.Po \
	./$(DEPDIR)/WeaponNull.Po \
	./$(DEPDIR)/WeaponProjectile.Po \
	./$(DEPDIR)/WeaponRedirect.Po \
	./$(DEPDIR)/WeaponReference.Po \
	./$(DEPDIR)/WeaponRoller.Po \
	./$(DEPDIR)/WeaponSkyFlash.Po \
	./$(DEPDIR)/WeaponSound.Po \
	./$(DEPDIR)/WeaponTranslate.Po \
	./$(DEPDIR)/WeaponVelocity.Po \
	./$(DEPDIR)/WindowSetup.Po ./$(DEPDIR)/XMLFile.Po \
	./$(DEPDIR)/XMLParser.Po \
	./$(DEPDIR)/XMLStringBuffer.Po \
	./$(DEPDIR)/adler32.Po ./$(DEPDIR)/array.Po \
	./$(DEPDIR)/aseFile.lex.Po \
	./$(DEPDIR)/aseFile.tab.Po \
	./$(DEPDIR)/collision_kernel.Po \
	./$(DEPDIR)/collision_quadtreespace.Po \
	./$(DEPDIR)/collision_space.Po \
	./$(DEPDIR)/collision_std.Po \
	./$(DEPDIR)/collision_transform.Po \
	./$(DEPDIR)/collision_util.Po \
	./$(DEPDIR)/compress.Po ./$(DEPDIR)/crc32.Po \
	./$(DEPDIR)/deflate.Po ./$(DEPDIR)/error.Po \
	./$(DEPDIR)/export-dif.Po ./$(DEPDIR)/fastdot.Po \
	./$(DEPDIR)/fastldlt.Po ./$(DEPDIR)/fastlsolve.Po \
	./$(DEPDIR)/fastltsolve.Po ./$(DEPDIR)/gzio.Po \
	./$(DEPDIR)/infblock.Po ./$(DEPDIR)/infcodes.Po \
	./$(DEPDIR)/inffast.Po ./$(DEPDIR)/inflate.Po \
	./$(DEPDIR)/inftrees.Po ./$(DEPDIR)/infutil.Po \
	./$(DEPDIR)/joint.Po ./$(DEPDIR)/lcp.Po \
	./$(DEPDIR)/main.Po ./$(DEPDIR)/mass.Po \
	./$(DEPDIR)/mat.Po ./$(DEPDIR)/matrix.Po \
	./$(DEPDIR)/memory.Po ./$(DEPDIR)/misc.Po \
	./$(DEPDIR)/obstack.Po ./$(DEPDIR)/ode.Po \
	./$(DEPDIR)/odemath.Po ./$(DEPDIR)/quickstep.Po \
	./$(DEPDIR)/rotation.Po ./$(DEPDIR)/step.Po \
	./$(DEPDIR)/stepfast.Po ./$(DEPDIR)/testing.Po \
	./$(DEPDIR)/timer.Po ./$(DEPDIR)/trees.Po \
	./$(DEPDIR)/uncompr.Po ./$(DEPDIR)/util.Po \
	./$(DEPDIR)/xmlparse.Po ./$(DEPDIR)/xmlrole.Po \
	./$(DEPDIR)/xmltok.Po ./$(DEPDIR)/zutil.Po
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
CFLAGS = -g -O2 -I/usr/include/SDL -D_REENTRANT  -I/usr/include/freetype2 -DS3D_DOCDIR=\"${datadir}\" -DS3D_DATADIR=\"${prefix}/share\" -DS3D_BINDIR=\"${exec_prefix}/bin\" -DdDOUBLE
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
CXXLD = $(CXX)
CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) \
	-o $@
CXXFLAGS = -g -O2 -I/usr/include/SDL -D_REENTRANT  -I/usr/include/freetype2 -DS3D_DOCDIR=\"${datadir}\" -DS3D_DATADIR=\"${prefix}/share\" -DS3D_BINDIR=\"${exec_prefix}/bin\" -DdDOUBLE
DIST_SOURCES = $(scorched3d_SOURCES)
DIST_COMMON = Makefile.am Makefile.in
SOURCES = $(scorched3d_SOURCES)

all: all-am

.SUFFIXES:
.SUFFIXES: .c .cpp .o .obj
$(srcdir)/Makefile.in:  Makefile.am  $(top_srcdir)/configure.ac $(ACLOCAL_M4)
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --foreign  src/scorched/Makefile
Makefile:  $(srcdir)/Makefile.in  $(top_builddir)/config.status
	cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
install-binPROGRAMS: $(bin_PROGRAMS)
	@$(NORMAL_INSTALL)
	$(mkinstalldirs) $(DESTDIR)$(bindir)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
	  if test -f $$p \
	  ; then \
	    f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
	   echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \
	   $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f; \
	  else :; fi; \
	done

uninstall-binPROGRAMS:
	@$(NORMAL_UNINSTALL)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
	  echo " rm -f $(DESTDIR)$(bindir)/$$f"; \
	  rm -f $(DESTDIR)$(bindir)/$$f; \
	done

clean-binPROGRAMS:
	-test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS)
GLBitmap.$(OBJEXT): ../GLEXT/GLBitmap.cpp
GLBitmapItterator.$(OBJEXT): ../GLEXT/GLBitmapItterator.cpp
GLBitmapModifier.$(OBJEXT): ../GLEXT/GLBitmapModifier.cpp
GLCamera.$(OBJEXT): ../GLEXT/GLCamera.cpp
GLCameraFrustum.$(OBJEXT): ../GLEXT/GLCameraFrustum.cpp
GLConsole.$(OBJEXT): ../GLEXT/GLConsole.cpp
GLConsoleFileReader.$(OBJEXT): ../GLEXT/GLConsoleFileReader.cpp
GLConsoleLines.$(OBJEXT): ../GLEXT/GLConsoleLines.cpp
GLConsoleMethods.$(OBJEXT): ../GLEXT/GLConsoleMethods.cpp
GLConsoleRule.$(OBJEXT): ../GLEXT/GLConsoleRule.cpp
GLConsoleRuleFn.$(OBJEXT): ../GLEXT/GLConsoleRuleFn.cpp
GLConsoleRuleFnIAdapter.$(OBJEXT): ../GLEXT/GLConsoleRuleFnIAdapter.cpp
GLConsoleRuleMethod.$(OBJEXT): ../GLEXT/GLConsoleRuleMethod.cpp
GLConsoleRuleMethodIAdapter.$(OBJEXT): \
	../GLEXT/GLConsoleRuleMethodIAdapter.cpp
GLConsoleRules.$(OBJEXT): ../GLEXT/GLConsoleRules.cpp
GLDynamicVertexArray.$(OBJEXT): ../GLEXT/GLDynamicVertexArray.cpp
GLFont2d.$(OBJEXT): ../GLEXT/GLFont2d.cpp
GLFontBanner.$(OBJEXT): ../GLEXT/GLFontBanner.cpp
GLGif.$(OBJEXT): ../GLEXT/GLGif.cpp
GLImage.$(OBJEXT): ../GLEXT/GLImage.cpp
GLInfo.$(OBJEXT): ../GLEXT/GLInfo.cpp
GLLenseFlare.$(OBJEXT): ../GLEXT/GLLenseFlare.cpp
GLLuminance.$(OBJEXT): ../GLEXT/GLLuminance.cpp
GLMenu.$(OBJEXT): ../GLEXT/GLMenu.cpp
GLMenuEntry.$(OBJEXT): ../GLEXT/GLMenuEntry.cpp
GLMenuI.$(OBJEXT): ../GLEXT/GLMenuI.cpp
GLState.$(OBJEXT): ../GLEXT/GLState.cpp
GLStateExtension.$(OBJEXT): ../GLEXT/GLStateExtension.cpp
GLTexture.$(OBJEXT): ../GLEXT/GLTexture.cpp
GLTextureBase.$(OBJEXT): ../GLEXT/GLTextureBase.cpp
GLTextureCubeMap.$(OBJEXT): ../GLEXT/GLTextureCubeMap.cpp
GLTextureSet.$(OBJEXT): ../GLEXT/GLTextureSet.cpp
GLVertexArray.$(OBJEXT): ../GLEXT/GLVertexArray.cpp
GLVertexSet.$(OBJEXT): ../GLEXT/GLVertexSet.cpp
GLVertexSetGroup.$(OBJEXT): ../GLEXT/GLVertexSetGroup.cpp
GLViewPort.$(OBJEXT): ../GLEXT/GLViewPort.cpp
GLWBitmap.$(OBJEXT): ../GLW/GLWBitmap.cpp
GLWButton.$(OBJEXT): ../GLW/GLWButton.cpp
GLWCheckBox.$(OBJEXT): ../GLW/GLWCheckBox.cpp
GLWCheckBoxText.$(OBJEXT): ../GLW/GLWCheckBoxText.cpp
GLWDropDown.$(OBJEXT): ../GLW/GLWDropDown.cpp
GLWFileView.$(OBJEXT): ../GLW/GLWFileView.cpp
GLWFlag.$(OBJEXT): ../GLW/GLWFlag.cpp
GLWFont.$(OBJEXT): ../GLW/GLWFont.cpp
GLWIcon.$(OBJEXT): ../GLW/GLWIcon.cpp
GLWImageList.$(OBJEXT): ../GLW/GLWImageList.cpp
GLWLabel.$(OBJEXT): ../GLW/GLWLabel.cpp
GLWListView.$(OBJEXT): ../GLW/GLWListView.cpp
GLWPanel.$(OBJEXT): ../GLW/GLWPanel.cpp
GLWPlanView.$(OBJEXT): ../GLW/GLWPlanView.cpp
GLWProgress.$(OBJEXT): ../GLW/GLWProgress.cpp
GLWPushButton.$(OBJEXT): ../GLW/GLWPushButton.cpp
GLWScorchedInfo.$(OBJEXT): ../GLW/GLWScorchedInfo.cpp
GLWScrollButton.$(OBJEXT): ../GLW/GLWScrollButton.cpp
GLWScrollPanel.$(OBJEXT): ../GLW/GLWScrollPanel.cpp
GLWScrollW.$(OBJEXT): ../GLW/GLWScrollW.cpp
GLWSelector.$(OBJEXT): ../GLW/GLWSelector.cpp
GLWSelectorPart.$(OBJEXT): ../GLW/GLWSelectorPart.cpp
GLWSlider.$(OBJEXT): ../GLW/GLWSlider.cpp
GLWSpinBox.$(OBJEXT): ../GLW/GLWSpinBox.cpp
GLWTab.$(OBJEXT): ../GLW/GLWTab.cpp
GLWTankFire.$(OBJEXT): ../GLW/GLWTankFire.cpp
GLWTankModel.$(OBJEXT): ../GLW/GLWTankModel.cpp
GLWTextBox.$(OBJEXT): ../GLW/GLWTextBox.cpp
GLWTextButton.$(OBJEXT): ../GLW/GLWTextButton.cpp
GLWToolTip.$(OBJEXT): ../GLW/GLWToolTip.cpp
GLWTracker.$(OBJEXT): ../GLW/GLWTracker.cpp
GLWTranslate.$(OBJEXT): ../GLW/GLWTranslate.cpp
GLWWeaponModel.$(OBJEXT): ../GLW/GLWWeaponModel.cpp
GLWWindView.$(OBJEXT): ../GLW/GLWWindView.cpp
GLWWindow.$(OBJEXT): ../GLW/GLWWindow.cpp
GLWWindowManager.$(OBJEXT): ../GLW/GLWWindowManager.cpp
GLWWindowSkin.$(OBJEXT): ../GLW/GLWWindowSkin.cpp
GLWWindowSkinManager.$(OBJEXT): ../GLW/GLWWindowSkinManager.cpp
GLWidget.$(OBJEXT): ../GLW/GLWidget.cpp
Tank.$(OBJEXT): ../tank/Tank.cpp
TankAccessories.$(OBJEXT): ../tank/TankAccessories.cpp
TankAdmin.$(OBJEXT): ../tank/TankAdmin.cpp
TankAutoDefense.$(OBJEXT): ../tank/TankAutoDefense.cpp
TankAvatar.$(OBJEXT): ../tank/TankAvatar.cpp
TankBatteries.$(OBJEXT): ../tank/TankBatteries.cpp
TankColorGenerator.$(OBJEXT): ../tank/TankColorGenerator.cpp
TankContainer.$(OBJEXT): ../tank/TankContainer.cpp
TankController.$(OBJEXT): ../tank/TankController.cpp
TankDeadContainer.$(OBJEXT): ../tank/TankDeadContainer.cpp
TankFuel.$(OBJEXT): ../tank/TankFuel.cpp
TankLib.$(OBJEXT): ../tank/TankLib.cpp
TankMod.$(OBJEXT): ../tank/TankMod.cpp
TankModelId.$(OBJEXT): ../tank/TankModelId.cpp
TankParachutes.$(OBJEXT): ../tank/TankParachutes.cpp
TankPhysics.$(OBJEXT): ../tank/TankPhysics.cpp
TankScore.$(OBJEXT): ../tank/TankScore.cpp
TankShields.$(OBJEXT): ../tank/TankShields.cpp
TankSort.$(OBJEXT): ../tank/TankSort.cpp
TankState.$(OBJEXT): ../tank/TankState.cpp
TankWeapon.$(OBJEXT): ../tank/TankWeapon.cpp
GLWTankTip.$(OBJEXT): ../tankgraph/GLWTankTip.cpp
GLWTankViewer.$(OBJEXT): ../tankgraph/GLWTankViewer.cpp
MissileMesh.$(OBJEXT): ../tankgraph/MissileMesh.cpp
TankMenus.$(OBJEXT): ../tankgraph/TankMenus.cpp
TankMesh.$(OBJEXT): ../tankgraph/TankMesh.cpp
TankModel.$(OBJEXT): ../tankgraph/TankModel.cpp
TankModelRenderer.$(OBJEXT): ../tankgraph/TankModelRenderer.cpp
TankModelStore.$(OBJEXT): ../tankgraph/TankModelStore.cpp
TankRenderer.$(OBJEXT): ../tankgraph/TankRenderer.cpp
TracerStore.$(OBJEXT): ../tankgraph/TracerStore.cpp
ARGParser.$(OBJEXT): ../common/ARGParser.cpp
Clock.$(OBJEXT): ../common/Clock.cpp
Defines.$(OBJEXT): ../common/Defines.cpp
Display.$(OBJEXT): ../common/Display.cpp
Face.$(OBJEXT): ../common/Face.cpp
FileLines.$(OBJEXT): ../common/FileLines.cpp
FileList.$(OBJEXT): ../common/FileList.cpp
Gamma.$(OBJEXT): ../common/Gamma.cpp
Keyboard.$(OBJEXT): ../common/Keyboard.cpp
KeyboardKey.$(OBJEXT): ../common/KeyboardKey.cpp
Line.$(OBJEXT): ../common/Line.cpp
Logger.$(OBJEXT): ../common/Logger.cpp
Mouse.$(OBJEXT): ../common/Mouse.cpp
OptionEntry.$(OBJEXT): ../common/OptionEntry.cpp
OptionsDisplay.$(OBJEXT): ../common/OptionsDisplay.cpp
OptionsGame.$(OBJEXT): ../common/OptionsGame.cpp
OptionsHomeDir.$(OBJEXT): ../common/OptionsHomeDir.cpp
OptionsParam.$(OBJEXT): ../common/OptionsParam.cpp
OptionsTransient.$(OBJEXT): ../common/OptionsTransient.cpp
ProgressCounter.$(OBJEXT): ../common/ProgressCounter.cpp
RandomGenerator.$(OBJEXT): ../common/RandomGenerator.cpp
Sound.$(OBJEXT): ../common/Sound.cpp
SoundBuffer.$(OBJEXT): ../common/SoundBuffer.cpp
SoundStore.$(OBJEXT): ../common/SoundStore.cpp
StatsLogger.$(OBJEXT): ../common/StatsLogger.cpp
StatsLoggerFile.$(OBJEXT): ../common/StatsLoggerFile.cpp
StatsLoggerMySQL.$(OBJEXT): ../common/StatsLoggerMySQL.cpp
Triangle.$(OBJEXT): ../common/Triangle.cpp
Vector.$(OBJEXT): ../common/Vector.cpp
VectorLib.$(OBJEXT): ../common/VectorLib.cpp
ASEFile.$(OBJEXT): ../3dsparse/ASEFile.cpp
ASEModel.$(OBJEXT): ../3dsparse/ASEModel.cpp
MSFile.$(OBJEXT): ../3dsparse/MSFile.cpp
MeshLOD.$(OBJEXT): ../3dsparse/MeshLOD.cpp
MeshLODTri.$(OBJEXT): ../3dsparse/MeshLODTri.cpp
MeshLODVector.$(OBJEXT): ../3dsparse/MeshLODVector.cpp
Model.$(OBJEXT): ../3dsparse/Model.cpp
ModelID.$(OBJEXT): ../3dsparse/ModelID.cpp
ModelStore.$(OBJEXT): ../3dsparse/ModelStore.cpp
ModelsFile.$(OBJEXT): ../3dsparse/ModelsFile.cpp
aseFile.lex.$(OBJEXT): ../3dsparse/aseFile.lex.cpp
aseFile.tab.$(OBJEXT): ../3dsparse/aseFile.tab.cpp
AutoDefenseDialog.$(OBJEXT): ../dialogs/AutoDefenseDialog.cpp
BackdropDialog.$(OBJEXT): ../dialogs/BackdropDialog.cpp
BuyAccessoryDialog.$(OBJEXT): ../dialogs/BuyAccessoryDialog.cpp
CameraDialog.$(OBJEXT): ../dialogs/CameraDialog.cpp
ConnectDialog.$(OBJEXT): ../dialogs/ConnectDialog.cpp
HUDDialog.$(OBJEXT): ../dialogs/HUDDialog.cpp
HelpButtonDialog.$(OBJEXT): ../dialogs/HelpButtonDialog.cpp
InventoryDialog.$(OBJEXT): ../dialogs/InventoryDialog.cpp
KibitzingDialog.$(OBJEXT): ../dialogs/KibitzingDialog.cpp
LogDialog.$(OBJEXT): ../dialogs/LogDialog.cpp
MainMenuDialog.$(OBJEXT): ../dialogs/MainMenuDialog.cpp
PlayerDialog.$(OBJEXT): ../dialogs/PlayerDialog.cpp
ProgressDialog.$(OBJEXT): ../dialogs/ProgressDialog.cpp
QuitDialog.$(OBJEXT): ../dialogs/QuitDialog.cpp
ResignDialog.$(OBJEXT): ../dialogs/ResignDialog.cpp
RulesDialog.$(OBJEXT): ../dialogs/RulesDialog.cpp
SaveDialog.$(OBJEXT): ../dialogs/SaveDialog.cpp
ScoreDialog.$(OBJEXT): ../dialogs/ScoreDialog.cpp
SkipDialog.$(OBJEXT): ../dialogs/SkipDialog.cpp
TalkDialog.$(OBJEXT): ../dialogs/TalkDialog.cpp
TalkSettingsDialog.$(OBJEXT): ../dialogs/TalkSettingsDialog.cpp
Action.$(OBJEXT): ../engine/Action.cpp
ActionBuffer.$(OBJEXT): ../engine/ActionBuffer.cpp
ActionController.$(OBJEXT): ../engine/ActionController.cpp
ActionMeta.$(OBJEXT): ../engine/ActionMeta.cpp
EventContainer.$(OBJEXT): ../engine/EventContainer.cpp
FrameTimer.$(OBJEXT): ../engine/FrameTimer.cpp
GameState.$(OBJEXT): ../engine/GameState.cpp
GameStateI.$(OBJEXT): ../engine/GameStateI.cpp
GameStateStimulusI.$(OBJEXT): ../engine/GameStateStimulusI.cpp
MainLoop.$(OBJEXT): ../engine/MainLoop.cpp
MainLoopI.$(OBJEXT): ../engine/MainLoopI.cpp
MetaClass.$(OBJEXT): ../engine/MetaClass.cpp
ModFileEntry.$(OBJEXT): ../engine/ModFileEntry.cpp
ModFiles.$(OBJEXT): ../engine/ModFiles.cpp
Particle.$(OBJEXT): ../engine/Particle.cpp
ParticleEmitter.$(OBJEXT): ../engine/ParticleEmitter.cpp
ParticleEngine.$(OBJEXT): ../engine/ParticleEngine.cpp
ParticleRenderer.$(OBJEXT): ../engine/ParticleRenderer.cpp
PhysicsEngine.$(OBJEXT): ../engine/PhysicsEngine.cpp
PhysicsParticle.$(OBJEXT): ../engine/PhysicsParticle.cpp
PhysicsParticleObject.$(OBJEXT): ../engine/PhysicsParticleObject.cpp
ScorchedCollisionHandler.$(OBJEXT): \
	../engine/ScorchedCollisionHandler.cpp
ScorchedCollisionIds.$(OBJEXT): ../engine/ScorchedCollisionIds.cpp
ScorchedContext.$(OBJEXT): ../engine/ScorchedContext.cpp
ViewPoints.$(OBJEXT): ../engine/ViewPoints.cpp
CloudSim.$(OBJEXT): ../landscape/CloudSim.cpp
DeformLandscape.$(OBJEXT): ../landscape/DeformLandscape.cpp
DeformTextures.$(OBJEXT): ../landscape/DeformTextures.cpp
HeightMap.$(OBJEXT): ../landscape/HeightMap.cpp
HeightMapCollision.$(OBJEXT): ../landscape/HeightMapCollision.cpp
HeightMapLoader.$(OBJEXT): ../landscape/HeightMapLoader.cpp
HeightMapModifier.$(OBJEXT): ../landscape/HeightMapModifier.cpp
HeightMapRenderer.$(OBJEXT): ../landscape/HeightMapRenderer.cpp
Hemisphere.$(OBJEXT): ../landscape/Hemisphere.cpp
InfoMap.$(OBJEXT): ../landscape/InfoMap.cpp
Landscape.$(OBJEXT): ../landscape/Landscape.cpp
LandscapeDefinition.$(OBJEXT): ../landscape/LandscapeDefinition.cpp
LandscapeDefinitions.$(OBJEXT): ../landscape/LandscapeDefinitions.cpp
LandscapeDefn.$(OBJEXT): ../landscape/LandscapeDefn.cpp
LandscapeMaps.$(OBJEXT): ../landscape/LandscapeMaps.cpp
LandscapeObjects.$(OBJEXT): ../landscape/LandscapeObjects.cpp
LandscapeObjectsEntry.$(OBJEXT): ../landscape/LandscapeObjectsEntry.cpp
LandscapeObjectsEntryModel.$(OBJEXT): \
	../landscape/LandscapeObjectsEntryModel.cpp
LandscapeObjectsEntryTree.$(OBJEXT): \
	../landscape/LandscapeObjectsEntryTree.cpp
LandscapeObjectsPlacement.$(OBJEXT): \
	../landscape/LandscapeObjectsPlacement.cpp
LandscapePoints.$(OBJEXT): ../landscape/LandscapePoints.cpp
LandscapeTex.$(OBJEXT): ../landscape/LandscapeTex.cpp
MapPoints.$(OBJEXT): ../landscape/MapPoints.cpp
MovementMap.$(OBJEXT): ../landscape/MovementMap.cpp
NapalmMap.$(OBJEXT): ../landscape/NapalmMap.cpp
Patch.$(OBJEXT): ../landscape/Patch.cpp
PatchGrid.$(OBJEXT): ../landscape/PatchGrid.cpp
PatchSide.$(OBJEXT): ../landscape/PatchSide.cpp
ShadowMap.$(OBJEXT): ../landscape/ShadowMap.cpp
Sky.$(OBJEXT): ../landscape/Sky.cpp
SkyDome.$(OBJEXT): ../landscape/SkyDome.cpp
SkyRoof.$(OBJEXT): ../landscape/SkyRoof.cpp
SkyRoofCollision.$(OBJEXT): ../landscape/SkyRoofCollision.cpp
Smoke.$(OBJEXT): ../landscape/Smoke.cpp
Sun.$(OBJEXT): ../landscape/Sun.cpp
Surround.$(OBJEXT): ../landscape/Surround.cpp
SurroundDefault.$(OBJEXT): ../landscape/SurroundDefault.cpp
SurroundLandscape.$(OBJEXT): ../landscape/SurroundLandscape.cpp
TriNode.$(OBJEXT): ../landscape/TriNode.cpp
TriNodePool.$(OBJEXT): ../landscape/TriNodePool.cpp
Variance.$(OBJEXT): ../landscape/Variance.cpp
Wall.$(OBJEXT): ../landscape/Wall.cpp
Water.$(OBJEXT): ../landscape/Water.cpp
WaterMap.$(OBJEXT): ../landscape/WaterMap.cpp
WaterMapModifier.$(OBJEXT): ../landscape/WaterMapModifier.cpp
WaterMapPoints.$(OBJEXT): ../landscape/WaterMapPoints.cpp
WaterMapSurround.$(OBJEXT): ../landscape/WaterMapSurround.cpp
WaterWaves.$(OBJEXT): ../landscape/WaterWaves.cpp
Accessory.$(OBJEXT): ../weapons/Accessory.cpp
AccessoryPart.$(OBJEXT): ../weapons/AccessoryPart.cpp
AccessoryStore.$(OBJEXT): ../weapons/AccessoryStore.cpp
AutoDefense.$(OBJEXT): ../weapons/AutoDefense.cpp
Battery.$(OBJEXT): ../weapons/Battery.cpp
Economy.$(OBJEXT): ../weapons/Economy.cpp
EconomyFreeMarket.$(OBJEXT): ../weapons/EconomyFreeMarket.cpp
EconomyNone.$(OBJEXT): ../weapons/EconomyNone.cpp
EconomyStore.$(OBJEXT): ../weapons/EconomyStore.cpp
Fuel.$(OBJEXT): ../weapons/Fuel.cpp
Parachute.$(OBJEXT): ../weapons/Parachute.cpp
Shield.$(OBJEXT): ../weapons/Shield.cpp
ShieldMag.$(OBJEXT): ../weapons/ShieldMag.cpp
ShieldReflective.$(OBJEXT): ../weapons/ShieldReflective.cpp
Weapon.$(OBJEXT): ../weapons/Weapon.cpp
WeaponAimedOver.$(OBJEXT): ../weapons/WeaponAimedOver.cpp
WeaponAimedUnder.$(OBJEXT): ../weapons/WeaponAimedUnder.cpp
WeaponAnimation.$(OBJEXT): ../weapons/WeaponAnimation.cpp
WeaponDelay.$(OBJEXT): ../weapons/WeaponDelay.cpp
WeaponExplosion.$(OBJEXT): ../weapons/WeaponExplosion.cpp
WeaponLaser.$(OBJEXT): ../weapons/WeaponLaser.cpp
WeaponLeapFrog.$(OBJEXT): ../weapons/WeaponLeapFrog.cpp
WeaponLightning.$(OBJEXT): ../weapons/WeaponLightning.cpp
WeaponMirv.$(OBJEXT): ../weapons/WeaponMirv.cpp
WeaponMulti.$(OBJEXT): ../weapons/WeaponMulti.cpp
WeaponMuzzle.$(OBJEXT): ../weapons/WeaponMuzzle.cpp
WeaponNapalm.$(OBJEXT): ../weapons/WeaponNapalm.cpp
WeaponNull.$(OBJEXT): ../weapons/WeaponNull.cpp
WeaponProjectile.$(OBJEXT): ../weapons/WeaponProjectile.cpp
WeaponRedirect.$(OBJEXT): ../weapons/WeaponRedirect.cpp
WeaponReference.$(OBJEXT): ../weapons/WeaponReference.cpp
WeaponRoller.$(OBJEXT): ../weapons/WeaponRoller.cpp
WeaponSkyFlash.$(OBJEXT): ../weapons/WeaponSkyFlash.cpp
WeaponSound.$(OBJEXT): ../weapons/WeaponSound.cpp
WeaponTranslate.$(OBJEXT): ../weapons/WeaponTranslate.cpp
WeaponVelocity.$(OBJEXT): ../weapons/WeaponVelocity.cpp
ComsActionsMessage.$(OBJEXT): ../coms/ComsActionsMessage.cpp
ComsAddPlayerMessage.$(OBJEXT): ../coms/ComsAddPlayerMessage.cpp
ComsAdminMessage.$(OBJEXT): ../coms/ComsAdminMessage.cpp
ComsBuyAccessoryMessage.$(OBJEXT): ../coms/ComsBuyAccessoryMessage.cpp
ComsConnectAcceptMessage.$(OBJEXT): ../coms/ComsConnectAcceptMessage.cpp
ComsConnectMessage.$(OBJEXT): ../coms/ComsConnectMessage.cpp
ComsDefenseMessage.$(OBJEXT): ../coms/ComsDefenseMessage.cpp
ComsFileAkMessage.$(OBJEXT): ../coms/ComsFileAkMessage.cpp
ComsFileMessage.$(OBJEXT): ../coms/ComsFileMessage.cpp
ComsGameStateMessage.$(OBJEXT): ../coms/ComsGameStateMessage.cpp
ComsGameStoppedMessage.$(OBJEXT): ../coms/ComsGameStoppedMessage.cpp
ComsHaveModFilesMessage.$(OBJEXT): ../coms/ComsHaveModFilesMessage.cpp
ComsLastChanceMessage.$(OBJEXT): ../coms/ComsLastChanceMessage.cpp
ComsLevelMessage.$(OBJEXT): ../coms/ComsLevelMessage.cpp
ComsMessage.$(OBJEXT): ../coms/ComsMessage.cpp
ComsMessageHandler.$(OBJEXT): ../coms/ComsMessageHandler.cpp
ComsMessageSender.$(OBJEXT): ../coms/ComsMessageSender.cpp
ComsNewGameMessage.$(OBJEXT): ../coms/ComsNewGameMessage.cpp
ComsNextRoundMessage.$(OBJEXT): ../coms/ComsNextRoundMessage.cpp
ComsPlayedMoveMessage.$(OBJEXT): ../coms/ComsPlayedMoveMessage.cpp
ComsPlayerAimMessage.$(OBJEXT): ../coms/ComsPlayerAimMessage.cpp
ComsPlayerReadyMessage.$(OBJEXT): ../coms/ComsPlayerReadyMessage.cpp
ComsPlayerStateMessage.$(OBJEXT): ../coms/ComsPlayerStateMessage.cpp
ComsPlayerStatusMessage.$(OBJEXT): ../coms/ComsPlayerStatusMessage.cpp
ComsRmPlayerMessage.$(OBJEXT): ../coms/ComsRmPlayerMessage.cpp
ComsScoreMessage.$(OBJEXT): ../coms/ComsScoreMessage.cpp
ComsStartGameMessage.$(OBJEXT): ../coms/ComsStartGameMessage.cpp
ComsTextMessage.$(OBJEXT): ../coms/ComsTextMessage.cpp
ComsTimerStartMessage.$(OBJEXT): ../coms/ComsTimerStartMessage.cpp
NetBuffer.$(OBJEXT): ../coms/NetBuffer.cpp
NetBufferUtil.$(OBJEXT): ../coms/NetBufferUtil.cpp
NetInterface.$(OBJEXT): ../coms/NetInterface.cpp
NetLoopBack.$(OBJEXT): ../coms/NetLoopBack.cpp
NetMessage.$(OBJEXT): ../coms/NetMessage.cpp
NetMessageHandler.$(OBJEXT): ../coms/NetMessageHandler.cpp
NetMessagePool.$(OBJEXT): ../coms/NetMessagePool.cpp
NetServer.$(OBJEXT): ../coms/NetServer.cpp
NetServerProtocol.$(OBJEXT): ../coms/NetServerProtocol.cpp
NetServerRead.$(OBJEXT): ../coms/NetServerRead.cpp
array.$(OBJEXT): ../ode/array.cpp
collision_kernel.$(OBJEXT): ../ode/collision_kernel.cpp
collision_quadtreespace.$(OBJEXT): ../ode/collision_quadtreespace.cpp
collision_space.$(OBJEXT): ../ode/collision_space.cpp
collision_std.$(OBJEXT): ../ode/collision_std.cpp
collision_transform.$(OBJEXT): ../ode/collision_transform.cpp
collision_util.$(OBJEXT): ../ode/collision_util.cpp
error.$(OBJEXT): ../ode/error.cpp
export-dif.$(OBJEXT): ../ode/export-dif.cpp
fastdot.$(OBJEXT): ../ode/fastdot.c
fastldlt.$(OBJEXT): ../ode/fastldlt.c
fastlsolve.$(OBJEXT): ../ode/fastlsolve.c
fastltsolve.$(OBJEXT): ../ode/fastltsolve.c
joint.$(OBJEXT): ../ode/joint.cpp
lcp.$(OBJEXT): ../ode/lcp.cpp
mass.$(OBJEXT): ../ode/mass.cpp
mat.$(OBJEXT): ../ode/mat.cpp
matrix.$(OBJEXT): ../ode/matrix.cpp
memory.$(OBJEXT): ../ode/memory.cpp
misc.$(OBJEXT): ../ode/misc.cpp
obstack.$(OBJEXT): ../ode/obstack.cpp
ode.$(OBJEXT): ../ode/ode.cpp
odemath.$(OBJEXT): ../ode/odemath.cpp
quickstep.$(OBJEXT): ../ode/quickstep.cpp
rotation.$(OBJEXT): ../ode/rotation.cpp
step.$(OBJEXT): ../ode/step.cpp
stepfast.$(OBJEXT): ../ode/stepfast.cpp
testing.$(OBJEXT): ../ode/testing.cpp
timer.$(OBJEXT): ../ode/timer.cpp
util.$(OBJEXT): ../ode/util.cpp
XMLFile.$(OBJEXT): ../XML/XMLFile.cpp
XMLParser.$(OBJEXT): ../XML/XMLParser.cpp
XMLStringBuffer.$(OBJEXT): ../XML/XMLStringBuffer.cpp
xmlparse.$(OBJEXT): ../XML/xmlparse.c
xmlrole.$(OBJEXT): ../XML/xmlrole.c
xmltok.$(OBJEXT): ../XML/xmltok.c
adler32.$(OBJEXT): ../zlib/adler32.c
compress.$(OBJEXT): ../zlib/compress.c
crc32.$(OBJEXT): ../zlib/crc32.c
deflate.$(OBJEXT): ../zlib/deflate.c
gzio.$(OBJEXT): ../zlib/gzio.c
infblock.$(OBJEXT): ../zlib/infblock.c
infcodes.$(OBJEXT): ../zlib/infcodes.c
inffast.$(OBJEXT): ../zlib/inffast.c
inflate.$(OBJEXT): ../zlib/inflate.c
inftrees.$(OBJEXT): ../zlib/inftrees.c
infutil.$(OBJEXT): ../zlib/infutil.c
trees.$(OBJEXT): ../zlib/trees.c
uncompr.$(OBJEXT): ../zlib/uncompr.c
zutil.$(OBJEXT): ../zlib/zutil.c
ActionVector.$(OBJEXT): ../actions/ActionVector.cpp
Animation.$(OBJEXT): ../actions/Animation.cpp
CameraPositionAction.$(OBJEXT): ../actions/CameraPositionAction.cpp
Explosion.$(OBJEXT): ../actions/Explosion.cpp
Laser.$(OBJEXT): ../actions/Laser.cpp
Lightning.$(OBJEXT): ../actions/Lightning.cpp
Napalm.$(OBJEXT): ../actions/Napalm.cpp
ShieldHit.$(OBJEXT): ../actions/ShieldHit.cpp
ShotBounce.$(OBJEXT): ../actions/ShotBounce.cpp
ShotDelay.$(OBJEXT): ../actions/ShotDelay.cpp
ShotProjectile.$(OBJEXT): ../actions/ShotProjectile.cpp
ShowScore.$(OBJEXT): ../actions/ShowScore.cpp
SkyFlash.$(OBJEXT): ../actions/SkyFlash.cpp
SoundAction.$(OBJEXT): ../actions/SoundAction.cpp
SpriteProjectile.$(OBJEXT): ../actions/SpriteProjectile.cpp
TankDamage.$(OBJEXT): ../actions/TankDamage.cpp
TankDead.$(OBJEXT): ../actions/TankDead.cpp
TankFalling.$(OBJEXT): ../actions/TankFalling.cpp
TankFallingEnd.$(OBJEXT): ../actions/TankFallingEnd.cpp
TankFired.$(OBJEXT): ../actions/TankFired.cpp
TankMovement.$(OBJEXT): ../actions/TankMovement.cpp
TankMovementEnd.$(OBJEXT): ../actions/TankMovementEnd.cpp
TankResign.$(OBJEXT): ../actions/TankResign.cpp
TankSay.$(OBJEXT): ../actions/TankSay.cpp
TankScored.$(OBJEXT): ../actions/TankScored.cpp
WallHit.$(OBJEXT): ../actions/WallHit.cpp
DebrisActionRenderer.$(OBJEXT): ../sprites/DebrisActionRenderer.cpp
ExplosionLaserBeamRenderer.$(OBJEXT): \
	../sprites/ExplosionLaserBeamRenderer.cpp
ExplosionNukeRenderer.$(OBJEXT): ../sprites/ExplosionNukeRenderer.cpp
ExplosionTextures.$(OBJEXT): ../sprites/ExplosionTextures.cpp
FlareActionRenderer.$(OBJEXT): ../sprites/FlareActionRenderer.cpp
MetaActionRenderer.$(OBJEXT): ../sprites/MetaActionRenderer.cpp
MissileActionRenderer.$(OBJEXT): ../sprites/MissileActionRenderer.cpp
NapalmRenderer.$(OBJEXT): ../sprites/NapalmRenderer.cpp
SmokeActionRenderer.$(OBJEXT): ../sprites/SmokeActionRenderer.cpp
SphereActionRenderer.$(OBJEXT): ../sprites/SphereActionRenderer.cpp
TalkRenderer.$(OBJEXT): ../sprites/TalkRenderer.cpp
TankDeadRenderer.$(OBJEXT): ../sprites/TankDeadRenderer.cpp
TextActionRenderer.$(OBJEXT): ../sprites/TextActionRenderer.cpp
WallActionRenderer.$(OBJEXT): ../sprites/WallActionRenderer.cpp
ClientActionsHandler.$(OBJEXT): ../client/ClientActionsHandler.cpp
ClientAddPlayerHandler.$(OBJEXT): ../client/ClientAddPlayerHandler.cpp
ClientAdmin.$(OBJEXT): ../client/ClientAdmin.cpp
ClientBuyAccessoryHandler.$(OBJEXT): \
	../client/ClientBuyAccessoryHandler.cpp
ClientConnectionAcceptHandler.$(OBJEXT): \
	../client/ClientConnectionAcceptHandler.cpp
ClientDefenseHandler.$(OBJEXT): ../client/ClientDefenseHandler.cpp
ClientDialog.$(OBJEXT): ../client/ClientDialog.cpp
ClientFileHandler.$(OBJEXT): ../client/ClientFileHandler.cpp
ClientGameStateHandler.$(OBJEXT): ../client/ClientGameStateHandler.cpp
ClientGameStoppedHandler.$(OBJEXT): \
	../client/ClientGameStoppedHandler.cpp
ClientLastChanceHandler.$(OBJEXT): ../client/ClientLastChanceHandler.cpp
ClientLoadPlayersState.$(OBJEXT): ../client/ClientLoadPlayersState.cpp
ClientMain.$(OBJEXT): ../client/ClientMain.cpp
ClientMessageHandler.$(OBJEXT): ../client/ClientMessageHandler.cpp
ClientNewGameHandler.$(OBJEXT): ../client/ClientNewGameHandler.cpp
ClientNewGameState.$(OBJEXT): ../client/ClientNewGameState.cpp
ClientNextRoundHandler.$(OBJEXT): ../client/ClientNextRoundHandler.cpp
ClientPlayerAimHandler.$(OBJEXT): ../client/ClientPlayerAimHandler.cpp
ClientPlayerStatusHandler.$(OBJEXT): \
	../client/ClientPlayerStatusHandler.cpp
ClientReadyState.$(OBJEXT): ../client/ClientReadyState.cpp
ClientRmPlayerHandler.$(OBJEXT): ../client/ClientRmPlayerHandler.cpp
ClientSave.$(OBJEXT): ../client/ClientSave.cpp
ClientScoreHandler.$(OBJEXT): ../client/ClientScoreHandler.cpp
ClientShotState.$(OBJEXT): ../client/ClientShotState.cpp
ClientStartGameHandler.$(OBJEXT): ../client/ClientStartGameHandler.cpp
ClientStartTimerHandler.$(OBJEXT): ../client/ClientStartTimerHandler.cpp
ClientState.$(OBJEXT): ../client/ClientState.cpp
ClientTextHandler.$(OBJEXT): ../client/ClientTextHandler.cpp
ClientWaitState.$(OBJEXT): ../client/ClientWaitState.cpp
GLSetup.$(OBJEXT): ../client/GLSetup.cpp
Main2DCamera.$(OBJEXT): ../client/Main2DCamera.cpp
MainBanner.$(OBJEXT): ../client/MainBanner.cpp
MainCamera.$(OBJEXT): ../client/MainCamera.cpp
MessageDisplay.$(OBJEXT): ../client/MessageDisplay.cpp
ScorchedClient.$(OBJEXT): ../client/ScorchedClient.cpp
ServerBrowser.$(OBJEXT): ../client/ServerBrowser.cpp
ServerBrowserRefresh.$(OBJEXT): ../client/ServerBrowserRefresh.cpp
ServerBrowserServerList.$(OBJEXT): ../client/ServerBrowserServerList.cpp
ShotCountDown.$(OBJEXT): ../client/ShotCountDown.cpp
SoftwareMouse.$(OBJEXT): ../client/SoftwareMouse.cpp
SpeedChange.$(OBJEXT): ../client/SpeedChange.cpp
TargetCamera.$(OBJEXT): ../client/TargetCamera.cpp
UniqueIdStore.$(OBJEXT): ../client/UniqueIdStore.cpp
WindowSetup.$(OBJEXT): ../client/WindowSetup.cpp
ScorchedServer.$(OBJEXT): ../server/ScorchedServer.cpp
ServerAddPlayerHandler.$(OBJEXT): ../server/ServerAddPlayerHandler.cpp
ServerAdminHandler.$(OBJEXT): ../server/ServerAdminHandler.cpp
ServerBanned.$(OBJEXT): ../server/ServerBanned.cpp
ServerBrowserInfo.$(OBJEXT): ../server/ServerBrowserInfo.cpp
ServerBuyAccessoryHandler.$(OBJEXT): \
	../server/ServerBuyAccessoryHandler.cpp
ServerCommon.$(OBJEXT): ../server/ServerCommon.cpp
ServerConnectHandler.$(OBJEXT): ../server/ServerConnectHandler.cpp
ServerDefenseHandler.$(OBJEXT): ../server/ServerDefenseHandler.cpp
ServerFileAkHandler.$(OBJEXT): ../server/ServerFileAkHandler.cpp
ServerFileServer.$(OBJEXT): ../server/ServerFileServer.cpp
ServerHaveModFilesHandler.$(OBJEXT): \
	../server/ServerHaveModFilesHandler.cpp
ServerMain.$(OBJEXT): ../server/ServerMain.cpp
ServerMessageHandler.$(OBJEXT): ../server/ServerMessageHandler.cpp
ServerNewGameState.$(OBJEXT): ../server/ServerNewGameState.cpp
ServerNextRoundState.$(OBJEXT): ../server/ServerNextRoundState.cpp
ServerNextShotState.$(OBJEXT): ../server/ServerNextShotState.cpp
ServerNextTurnState.$(OBJEXT): ../server/ServerNextTurnState.cpp
ServerPlayedMoveHandler.$(OBJEXT): ../server/ServerPlayedMoveHandler.cpp
ServerPlayerAimHandler.$(OBJEXT): ../server/ServerPlayerAimHandler.cpp
ServerPlayerReadyHandler.$(OBJEXT): \
	../server/ServerPlayerReadyHandler.cpp
ServerPlayingState.$(OBJEXT): ../server/ServerPlayingState.cpp
ServerReadyState.$(OBJEXT): ../server/ServerReadyState.cpp
ServerRegistration.$(OBJEXT): ../server/ServerRegistration.cpp
ServerResetState.$(OBJEXT): ../server/ServerResetState.cpp
ServerScoreState.$(OBJEXT): ../server/ServerScoreState.cpp
ServerShotHolder.$(OBJEXT): ../server/ServerShotHolder.cpp
ServerShotState.$(OBJEXT): ../server/ServerShotState.cpp
ServerStartingState.$(OBJEXT): ../server/ServerStartingState.cpp
ServerState.$(OBJEXT): ../server/ServerState.cpp
ServerStateTooFewPlayersState.$(OBJEXT): \
	../server/ServerStateTooFewPlayersState.cpp
ServerTextHandler.$(OBJEXT): ../server/ServerTextHandler.cpp
ServerTimedMessage.$(OBJEXT): ../server/ServerTimedMessage.cpp
ServerTooFewPlayersStimulus.$(OBJEXT): \
	../server/ServerTooFewPlayersStimulus.cpp
TurnController.$(OBJEXT): ../server/TurnController.cpp
TankAI.$(OBJEXT): ../tankai/TankAI.cpp
TankAIAdder.$(OBJEXT): ../tankai/TankAIAdder.cpp
TankAIComputer.$(OBJEXT): ../tankai/TankAIComputer.cpp
TankAIComputerAim.$(OBJEXT): ../tankai/TankAIComputerAim.cpp
TankAIComputerBuyer.$(OBJEXT): ../tankai/TankAIComputerBuyer.cpp
TankAIComputerTarget.$(OBJEXT): ../tankai/TankAIComputerTarget.cpp
TankAIHuman.$(OBJEXT): ../tankai/TankAIHuman.cpp
TankAIHumanCtrl.$(OBJEXT): ../tankai/TankAIHumanCtrl.cpp
TankAILogic.$(OBJEXT): ../tankai/TankAILogic.cpp
TankAIStore.$(OBJEXT): ../tankai/TankAIStore.cpp
TankAIStrings.$(OBJEXT): ../tankai/TankAIStrings.cpp
scorched3d$(EXEEXT): $(scorched3d_OBJECTS) $(scorched3d_DEPENDENCIES) 
	@rm -f scorched3d$(EXEEXT)
	$(CXXLINK) $(scorched3d_LDFLAGS) $(scorched3d_OBJECTS) $(scorched3d_LDADD) $(LIBS)

mostlyclean-compile:
	-rm -f *.$(OBJEXT) core *.core

distclean-compile:
	-rm -f *.tab.c

include ./$(DEPDIR)/ARGParser.Po
include ./$(DEPDIR)/ASEFile.Po
include ./$(DEPDIR)/ASEModel.Po
include ./$(DEPDIR)/Accessory.Po
include ./$(DEPDIR)/AccessoryPart.Po
include ./$(DEPDIR)/AccessoryStore.Po
include ./$(DEPDIR)/Action.Po
include ./$(DEPDIR)/ActionBuffer.Po
include ./$(DEPDIR)/ActionController.Po
include ./$(DEPDIR)/ActionMeta.Po
include ./$(DEPDIR)/ActionVector.Po
include ./$(DEPDIR)/Animation.Po
include ./$(DEPDIR)/AutoDefense.Po
include ./$(DEPDIR)/AutoDefenseDialog.Po
include ./$(DEPDIR)/BackdropDialog.Po
include ./$(DEPDIR)/Battery.Po
include ./$(DEPDIR)/BuyAccessoryDialog.Po
include ./$(DEPDIR)/CameraDialog.Po
include ./$(DEPDIR)/CameraPositionAction.Po
include ./$(DEPDIR)/ClientActionsHandler.Po
include ./$(DEPDIR)/ClientAddPlayerHandler.Po
include ./$(DEPDIR)/ClientAdmin.Po
include ./$(DEPDIR)/ClientBuyAccessoryHandler.Po
include ./$(DEPDIR)/ClientConnectionAcceptHandler.Po
include ./$(DEPDIR)/ClientDefenseHandler.Po
include ./$(DEPDIR)/ClientDialog.Po
include ./$(DEPDIR)/ClientFileHandler.Po
include ./$(DEPDIR)/ClientGameStateHandler.Po
include ./$(DEPDIR)/ClientGameStoppedHandler.Po
include ./$(DEPDIR)/ClientLastChanceHandler.Po
include ./$(DEPDIR)/ClientLoadPlayersState.Po
include ./$(DEPDIR)/ClientMain.Po
include ./$(DEPDIR)/ClientMessageHandler.Po
include ./$(DEPDIR)/ClientNewGameHandler.Po
include ./$(DEPDIR)/ClientNewGameState.Po
include ./$(DEPDIR)/ClientNextRoundHandler.Po
include ./$(DEPDIR)/ClientPlayerAimHandler.Po
include ./$(DEPDIR)/ClientPlayerStatusHandler.Po
include ./$(DEPDIR)/ClientReadyState.Po
include ./$(DEPDIR)/ClientRmPlayerHandler.Po
include ./$(DEPDIR)/ClientSave.Po
include ./$(DEPDIR)/ClientScoreHandler.Po
include ./$(DEPDIR)/ClientShotState.Po
include ./$(DEPDIR)/ClientStartGameHandler.Po
include ./$(DEPDIR)/ClientStartTimerHandler.Po
include ./$(DEPDIR)/ClientState.Po
include ./$(DEPDIR)/ClientTextHandler.Po
include ./$(DEPDIR)/ClientWaitState.Po
include ./$(DEPDIR)/Clock.Po
include ./$(DEPDIR)/CloudSim.Po
include ./$(DEPDIR)/ComsActionsMessage.Po
include ./$(DEPDIR)/ComsAddPlayerMessage.Po
include ./$(DEPDIR)/ComsAdminMessage.Po
include ./$(DEPDIR)/ComsBuyAccessoryMessage.Po
include ./$(DEPDIR)/ComsConnectAcceptMessage.Po
include ./$(DEPDIR)/ComsConnectMessage.Po
include ./$(DEPDIR)/ComsDefenseMessage.Po
include ./$(DEPDIR)/ComsFileAkMessage.Po
include ./$(DEPDIR)/ComsFileMessage.Po
include ./$(DEPDIR)/ComsGameStateMessage.Po
include ./$(DEPDIR)/ComsGameStoppedMessage.Po
include ./$(DEPDIR)/ComsHaveModFilesMessage.Po
include ./$(DEPDIR)/ComsLastChanceMessage.Po
include ./$(DEPDIR)/ComsLevelMessage.Po
include ./$(DEPDIR)/ComsMessage.Po
include ./$(DEPDIR)/ComsMessageHandler.Po
include ./$(DEPDIR)/ComsMessageSender.Po
include ./$(DEPDIR)/ComsNewGameMessage.Po
include ./$(DEPDIR)/ComsNextRoundMessage.Po
include ./$(DEPDIR)/ComsPlayedMoveMessage.Po
include ./$(DEPDIR)/ComsPlayerAimMessage.Po
include ./$(DEPDIR)/ComsPlayerReadyMessage.Po
include ./$(DEPDIR)/ComsPlayerStateMessage.Po
include ./$(DEPDIR)/ComsPlayerStatusMessage.Po
include ./$(DEPDIR)/ComsRmPlayerMessage.Po
include ./$(DEPDIR)/ComsScoreMessage.Po
include ./$(DEPDIR)/ComsStartGameMessage.Po
include ./$(DEPDIR)/ComsTextMessage.Po
include ./$(DEPDIR)/ComsTimerStartMessage.Po
include ./$(DEPDIR)/ConnectDialog.Po
include ./$(DEPDIR)/CreateDialogs.Po
include ./$(DEPDIR)/DebrisActionRenderer.Po
include ./$(DEPDIR)/Defines.Po
include ./$(DEPDIR)/DeformLandscape.Po
include ./$(DEPDIR)/DeformTextures.Po
include ./$(DEPDIR)/Display.Po
include ./$(DEPDIR)/DisplayDialog.Po
include ./$(DEPDIR)/Economy.Po
include ./$(DEPDIR)/EconomyFreeMarket.Po
include ./$(DEPDIR)/EconomyNone.Po
include ./$(DEPDIR)/EconomyStore.Po
include ./$(DEPDIR)/EventContainer.Po
include ./$(DEPDIR)/Explosion.Po
include ./$(DEPDIR)/ExplosionLaserBeamRenderer.Po
include ./$(DEPDIR)/ExplosionNukeRenderer.Po
include ./$(DEPDIR)/ExplosionTextures.Po
include ./$(DEPDIR)/Face.Po
include ./$(DEPDIR)/FileLines.Po
include ./$(DEPDIR)/FileList.Po
include ./$(DEPDIR)/FlareActionRenderer.Po
include ./$(DEPDIR)/FrameTimer.Po
include ./$(DEPDIR)/Fuel.Po
include ./$(DEPDIR)/GLBitmap.Po
include ./$(DEPDIR)/GLBitmapItterator.Po
include ./$(DEPDIR)/GLBitmapModifier.Po
include ./$(DEPDIR)/GLCamera.Po
include ./$(DEPDIR)/GLCameraFrustum.Po
include ./$(DEPDIR)/GLConsole.Po
include ./$(DEPDIR)/GLConsoleFileReader.Po
include ./$(DEPDIR)/GLConsoleLines.Po
include ./$(DEPDIR)/GLConsoleMethods.Po
include ./$(DEPDIR)/GLConsoleRule.Po
include ./$(DEPDIR)/GLConsoleRuleFn.Po
include ./$(DEPDIR)/GLConsoleRuleFnIAdapter.Po
include ./$(DEPDIR)/GLConsoleRuleMethod.Po
include ./$(DEPDIR)/GLConsoleRuleMethodIAdapter.Po
include ./$(DEPDIR)/GLConsoleRules.Po
include ./$(DEPDIR)/GLDynamicVertexArray.Po
include ./$(DEPDIR)/GLFont2d.Po
include ./$(DEPDIR)/GLFontBanner.Po
include ./$(DEPDIR)/GLGif.Po
include ./$(DEPDIR)/GLImage.Po
include ./$(DEPDIR)/GLInfo.Po
include ./$(DEPDIR)/GLLenseFlare.Po
include ./$(DEPDIR)/GLLuminance.Po
include ./$(DEPDIR)/GLMenu.Po
include ./$(DEPDIR)/GLMenuEntry.Po
include ./$(DEPDIR)/GLMenuI.Po
include ./$(DEPDIR)/GLSetup.Po
include ./$(DEPDIR)/GLState.Po
include ./$(DEPDIR)/GLStateExtension.Po
include ./$(DEPDIR)/GLTexture.Po
include ./$(DEPDIR)/GLTextureBase.Po
include ./$(DEPDIR)/GLTextureCubeMap.Po
include ./$(DEPDIR)/GLTextureSet.Po
include ./$(DEPDIR)/GLVertexArray.Po
include ./$(DEPDIR)/GLVertexSet.Po
include ./$(DEPDIR)/GLVertexSetGroup.Po
include ./$(DEPDIR)/GLViewPort.Po
include ./$(DEPDIR)/GLWBitmap.Po
include ./$(DEPDIR)/GLWButton.Po
include ./$(DEPDIR)/GLWCheckBox.Po
include ./$(DEPDIR)/GLWCheckBoxText.Po
include ./$(DEPDIR)/GLWDropDown.Po
include ./$(DEPDIR)/GLWFileView.Po
include ./$(DEPDIR)/GLWFlag.Po
include ./$(DEPDIR)/GLWFont.Po
include ./$(DEPDIR)/GLWIcon.Po
include ./$(DEPDIR)/GLWImageList.Po
include ./$(DEPDIR)/GLWLabel.Po
include ./$(DEPDIR)/GLWListView.Po
include ./$(DEPDIR)/GLWPanel.Po
include ./$(DEPDIR)/GLWPlanView.Po
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include ./$(DEPDIR)/gzio.Po
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include ./$(DEPDIR)/odemath.Po
include ./$(DEPDIR)/quickstep.Po
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include ./$(DEPDIR)/timer.Po
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include ./$(DEPDIR)/util.Po
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GLConsoleRuleMethod.o: ../GLEXT/GLConsoleRuleMethod.cpp
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GLConsoleRuleMethod.obj: ../GLEXT/GLConsoleRuleMethod.cpp
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GLConsoleRuleMethodIAdapter.o: ../GLEXT/GLConsoleRuleMethodIAdapter.cpp
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GLConsoleRuleMethodIAdapter.obj: ../GLEXT/GLConsoleRuleMethodIAdapter.cpp
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GLConsoleRules.o: ../GLEXT/GLConsoleRules.cpp
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GLConsoleRules.obj: ../GLEXT/GLConsoleRules.cpp
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GLDynamicVertexArray.o: ../GLEXT/GLDynamicVertexArray.cpp
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GLFont2d.o: ../GLEXT/GLFont2d.cpp
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GLFont2d.obj: ../GLEXT/GLFont2d.cpp
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GLFontBanner.o: ../GLEXT/GLFontBanner.cpp
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GLFontBanner.obj: ../GLEXT/GLFontBanner.cpp
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GLGif.o: ../GLEXT/GLGif.cpp
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GLGif.obj: ../GLEXT/GLGif.cpp
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GLImage.o: ../GLEXT/GLImage.cpp
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GLInfo.o: ../GLEXT/GLInfo.cpp
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GLLenseFlare.o: ../GLEXT/GLLenseFlare.cpp
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GLLenseFlare.obj: ../GLEXT/GLLenseFlare.cpp
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GLLuminance.o: ../GLEXT/GLLuminance.cpp
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GLMenu.o: ../GLEXT/GLMenu.cpp
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GLMenuI.obj: ../GLEXT/GLMenuI.cpp
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GLState.o: ../GLEXT/GLState.cpp
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GLState.obj: ../GLEXT/GLState.cpp
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GLStateExtension.o: ../GLEXT/GLStateExtension.cpp
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GLTexture.o: ../GLEXT/GLTexture.cpp
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GLTextureCubeMap.o: ../GLEXT/GLTextureCubeMap.cpp
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GLTextureCubeMap.obj: ../GLEXT/GLTextureCubeMap.cpp
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GLTextureSet.o: ../GLEXT/GLTextureSet.cpp
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GLTextureSet.obj: ../GLEXT/GLTextureSet.cpp
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GLVertexArray.o: ../GLEXT/GLVertexArray.cpp
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GLVertexArray.obj: ../GLEXT/GLVertexArray.cpp
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GLVertexSet.o: ../GLEXT/GLVertexSet.cpp
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GLVertexSet.obj: ../GLEXT/GLVertexSet.cpp
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GLVertexSetGroup.o: ../GLEXT/GLVertexSetGroup.cpp
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GLVertexSetGroup.obj: ../GLEXT/GLVertexSetGroup.cpp
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GLViewPort.o: ../GLEXT/GLViewPort.cpp
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GLViewPort.obj: ../GLEXT/GLViewPort.cpp
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GLWBitmap.o: ../GLW/GLWBitmap.cpp
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GLWBitmap.obj: ../GLW/GLWBitmap.cpp
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GLWButton.o: ../GLW/GLWButton.cpp
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GLWButton.obj: ../GLW/GLWButton.cpp
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GLWCheckBox.o: ../GLW/GLWCheckBox.cpp
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GLWCheckBox.obj: ../GLW/GLWCheckBox.cpp
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GLWCheckBoxText.o: ../GLW/GLWCheckBoxText.cpp
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GLWCheckBoxText.obj: ../GLW/GLWCheckBoxText.cpp
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GLWDropDown.o: ../GLW/GLWDropDown.cpp
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GLWDropDown.obj: ../GLW/GLWDropDown.cpp
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GLWFileView.o: ../GLW/GLWFileView.cpp
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GLWFileView.obj: ../GLW/GLWFileView.cpp
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GLWFlag.o: ../GLW/GLWFlag.cpp
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GLWFlag.obj: ../GLW/GLWFlag.cpp
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GLWFont.o: ../GLW/GLWFont.cpp
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GLWFont.obj: ../GLW/GLWFont.cpp
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GLWIcon.o: ../GLW/GLWIcon.cpp
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GLWIcon.obj: ../GLW/GLWIcon.cpp
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GLWImageList.o: ../GLW/GLWImageList.cpp
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GLWImageList.obj: ../GLW/GLWImageList.cpp
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GLWLabel.o: ../GLW/GLWLabel.cpp
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GLWLabel.obj: ../GLW/GLWLabel.cpp
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GLWListView.o: ../GLW/GLWListView.cpp
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GLWListView.obj: ../GLW/GLWListView.cpp
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GLWPanel.o: ../GLW/GLWPanel.cpp
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GLWPanel.obj: ../GLW/GLWPanel.cpp
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GLWPlanView.o: ../GLW/GLWPlanView.cpp
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GLWPlanView.obj: ../GLW/GLWPlanView.cpp
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GLWProgress.o: ../GLW/GLWProgress.cpp
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GLWProgress.obj: ../GLW/GLWProgress.cpp
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GLWPushButton.o: ../GLW/GLWPushButton.cpp
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GLWPushButton.obj: ../GLW/GLWPushButton.cpp
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GLWScorchedInfo.o: ../GLW/GLWScorchedInfo.cpp
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GLWScorchedInfo.obj: ../GLW/GLWScorchedInfo.cpp
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GLWScrollButton.o: ../GLW/GLWScrollButton.cpp
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GLWScrollButton.obj: ../GLW/GLWScrollButton.cpp
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GLWScrollPanel.o: ../GLW/GLWScrollPanel.cpp
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GLWScrollPanel.obj: ../GLW/GLWScrollPanel.cpp
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GLWScrollW.o: ../GLW/GLWScrollW.cpp
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GLWScrollW.obj: ../GLW/GLWScrollW.cpp
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GLWSelector.o: ../GLW/GLWSelector.cpp
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GLWSelector.obj: ../GLW/GLWSelector.cpp
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GLWSelectorPart.o: ../GLW/GLWSelectorPart.cpp
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GLWSelectorPart.obj: ../GLW/GLWSelectorPart.cpp
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GLWSlider.o: ../GLW/GLWSlider.cpp
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GLWSlider.obj: ../GLW/GLWSlider.cpp
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GLWSpinBox.o: ../GLW/GLWSpinBox.cpp
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GLWSpinBox.obj: ../GLW/GLWSpinBox.cpp
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GLWTab.o: ../GLW/GLWTab.cpp
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GLWTab.obj: ../GLW/GLWTab.cpp
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GLWTankFire.o: ../GLW/GLWTankFire.cpp
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GLWTankFire.obj: ../GLW/GLWTankFire.cpp
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GLWTankModel.o: ../GLW/GLWTankModel.cpp
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GLWTextBox.o: ../GLW/GLWTextBox.cpp
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GLWTextBox.obj: ../GLW/GLWTextBox.cpp
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GLWTextButton.o: ../GLW/GLWTextButton.cpp
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GLWToolTip.o: ../GLW/GLWToolTip.cpp
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GLWTracker.o: ../GLW/GLWTracker.cpp
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GLWTranslate.o: ../GLW/GLWTranslate.cpp
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GLWWeaponModel.o: ../GLW/GLWWeaponModel.cpp
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GLWWindView.o: ../GLW/GLWWindView.cpp
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GLWWindow.o: ../GLW/GLWWindow.cpp
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GLWWindow.obj: ../GLW/GLWWindow.cpp
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GLWWindowManager.o: ../GLW/GLWWindowManager.cpp
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GLWWindowManager.obj: ../GLW/GLWWindowManager.cpp
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GLWWindowSkin.o: ../GLW/GLWWindowSkin.cpp
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GLWWindowSkin.obj: ../GLW/GLWWindowSkin.cpp
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GLWidget.o: ../GLW/GLWidget.cpp
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GLWidget.obj: ../GLW/GLWidget.cpp
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TankAccessories.o: ../tank/TankAccessories.cpp
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TankAdmin.o: ../tank/TankAdmin.cpp
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TankAvatar.o: ../tank/TankAvatar.cpp
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TankColorGenerator.o: ../tank/TankColorGenerator.cpp
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TankColorGenerator.obj: ../tank/TankColorGenerator.cpp
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TankContainer.o: ../tank/TankContainer.cpp
	source='../tank/TankContainer.cpp' object='TankContainer.o' libtool=no \
	depfile='$(DEPDIR)/TankContainer.Po' tmpdepfile='$(DEPDIR)/TankContainer.TPo' \
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TankContainer.obj: ../tank/TankContainer.cpp
	source='../tank/TankContainer.cpp' object='TankContainer.obj' libtool=no \
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TankController.o: ../tank/TankController.cpp
	source='../tank/TankController.cpp' object='TankController.o' libtool=no \
	depfile='$(DEPDIR)/TankController.Po' tmpdepfile='$(DEPDIR)/TankController.TPo' \
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TankController.obj: ../tank/TankController.cpp
	source='../tank/TankController.cpp' object='TankController.obj' libtool=no \
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TankDeadContainer.o: ../tank/TankDeadContainer.cpp
	source='../tank/TankDeadContainer.cpp' object='TankDeadContainer.o' libtool=no \
	depfile='$(DEPDIR)/TankDeadContainer.Po' tmpdepfile='$(DEPDIR)/TankDeadContainer.TPo' \
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TankDeadContainer.obj: ../tank/TankDeadContainer.cpp
	source='../tank/TankDeadContainer.cpp' object='TankDeadContainer.obj' libtool=no \
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TankFuel.o: ../tank/TankFuel.cpp
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	depfile='$(DEPDIR)/TankFuel.Po' tmpdepfile='$(DEPDIR)/TankFuel.TPo' \
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TankFuel.obj: ../tank/TankFuel.cpp
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TankLib.o: ../tank/TankLib.cpp
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TankLib.obj: ../tank/TankLib.cpp
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TankMod.o: ../tank/TankMod.cpp
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TankMod.obj: ../tank/TankMod.cpp
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TankModelId.o: ../tank/TankModelId.cpp
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TankModelId.obj: ../tank/TankModelId.cpp
	source='../tank/TankModelId.cpp' object='TankModelId.obj' libtool=no \
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TankParachutes.o: ../tank/TankParachutes.cpp
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TankParachutes.obj: ../tank/TankParachutes.cpp
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TankPhysics.o: ../tank/TankPhysics.cpp
	source='../tank/TankPhysics.cpp' object='TankPhysics.o' libtool=no \
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TankPhysics.obj: ../tank/TankPhysics.cpp
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TankScore.o: ../tank/TankScore.cpp
	source='../tank/TankScore.cpp' object='TankScore.o' libtool=no \
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TankScore.obj: ../tank/TankScore.cpp
	source='../tank/TankScore.cpp' object='TankScore.obj' libtool=no \
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TankShields.o: ../tank/TankShields.cpp
	source='../tank/TankShields.cpp' object='TankShields.o' libtool=no \
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TankShields.obj: ../tank/TankShields.cpp
	source='../tank/TankShields.cpp' object='TankShields.obj' libtool=no \
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TankSort.o: ../tank/TankSort.cpp
	source='../tank/TankSort.cpp' object='TankSort.o' libtool=no \
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TankSort.obj: ../tank/TankSort.cpp
	source='../tank/TankSort.cpp' object='TankSort.obj' libtool=no \
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TankState.o: ../tank/TankState.cpp
	source='../tank/TankState.cpp' object='TankState.o' libtool=no \
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TankState.obj: ../tank/TankState.cpp
	source='../tank/TankState.cpp' object='TankState.obj' libtool=no \
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TankWeapon.o: ../tank/TankWeapon.cpp
	source='../tank/TankWeapon.cpp' object='TankWeapon.o' libtool=no \
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TankWeapon.obj: ../tank/TankWeapon.cpp
	source='../tank/TankWeapon.cpp' object='TankWeapon.obj' libtool=no \
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GLWTankTip.o: ../tankgraph/GLWTankTip.cpp
	source='../tankgraph/GLWTankTip.cpp' object='GLWTankTip.o' libtool=no \
	depfile='$(DEPDIR)/GLWTankTip.Po' tmpdepfile='$(DEPDIR)/GLWTankTip.TPo' \
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GLWTankTip.obj: ../tankgraph/GLWTankTip.cpp
	source='../tankgraph/GLWTankTip.cpp' object='GLWTankTip.obj' libtool=no \
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GLWTankViewer.o: ../tankgraph/GLWTankViewer.cpp
	source='../tankgraph/GLWTankViewer.cpp' object='GLWTankViewer.o' libtool=no \
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GLWTankViewer.obj: ../tankgraph/GLWTankViewer.cpp
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MissileMesh.o: ../tankgraph/MissileMesh.cpp
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	depfile='$(DEPDIR)/MissileMesh.Po' tmpdepfile='$(DEPDIR)/MissileMesh.TPo' \
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MissileMesh.obj: ../tankgraph/MissileMesh.cpp
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TankMenus.o: ../tankgraph/TankMenus.cpp
	source='../tankgraph/TankMenus.cpp' object='TankMenus.o' libtool=no \
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TankMenus.obj: ../tankgraph/TankMenus.cpp
	source='../tankgraph/TankMenus.cpp' object='TankMenus.obj' libtool=no \
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TankMesh.o: ../tankgraph/TankMesh.cpp
	source='../tankgraph/TankMesh.cpp' object='TankMesh.o' libtool=no \
	depfile='$(DEPDIR)/TankMesh.Po' tmpdepfile='$(DEPDIR)/TankMesh.TPo' \
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TankMesh.obj: ../tankgraph/TankMesh.cpp
	source='../tankgraph/TankMesh.cpp' object='TankMesh.obj' libtool=no \
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TankModel.o: ../tankgraph/TankModel.cpp
	source='../tankgraph/TankModel.cpp' object='TankModel.o' libtool=no \
	depfile='$(DEPDIR)/TankModel.Po' tmpdepfile='$(DEPDIR)/TankModel.TPo' \
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TankModel.obj: ../tankgraph/TankModel.cpp
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TankModelRenderer.o: ../tankgraph/TankModelRenderer.cpp
	source='../tankgraph/TankModelRenderer.cpp' object='TankModelRenderer.o' libtool=no \
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TankModelRenderer.obj: ../tankgraph/TankModelRenderer.cpp
	source='../tankgraph/TankModelRenderer.cpp' object='TankModelRenderer.obj' libtool=no \
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TankModelStore.o: ../tankgraph/TankModelStore.cpp
	source='../tankgraph/TankModelStore.cpp' object='TankModelStore.o' libtool=no \
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TankModelStore.obj: ../tankgraph/TankModelStore.cpp
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TankRenderer.o: ../tankgraph/TankRenderer.cpp
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TankRenderer.obj: ../tankgraph/TankRenderer.cpp
	source='../tankgraph/TankRenderer.cpp' object='TankRenderer.obj' libtool=no \
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TracerStore.o: ../tankgraph/TracerStore.cpp
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StatsLoggerFile.obj: ../common/StatsLoggerFile.cpp
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StatsLoggerMySQL.o: ../common/StatsLoggerMySQL.cpp
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StatsLoggerMySQL.obj: ../common/StatsLoggerMySQL.cpp
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Triangle.o: ../common/Triangle.cpp
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Triangle.obj: ../common/Triangle.cpp
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Vector.o: ../common/Vector.cpp
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Vector.obj: ../common/Vector.cpp
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VectorLib.o: ../common/VectorLib.cpp
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VectorLib.obj: ../common/VectorLib.cpp
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ASEFile.o: ../3dsparse/ASEFile.cpp
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ASEFile.obj: ../3dsparse/ASEFile.cpp
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ASEModel.o: ../3dsparse/ASEModel.cpp
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ASEModel.obj: ../3dsparse/ASEModel.cpp
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MSFile.o: ../3dsparse/MSFile.cpp
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MSFile.obj: ../3dsparse/MSFile.cpp
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MeshLOD.o: ../3dsparse/MeshLOD.cpp
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MeshLOD.obj: ../3dsparse/MeshLOD.cpp
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MeshLODTri.o: ../3dsparse/MeshLODTri.cpp
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MeshLODTri.obj: ../3dsparse/MeshLODTri.cpp
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MeshLODVector.o: ../3dsparse/MeshLODVector.cpp
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MeshLODVector.obj: ../3dsparse/MeshLODVector.cpp
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Model.o: ../3dsparse/Model.cpp
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Model.obj: ../3dsparse/Model.cpp
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ModelID.o: ../3dsparse/ModelID.cpp
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ModelID.obj: ../3dsparse/ModelID.cpp
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ModelStore.o: ../3dsparse/ModelStore.cpp
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ModelStore.obj: ../3dsparse/ModelStore.cpp
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ModelsFile.o: ../3dsparse/ModelsFile.cpp
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ModelsFile.obj: ../3dsparse/ModelsFile.cpp
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aseFile.lex.o: ../3dsparse/aseFile.lex.cpp
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aseFile.lex.obj: ../3dsparse/aseFile.lex.cpp
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aseFile.tab.o: ../3dsparse/aseFile.tab.cpp
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aseFile.tab.obj: ../3dsparse/aseFile.tab.cpp
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AutoDefenseDialog.o: ../dialogs/AutoDefenseDialog.cpp
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AutoDefenseDialog.obj: ../dialogs/AutoDefenseDialog.cpp
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BackdropDialog.o: ../dialogs/BackdropDialog.cpp
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BackdropDialog.obj: ../dialogs/BackdropDialog.cpp
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BuyAccessoryDialog.o: ../dialogs/BuyAccessoryDialog.cpp
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BuyAccessoryDialog.obj: ../dialogs/BuyAccessoryDialog.cpp
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CameraDialog.o: ../dialogs/CameraDialog.cpp
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CameraDialog.obj: ../dialogs/CameraDialog.cpp
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ConnectDialog.o: ../dialogs/ConnectDialog.cpp
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ConnectDialog.obj: ../dialogs/ConnectDialog.cpp
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HUDDialog.o: ../dialogs/HUDDialog.cpp
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HUDDialog.obj: ../dialogs/HUDDialog.cpp
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HelpButtonDialog.o: ../dialogs/HelpButtonDialog.cpp
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InventoryDialog.o: ../dialogs/InventoryDialog.cpp
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InventoryDialog.obj: ../dialogs/InventoryDialog.cpp
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KibitzingDialog.o: ../dialogs/KibitzingDialog.cpp
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KibitzingDialog.obj: ../dialogs/KibitzingDialog.cpp
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LogDialog.o: ../dialogs/LogDialog.cpp
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LogDialog.obj: ../dialogs/LogDialog.cpp
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MainMenuDialog.o: ../dialogs/MainMenuDialog.cpp
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MainMenuDialog.obj: ../dialogs/MainMenuDialog.cpp
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PlayerDialog.o: ../dialogs/PlayerDialog.cpp
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PlayerDialog.obj: ../dialogs/PlayerDialog.cpp
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ProgressDialog.o: ../dialogs/ProgressDialog.cpp
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ProgressDialog.obj: ../dialogs/ProgressDialog.cpp
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QuitDialog.o: ../dialogs/QuitDialog.cpp
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QuitDialog.obj: ../dialogs/QuitDialog.cpp
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ResignDialog.o: ../dialogs/ResignDialog.cpp
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ResignDialog.obj: ../dialogs/ResignDialog.cpp
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RulesDialog.o: ../dialogs/RulesDialog.cpp
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RulesDialog.obj: ../dialogs/RulesDialog.cpp
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SaveDialog.o: ../dialogs/SaveDialog.cpp
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SaveDialog.obj: ../dialogs/SaveDialog.cpp
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ScoreDialog.o: ../dialogs/ScoreDialog.cpp
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ScoreDialog.obj: ../dialogs/ScoreDialog.cpp
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SkipDialog.o: ../dialogs/SkipDialog.cpp
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SkipDialog.obj: ../dialogs/SkipDialog.cpp
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TalkDialog.o: ../dialogs/TalkDialog.cpp
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TalkDialog.obj: ../dialogs/TalkDialog.cpp
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TalkSettingsDialog.o: ../dialogs/TalkSettingsDialog.cpp
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TalkSettingsDialog.obj: ../dialogs/TalkSettingsDialog.cpp
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Action.o: ../engine/Action.cpp
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Action.obj: ../engine/Action.cpp
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ActionBuffer.o: ../engine/ActionBuffer.cpp
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ActionBuffer.obj: ../engine/ActionBuffer.cpp
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ActionController.o: ../engine/ActionController.cpp
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ActionController.obj: ../engine/ActionController.cpp
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ActionMeta.o: ../engine/ActionMeta.cpp
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ActionMeta.obj: ../engine/ActionMeta.cpp
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EventContainer.o: ../engine/EventContainer.cpp
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EventContainer.obj: ../engine/EventContainer.cpp
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FrameTimer.o: ../engine/FrameTimer.cpp
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FrameTimer.obj: ../engine/FrameTimer.cpp
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GameState.o: ../engine/GameState.cpp
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GameState.obj: ../engine/GameState.cpp
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GameStateI.o: ../engine/GameStateI.cpp
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GameStateI.obj: ../engine/GameStateI.cpp
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GameStateStimulusI.o: ../engine/GameStateStimulusI.cpp
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GameStateStimulusI.obj: ../engine/GameStateStimulusI.cpp
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MainLoop.o: ../engine/MainLoop.cpp
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MainLoop.obj: ../engine/MainLoop.cpp
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MainLoopI.o: ../engine/MainLoopI.cpp
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MainLoopI.obj: ../engine/MainLoopI.cpp
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MetaClass.o: ../engine/MetaClass.cpp
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ModFileEntry.o: ../engine/ModFileEntry.cpp
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ModFiles.o: ../engine/ModFiles.cpp
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Particle.o: ../engine/Particle.cpp
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ParticleEmitter.o: ../engine/ParticleEmitter.cpp
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ParticleEngine.o: ../engine/ParticleEngine.cpp
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ParticleRenderer.o: ../engine/ParticleRenderer.cpp
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PhysicsEngine.o: ../engine/PhysicsEngine.cpp
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PhysicsParticle.o: ../engine/PhysicsParticle.cpp
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PhysicsParticleObject.o: ../engine/PhysicsParticleObject.cpp
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PhysicsParticleObject.obj: ../engine/PhysicsParticleObject.cpp
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ScorchedCollisionHandler.o: ../engine/ScorchedCollisionHandler.cpp
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ScorchedCollisionHandler.obj: ../engine/ScorchedCollisionHandler.cpp
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ScorchedCollisionIds.o: ../engine/ScorchedCollisionIds.cpp
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ScorchedCollisionIds.obj: ../engine/ScorchedCollisionIds.cpp
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ScorchedContext.o: ../engine/ScorchedContext.cpp
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ViewPoints.o: ../engine/ViewPoints.cpp
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CloudSim.o: ../landscape/CloudSim.cpp
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DeformLandscape.o: ../landscape/DeformLandscape.cpp
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DeformLandscape.obj: ../landscape/DeformLandscape.cpp
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DeformTextures.o: ../landscape/DeformTextures.cpp
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HeightMap.o: ../landscape/HeightMap.cpp
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HeightMapCollision.o: ../landscape/HeightMapCollision.cpp
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HeightMapCollision.obj: ../landscape/HeightMapCollision.cpp
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HeightMapLoader.o: ../landscape/HeightMapLoader.cpp
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HeightMapModifier.o: ../landscape/HeightMapModifier.cpp
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HeightMapRenderer.o: ../landscape/HeightMapRenderer.cpp
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Hemisphere.o: ../landscape/Hemisphere.cpp
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InfoMap.o: ../landscape/InfoMap.cpp
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LandscapeDefinition.o: ../landscape/LandscapeDefinition.cpp
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LandscapeDefinition.obj: ../landscape/LandscapeDefinition.cpp
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LandscapeDefinitions.o: ../landscape/LandscapeDefinitions.cpp
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LandscapeDefinitions.obj: ../landscape/LandscapeDefinitions.cpp
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LandscapeDefn.o: ../landscape/LandscapeDefn.cpp
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LandscapeDefn.obj: ../landscape/LandscapeDefn.cpp
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LandscapeMaps.o: ../landscape/LandscapeMaps.cpp
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LandscapeMaps.obj: ../landscape/LandscapeMaps.cpp
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LandscapeObjects.o: ../landscape/LandscapeObjects.cpp
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LandscapeObjects.obj: ../landscape/LandscapeObjects.cpp
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LandscapeObjectsEntry.o: ../landscape/LandscapeObjectsEntry.cpp
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LandscapeObjectsEntry.obj: ../landscape/LandscapeObjectsEntry.cpp
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LandscapeObjectsEntryModel.o: ../landscape/LandscapeObjectsEntryModel.cpp
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LandscapeObjectsEntryModel.obj: ../landscape/LandscapeObjectsEntryModel.cpp
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LandscapeObjectsEntryTree.o: ../landscape/LandscapeObjectsEntryTree.cpp
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LandscapeObjectsEntryTree.obj: ../landscape/LandscapeObjectsEntryTree.cpp
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LandscapeObjectsPlacement.o: ../landscape/LandscapeObjectsPlacement.cpp
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LandscapeObjectsPlacement.obj: ../landscape/LandscapeObjectsPlacement.cpp
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LandscapePoints.o: ../landscape/LandscapePoints.cpp
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LandscapePoints.obj: ../landscape/LandscapePoints.cpp
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LandscapeTex.o: ../landscape/LandscapeTex.cpp
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LandscapeTex.obj: ../landscape/LandscapeTex.cpp
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MapPoints.o: ../landscape/MapPoints.cpp
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MapPoints.obj: ../landscape/MapPoints.cpp
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MovementMap.o: ../landscape/MovementMap.cpp
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MovementMap.obj: ../landscape/MovementMap.cpp
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NapalmMap.o: ../landscape/NapalmMap.cpp
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NapalmMap.obj: ../landscape/NapalmMap.cpp
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Patch.o: ../landscape/Patch.cpp
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Patch.obj: ../landscape/Patch.cpp
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PatchGrid.o: ../landscape/PatchGrid.cpp
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PatchGrid.obj: ../landscape/PatchGrid.cpp
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PatchSide.o: ../landscape/PatchSide.cpp
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PatchSide.obj: ../landscape/PatchSide.cpp
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ShadowMap.o: ../landscape/ShadowMap.cpp
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ShadowMap.obj: ../landscape/ShadowMap.cpp
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Sky.o: ../landscape/Sky.cpp
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Sky.obj: ../landscape/Sky.cpp
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SkyDome.o: ../landscape/SkyDome.cpp
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SkyDome.obj: ../landscape/SkyDome.cpp
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SkyRoof.o: ../landscape/SkyRoof.cpp
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SkyRoof.obj: ../landscape/SkyRoof.cpp
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SkyRoofCollision.o: ../landscape/SkyRoofCollision.cpp
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SkyRoofCollision.obj: ../landscape/SkyRoofCollision.cpp
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Smoke.o: ../landscape/Smoke.cpp
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Smoke.obj: ../landscape/Smoke.cpp
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Sun.o: ../landscape/Sun.cpp
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Sun.obj: ../landscape/Sun.cpp
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Surround.o: ../landscape/Surround.cpp
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Surround.obj: ../landscape/Surround.cpp
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SurroundDefault.o: ../landscape/SurroundDefault.cpp
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SurroundDefault.obj: ../landscape/SurroundDefault.cpp
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SurroundLandscape.o: ../landscape/SurroundLandscape.cpp
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SurroundLandscape.obj: ../landscape/SurroundLandscape.cpp
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TriNode.o: ../landscape/TriNode.cpp
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TriNode.obj: ../landscape/TriNode.cpp
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TriNodePool.o: ../landscape/TriNodePool.cpp
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TriNodePool.obj: ../landscape/TriNodePool.cpp
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Variance.o: ../landscape/Variance.cpp
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Variance.obj: ../landscape/Variance.cpp
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Wall.o: ../landscape/Wall.cpp
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Wall.obj: ../landscape/Wall.cpp
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Water.o: ../landscape/Water.cpp
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Water.obj: ../landscape/Water.cpp
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WaterMap.o: ../landscape/WaterMap.cpp
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WaterMap.obj: ../landscape/WaterMap.cpp
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WaterMapModifier.o: ../landscape/WaterMapModifier.cpp
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WaterMapModifier.obj: ../landscape/WaterMapModifier.cpp
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WaterMapPoints.o: ../landscape/WaterMapPoints.cpp
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WaterMapPoints.obj: ../landscape/WaterMapPoints.cpp
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WaterMapSurround.o: ../landscape/WaterMapSurround.cpp
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WaterMapSurround.obj: ../landscape/WaterMapSurround.cpp
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WaterWaves.o: ../landscape/WaterWaves.cpp
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WaterWaves.obj: ../landscape/WaterWaves.cpp
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Accessory.o: ../weapons/Accessory.cpp
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Accessory.obj: ../weapons/Accessory.cpp
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AccessoryPart.o: ../weapons/AccessoryPart.cpp
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AccessoryPart.obj: ../weapons/AccessoryPart.cpp
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AccessoryStore.o: ../weapons/AccessoryStore.cpp
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AccessoryStore.obj: ../weapons/AccessoryStore.cpp
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AutoDefense.o: ../weapons/AutoDefense.cpp
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AutoDefense.obj: ../weapons/AutoDefense.cpp
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Battery.o: ../weapons/Battery.cpp
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Battery.obj: ../weapons/Battery.cpp
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Economy.o: ../weapons/Economy.cpp
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Economy.obj: ../weapons/Economy.cpp
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EconomyFreeMarket.o: ../weapons/EconomyFreeMarket.cpp
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EconomyFreeMarket.obj: ../weapons/EconomyFreeMarket.cpp
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EconomyNone.o: ../weapons/EconomyNone.cpp
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EconomyNone.obj: ../weapons/EconomyNone.cpp
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EconomyStore.o: ../weapons/EconomyStore.cpp
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EconomyStore.obj: ../weapons/EconomyStore.cpp
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Fuel.o: ../weapons/Fuel.cpp
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Fuel.obj: ../weapons/Fuel.cpp
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Parachute.o: ../weapons/Parachute.cpp
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Parachute.obj: ../weapons/Parachute.cpp
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Shield.o: ../weapons/Shield.cpp
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Shield.obj: ../weapons/Shield.cpp
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ShieldMag.o: ../weapons/ShieldMag.cpp
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ShieldMag.obj: ../weapons/ShieldMag.cpp
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ShieldReflective.o: ../weapons/ShieldReflective.cpp
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ShieldReflective.obj: ../weapons/ShieldReflective.cpp
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Weapon.o: ../weapons/Weapon.cpp
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Weapon.obj: ../weapons/Weapon.cpp
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WeaponAimedOver.o: ../weapons/WeaponAimedOver.cpp
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WeaponAimedOver.obj: ../weapons/WeaponAimedOver.cpp
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WeaponAimedUnder.o: ../weapons/WeaponAimedUnder.cpp
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WeaponAimedUnder.obj: ../weapons/WeaponAimedUnder.cpp
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WeaponAnimation.o: ../weapons/WeaponAnimation.cpp
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WeaponAnimation.obj: ../weapons/WeaponAnimation.cpp
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WeaponDelay.o: ../weapons/WeaponDelay.cpp
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WeaponDelay.obj: ../weapons/WeaponDelay.cpp
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WeaponExplosion.o: ../weapons/WeaponExplosion.cpp
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WeaponExplosion.obj: ../weapons/WeaponExplosion.cpp
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WeaponLaser.o: ../weapons/WeaponLaser.cpp
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WeaponLaser.obj: ../weapons/WeaponLaser.cpp
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WeaponLeapFrog.o: ../weapons/WeaponLeapFrog.cpp
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WeaponLeapFrog.obj: ../weapons/WeaponLeapFrog.cpp
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WeaponLightning.o: ../weapons/WeaponLightning.cpp
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WeaponLightning.obj: ../weapons/WeaponLightning.cpp
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WeaponMirv.o: ../weapons/WeaponMirv.cpp
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WeaponMirv.obj: ../weapons/WeaponMirv.cpp
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WeaponMulti.o: ../weapons/WeaponMulti.cpp
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WeaponMulti.obj: ../weapons/WeaponMulti.cpp
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WeaponMuzzle.o: ../weapons/WeaponMuzzle.cpp
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WeaponMuzzle.obj: ../weapons/WeaponMuzzle.cpp
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WeaponNapalm.o: ../weapons/WeaponNapalm.cpp
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WeaponNapalm.obj: ../weapons/WeaponNapalm.cpp
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WeaponNull.o: ../weapons/WeaponNull.cpp
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WeaponNull.obj: ../weapons/WeaponNull.cpp
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WeaponProjectile.o: ../weapons/WeaponProjectile.cpp
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WeaponProjectile.obj: ../weapons/WeaponProjectile.cpp
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WeaponRedirect.o: ../weapons/WeaponRedirect.cpp
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WeaponRedirect.obj: ../weapons/WeaponRedirect.cpp
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WeaponReference.o: ../weapons/WeaponReference.cpp
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WeaponReference.obj: ../weapons/WeaponReference.cpp
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WeaponRoller.o: ../weapons/WeaponRoller.cpp
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WeaponRoller.obj: ../weapons/WeaponRoller.cpp
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WeaponSkyFlash.o: ../weapons/WeaponSkyFlash.cpp
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WeaponSkyFlash.obj: ../weapons/WeaponSkyFlash.cpp
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WeaponSound.o: ../weapons/WeaponSound.cpp
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WeaponSound.obj: ../weapons/WeaponSound.cpp
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WeaponTranslate.o: ../weapons/WeaponTranslate.cpp
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WeaponTranslate.obj: ../weapons/WeaponTranslate.cpp
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WeaponVelocity.o: ../weapons/WeaponVelocity.cpp
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WeaponVelocity.obj: ../weapons/WeaponVelocity.cpp
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ComsActionsMessage.o: ../coms/ComsActionsMessage.cpp
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ComsActionsMessage.obj: ../coms/ComsActionsMessage.cpp
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ComsAddPlayerMessage.o: ../coms/ComsAddPlayerMessage.cpp
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ComsAddPlayerMessage.obj: ../coms/ComsAddPlayerMessage.cpp
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ComsAdminMessage.o: ../coms/ComsAdminMessage.cpp
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ComsAdminMessage.obj: ../coms/ComsAdminMessage.cpp
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ComsBuyAccessoryMessage.o: ../coms/ComsBuyAccessoryMessage.cpp
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ComsBuyAccessoryMessage.obj: ../coms/ComsBuyAccessoryMessage.cpp
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ComsConnectAcceptMessage.o: ../coms/ComsConnectAcceptMessage.cpp
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ComsConnectAcceptMessage.obj: ../coms/ComsConnectAcceptMessage.cpp
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ComsConnectMessage.o: ../coms/ComsConnectMessage.cpp
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ComsConnectMessage.obj: ../coms/ComsConnectMessage.cpp
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ComsDefenseMessage.o: ../coms/ComsDefenseMessage.cpp
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ComsDefenseMessage.obj: ../coms/ComsDefenseMessage.cpp
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ComsFileAkMessage.o: ../coms/ComsFileAkMessage.cpp
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ComsFileAkMessage.obj: ../coms/ComsFileAkMessage.cpp
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ComsFileMessage.o: ../coms/ComsFileMessage.cpp
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ComsFileMessage.obj: ../coms/ComsFileMessage.cpp
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ComsGameStateMessage.o: ../coms/ComsGameStateMessage.cpp
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ComsGameStateMessage.obj: ../coms/ComsGameStateMessage.cpp
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ComsGameStoppedMessage.o: ../coms/ComsGameStoppedMessage.cpp
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ComsGameStoppedMessage.obj: ../coms/ComsGameStoppedMessage.cpp
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ComsHaveModFilesMessage.o: ../coms/ComsHaveModFilesMessage.cpp
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ComsHaveModFilesMessage.obj: ../coms/ComsHaveModFilesMessage.cpp
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ComsLastChanceMessage.o: ../coms/ComsLastChanceMessage.cpp
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ComsLastChanceMessage.obj: ../coms/ComsLastChanceMessage.cpp
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ComsLevelMessage.o: ../coms/ComsLevelMessage.cpp
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ComsLevelMessage.obj: ../coms/ComsLevelMessage.cpp
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ComsMessage.o: ../coms/ComsMessage.cpp
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ComsMessage.obj: ../coms/ComsMessage.cpp
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ComsMessageHandler.o: ../coms/ComsMessageHandler.cpp
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ComsMessageHandler.obj: ../coms/ComsMessageHandler.cpp
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ComsMessageSender.o: ../coms/ComsMessageSender.cpp
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ComsMessageSender.obj: ../coms/ComsMessageSender.cpp
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ComsNewGameMessage.o: ../coms/ComsNewGameMessage.cpp
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ComsNewGameMessage.obj: ../coms/ComsNewGameMessage.cpp
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ComsNextRoundMessage.o: ../coms/ComsNextRoundMessage.cpp
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ComsNextRoundMessage.obj: ../coms/ComsNextRoundMessage.cpp
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ComsPlayedMoveMessage.o: ../coms/ComsPlayedMoveMessage.cpp
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ComsPlayedMoveMessage.obj: ../coms/ComsPlayedMoveMessage.cpp
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ComsPlayerAimMessage.o: ../coms/ComsPlayerAimMessage.cpp
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ComsPlayerReadyMessage.o: ../coms/ComsPlayerReadyMessage.cpp
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ComsPlayerReadyMessage.obj: ../coms/ComsPlayerReadyMessage.cpp
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ComsPlayerStateMessage.o: ../coms/ComsPlayerStateMessage.cpp
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ComsPlayerStatusMessage.o: ../coms/ComsPlayerStatusMessage.cpp
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ComsRmPlayerMessage.o: ../coms/ComsRmPlayerMessage.cpp
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ComsScoreMessage.o: ../coms/ComsScoreMessage.cpp
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ComsStartGameMessage.o: ../coms/ComsStartGameMessage.cpp
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ComsTextMessage.o: ../coms/ComsTextMessage.cpp
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ComsTimerStartMessage.o: ../coms/ComsTimerStartMessage.cpp
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NetBuffer.o: ../coms/NetBuffer.cpp
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NetBufferUtil.o: ../coms/NetBufferUtil.cpp
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NetInterface.o: ../coms/NetInterface.cpp
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NetLoopBack.o: ../coms/NetLoopBack.cpp
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NetMessage.o: ../coms/NetMessage.cpp
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NetMessageHandler.o: ../coms/NetMessageHandler.cpp
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NetMessageHandler.obj: ../coms/NetMessageHandler.cpp
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NetMessagePool.o: ../coms/NetMessagePool.cpp
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NetMessagePool.obj: ../coms/NetMessagePool.cpp
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NetServer.o: ../coms/NetServer.cpp
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NetServer.obj: ../coms/NetServer.cpp
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NetServerProtocol.o: ../coms/NetServerProtocol.cpp
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NetServerRead.o: ../coms/NetServerRead.cpp
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array.o: ../ode/array.cpp
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collision_kernel.o: ../ode/collision_kernel.cpp
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Explosion.o: ../actions/Explosion.cpp
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Laser.o: ../actions/Laser.cpp
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Lightning.o: ../actions/Lightning.cpp
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Napalm.o: ../actions/Napalm.cpp
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ShieldHit.o: ../actions/ShieldHit.cpp
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ShotBounce.o: ../actions/ShotBounce.cpp
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ShotDelay.o: ../actions/ShotDelay.cpp
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ShotProjectile.o: ../actions/ShotProjectile.cpp
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ShowScore.o: ../actions/ShowScore.cpp
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ShowScore.obj: ../actions/ShowScore.cpp
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SkyFlash.o: ../actions/SkyFlash.cpp
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SkyFlash.obj: ../actions/SkyFlash.cpp
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SoundAction.o: ../actions/SoundAction.cpp
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SoundAction.obj: ../actions/SoundAction.cpp
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SpriteProjectile.o: ../actions/SpriteProjectile.cpp
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SpriteProjectile.obj: ../actions/SpriteProjectile.cpp
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TankDamage.o: ../actions/TankDamage.cpp
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TankDamage.obj: ../actions/TankDamage.cpp
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TankDead.o: ../actions/TankDead.cpp
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TankDead.obj: ../actions/TankDead.cpp
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TankFalling.o: ../actions/TankFalling.cpp
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TankFalling.obj: ../actions/TankFalling.cpp
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TankFallingEnd.o: ../actions/TankFallingEnd.cpp
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TankFired.o: ../actions/TankFired.cpp
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TankFired.obj: ../actions/TankFired.cpp
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TankMovement.o: ../actions/TankMovement.cpp
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TankMovement.obj: ../actions/TankMovement.cpp
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TankResign.o: ../actions/TankResign.cpp
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TankSay.o: ../actions/TankSay.cpp
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TankScored.o: ../actions/TankScored.cpp
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WallHit.o: ../actions/WallHit.cpp
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DebrisActionRenderer.o: ../sprites/DebrisActionRenderer.cpp
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DebrisActionRenderer.obj: ../sprites/DebrisActionRenderer.cpp
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	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o DebrisActionRenderer.obj `cygpath -w ../sprites/DebrisActionRenderer.cpp`

ExplosionLaserBeamRenderer.o: ../sprites/ExplosionLaserBeamRenderer.cpp
	source='../sprites/ExplosionLaserBeamRenderer.cpp' object='ExplosionLaserBeamRenderer.o' libtool=no \
	depfile='$(DEPDIR)/ExplosionLaserBeamRenderer.Po' tmpdepfile='$(DEPDIR)/ExplosionLaserBeamRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionLaserBeamRenderer.o `test -f '../sprites/ExplosionLaserBeamRenderer.cpp' || echo '$(srcdir)/'`../sprites/ExplosionLaserBeamRenderer.cpp

ExplosionLaserBeamRenderer.obj: ../sprites/ExplosionLaserBeamRenderer.cpp
	source='../sprites/ExplosionLaserBeamRenderer.cpp' object='ExplosionLaserBeamRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/ExplosionLaserBeamRenderer.Po' tmpdepfile='$(DEPDIR)/ExplosionLaserBeamRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionLaserBeamRenderer.obj `cygpath -w ../sprites/ExplosionLaserBeamRenderer.cpp`

ExplosionNukeRenderer.o: ../sprites/ExplosionNukeRenderer.cpp
	source='../sprites/ExplosionNukeRenderer.cpp' object='ExplosionNukeRenderer.o' libtool=no \
	depfile='$(DEPDIR)/ExplosionNukeRenderer.Po' tmpdepfile='$(DEPDIR)/ExplosionNukeRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionNukeRenderer.o `test -f '../sprites/ExplosionNukeRenderer.cpp' || echo '$(srcdir)/'`../sprites/ExplosionNukeRenderer.cpp

ExplosionNukeRenderer.obj: ../sprites/ExplosionNukeRenderer.cpp
	source='../sprites/ExplosionNukeRenderer.cpp' object='ExplosionNukeRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/ExplosionNukeRenderer.Po' tmpdepfile='$(DEPDIR)/ExplosionNukeRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionNukeRenderer.obj `cygpath -w ../sprites/ExplosionNukeRenderer.cpp`

ExplosionTextures.o: ../sprites/ExplosionTextures.cpp
	source='../sprites/ExplosionTextures.cpp' object='ExplosionTextures.o' libtool=no \
	depfile='$(DEPDIR)/ExplosionTextures.Po' tmpdepfile='$(DEPDIR)/ExplosionTextures.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionTextures.o `test -f '../sprites/ExplosionTextures.cpp' || echo '$(srcdir)/'`../sprites/ExplosionTextures.cpp

ExplosionTextures.obj: ../sprites/ExplosionTextures.cpp
	source='../sprites/ExplosionTextures.cpp' object='ExplosionTextures.obj' libtool=no \
	depfile='$(DEPDIR)/ExplosionTextures.Po' tmpdepfile='$(DEPDIR)/ExplosionTextures.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o ExplosionTextures.obj `cygpath -w ../sprites/ExplosionTextures.cpp`

FlareActionRenderer.o: ../sprites/FlareActionRenderer.cpp
	source='../sprites/FlareActionRenderer.cpp' object='FlareActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/FlareActionRenderer.Po' tmpdepfile='$(DEPDIR)/FlareActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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FlareActionRenderer.obj: ../sprites/FlareActionRenderer.cpp
	source='../sprites/FlareActionRenderer.cpp' object='FlareActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/FlareActionRenderer.Po' tmpdepfile='$(DEPDIR)/FlareActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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MetaActionRenderer.o: ../sprites/MetaActionRenderer.cpp
	source='../sprites/MetaActionRenderer.cpp' object='MetaActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/MetaActionRenderer.Po' tmpdepfile='$(DEPDIR)/MetaActionRenderer.TPo' \
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MetaActionRenderer.obj: ../sprites/MetaActionRenderer.cpp
	source='../sprites/MetaActionRenderer.cpp' object='MetaActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/MetaActionRenderer.Po' tmpdepfile='$(DEPDIR)/MetaActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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MissileActionRenderer.o: ../sprites/MissileActionRenderer.cpp
	source='../sprites/MissileActionRenderer.cpp' object='MissileActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/MissileActionRenderer.Po' tmpdepfile='$(DEPDIR)/MissileActionRenderer.TPo' \
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MissileActionRenderer.obj: ../sprites/MissileActionRenderer.cpp
	source='../sprites/MissileActionRenderer.cpp' object='MissileActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/MissileActionRenderer.Po' tmpdepfile='$(DEPDIR)/MissileActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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NapalmRenderer.o: ../sprites/NapalmRenderer.cpp
	source='../sprites/NapalmRenderer.cpp' object='NapalmRenderer.o' libtool=no \
	depfile='$(DEPDIR)/NapalmRenderer.Po' tmpdepfile='$(DEPDIR)/NapalmRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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NapalmRenderer.obj: ../sprites/NapalmRenderer.cpp
	source='../sprites/NapalmRenderer.cpp' object='NapalmRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/NapalmRenderer.Po' tmpdepfile='$(DEPDIR)/NapalmRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
	$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS) -c -o NapalmRenderer.obj `cygpath -w ../sprites/NapalmRenderer.cpp`

SmokeActionRenderer.o: ../sprites/SmokeActionRenderer.cpp
	source='../sprites/SmokeActionRenderer.cpp' object='SmokeActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/SmokeActionRenderer.Po' tmpdepfile='$(DEPDIR)/SmokeActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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SmokeActionRenderer.obj: ../sprites/SmokeActionRenderer.cpp
	source='../sprites/SmokeActionRenderer.cpp' object='SmokeActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/SmokeActionRenderer.Po' tmpdepfile='$(DEPDIR)/SmokeActionRenderer.TPo' \
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SphereActionRenderer.o: ../sprites/SphereActionRenderer.cpp
	source='../sprites/SphereActionRenderer.cpp' object='SphereActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/SphereActionRenderer.Po' tmpdepfile='$(DEPDIR)/SphereActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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SphereActionRenderer.obj: ../sprites/SphereActionRenderer.cpp
	source='../sprites/SphereActionRenderer.cpp' object='SphereActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/SphereActionRenderer.Po' tmpdepfile='$(DEPDIR)/SphereActionRenderer.TPo' \
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TalkRenderer.o: ../sprites/TalkRenderer.cpp
	source='../sprites/TalkRenderer.cpp' object='TalkRenderer.o' libtool=no \
	depfile='$(DEPDIR)/TalkRenderer.Po' tmpdepfile='$(DEPDIR)/TalkRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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TalkRenderer.obj: ../sprites/TalkRenderer.cpp
	source='../sprites/TalkRenderer.cpp' object='TalkRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/TalkRenderer.Po' tmpdepfile='$(DEPDIR)/TalkRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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TankDeadRenderer.o: ../sprites/TankDeadRenderer.cpp
	source='../sprites/TankDeadRenderer.cpp' object='TankDeadRenderer.o' libtool=no \
	depfile='$(DEPDIR)/TankDeadRenderer.Po' tmpdepfile='$(DEPDIR)/TankDeadRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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TankDeadRenderer.obj: ../sprites/TankDeadRenderer.cpp
	source='../sprites/TankDeadRenderer.cpp' object='TankDeadRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/TankDeadRenderer.Po' tmpdepfile='$(DEPDIR)/TankDeadRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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TextActionRenderer.o: ../sprites/TextActionRenderer.cpp
	source='../sprites/TextActionRenderer.cpp' object='TextActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/TextActionRenderer.Po' tmpdepfile='$(DEPDIR)/TextActionRenderer.TPo' \
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TextActionRenderer.obj: ../sprites/TextActionRenderer.cpp
	source='../sprites/TextActionRenderer.cpp' object='TextActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/TextActionRenderer.Po' tmpdepfile='$(DEPDIR)/TextActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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WallActionRenderer.o: ../sprites/WallActionRenderer.cpp
	source='../sprites/WallActionRenderer.cpp' object='WallActionRenderer.o' libtool=no \
	depfile='$(DEPDIR)/WallActionRenderer.Po' tmpdepfile='$(DEPDIR)/WallActionRenderer.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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WallActionRenderer.obj: ../sprites/WallActionRenderer.cpp
	source='../sprites/WallActionRenderer.cpp' object='WallActionRenderer.obj' libtool=no \
	depfile='$(DEPDIR)/WallActionRenderer.Po' tmpdepfile='$(DEPDIR)/WallActionRenderer.TPo' \
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ClientActionsHandler.o: ../client/ClientActionsHandler.cpp
	source='../client/ClientActionsHandler.cpp' object='ClientActionsHandler.o' libtool=no \
	depfile='$(DEPDIR)/ClientActionsHandler.Po' tmpdepfile='$(DEPDIR)/ClientActionsHandler.TPo' \
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ClientActionsHandler.obj: ../client/ClientActionsHandler.cpp
	source='../client/ClientActionsHandler.cpp' object='ClientActionsHandler.obj' libtool=no \
	depfile='$(DEPDIR)/ClientActionsHandler.Po' tmpdepfile='$(DEPDIR)/ClientActionsHandler.TPo' \
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ClientAddPlayerHandler.o: ../client/ClientAddPlayerHandler.cpp
	source='../client/ClientAddPlayerHandler.cpp' object='ClientAddPlayerHandler.o' libtool=no \
	depfile='$(DEPDIR)/ClientAddPlayerHandler.Po' tmpdepfile='$(DEPDIR)/ClientAddPlayerHandler.TPo' \
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ClientAddPlayerHandler.obj: ../client/ClientAddPlayerHandler.cpp
	source='../client/ClientAddPlayerHandler.cpp' object='ClientAddPlayerHandler.obj' libtool=no \
	depfile='$(DEPDIR)/ClientAddPlayerHandler.Po' tmpdepfile='$(DEPDIR)/ClientAddPlayerHandler.TPo' \
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ClientAdmin.o: ../client/ClientAdmin.cpp
	source='../client/ClientAdmin.cpp' object='ClientAdmin.o' libtool=no \
	depfile='$(DEPDIR)/ClientAdmin.Po' tmpdepfile='$(DEPDIR)/ClientAdmin.TPo' \
	$(CXXDEPMODE) $(depcomp) \
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ClientAdmin.obj: ../client/ClientAdmin.cpp
	source='../client/ClientAdmin.cpp' object='ClientAdmin.obj' libtool=no \
	depfile='$(DEPDIR)/ClientAdmin.Po' tmpdepfile='$(DEPDIR)/ClientAdmin.TPo' \
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ClientBuyAccessoryHandler.o: ../client/ClientBuyAccessoryHandler.cpp
	source='../client/ClientBuyAccessoryHandler.cpp' object='ClientBuyAccessoryHandler.o' libtool=no \
	depfile='$(DEPDIR)/ClientBuyAccessoryHandler.Po' tmpdepfile='$(DEPDIR)/ClientBuyAccessoryHandler.TPo' \
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ClientBuyAccessoryHandler.obj: ../client/ClientBuyAccessoryHandler.cpp
	source='../client/ClientBuyAccessoryHandler.cpp' object='ClientBuyAccessoryHandler.obj' libtool=no \
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ClientConnectionAcceptHandler.o: ../client/ClientConnectionAcceptHandler.cpp
	source='../client/ClientConnectionAcceptHandler.cpp' object='ClientConnectionAcceptHandler.o' libtool=no \
	depfile='$(DEPDIR)/ClientConnectionAcceptHandler.Po' tmpdepfile='$(DEPDIR)/ClientConnectionAcceptHandler.TPo' \
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ClientConnectionAcceptHandler.obj: ../client/ClientConnectionAcceptHandler.cpp
	source='../client/ClientConnectionAcceptHandler.cpp' object='ClientConnectionAcceptHandler.obj' libtool=no \
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ClientDefenseHandler.o: ../client/ClientDefenseHandler.cpp
	source='../client/ClientDefenseHandler.cpp' object='ClientDefenseHandler.o' libtool=no \
	depfile='$(DEPDIR)/ClientDefenseHandler.Po' tmpdepfile='$(DEPDIR)/ClientDefenseHandler.TPo' \
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ClientDefenseHandler.obj: ../client/ClientDefenseHandler.cpp
	source='../client/ClientDefenseHandler.cpp' object='ClientDefenseHandler.obj' libtool=no \
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ClientDialog.o: ../client/ClientDialog.cpp
	source='../client/ClientDialog.cpp' object='ClientDialog.o' libtool=no \
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ClientDialog.obj: ../client/ClientDialog.cpp
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ClientFileHandler.o: ../client/ClientFileHandler.cpp
	source='../client/ClientFileHandler.cpp' object='ClientFileHandler.o' libtool=no \
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ClientFileHandler.obj: ../client/ClientFileHandler.cpp
	source='../client/ClientFileHandler.cpp' object='ClientFileHandler.obj' libtool=no \
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ClientGameStateHandler.o: ../client/ClientGameStateHandler.cpp
	source='../client/ClientGameStateHandler.cpp' object='ClientGameStateHandler.o' libtool=no \
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ClientGameStateHandler.obj: ../client/ClientGameStateHandler.cpp
	source='../client/ClientGameStateHandler.cpp' object='ClientGameStateHandler.obj' libtool=no \
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ClientGameStoppedHandler.o: ../client/ClientGameStoppedHandler.cpp
	source='../client/ClientGameStoppedHandler.cpp' object='ClientGameStoppedHandler.o' libtool=no \
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ClientGameStoppedHandler.obj: ../client/ClientGameStoppedHandler.cpp
	source='../client/ClientGameStoppedHandler.cpp' object='ClientGameStoppedHandler.obj' libtool=no \
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ClientLastChanceHandler.o: ../client/ClientLastChanceHandler.cpp
	source='../client/ClientLastChanceHandler.cpp' object='ClientLastChanceHandler.o' libtool=no \
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ClientLoadPlayersState.o: ../client/ClientLoadPlayersState.cpp
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ClientMain.o: ../client/ClientMain.cpp
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ClientNewGameHandler.o: ../client/ClientNewGameHandler.cpp
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ClientNextRoundHandler.o: ../client/ClientNextRoundHandler.cpp
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ClientPlayerAimHandler.o: ../client/ClientPlayerAimHandler.cpp
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ClientPlayerStatusHandler.o: ../client/ClientPlayerStatusHandler.cpp
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ClientReadyState.o: ../client/ClientReadyState.cpp
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ClientRmPlayerHandler.o: ../client/ClientRmPlayerHandler.cpp
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ClientSave.o: ../client/ClientSave.cpp
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ClientScoreHandler.o: ../client/ClientScoreHandler.cpp
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ClientShotState.o: ../client/ClientShotState.cpp
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ClientStartGameHandler.o: ../client/ClientStartGameHandler.cpp
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ClientStartTimerHandler.o: ../client/ClientStartTimerHandler.cpp
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ClientState.o: ../client/ClientState.cpp
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ClientTextHandler.o: ../client/ClientTextHandler.cpp
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ClientWaitState.o: ../client/ClientWaitState.cpp
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GLSetup.o: ../client/GLSetup.cpp
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Main2DCamera.o: ../client/Main2DCamera.cpp
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MainBanner.o: ../client/MainBanner.cpp
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MainCamera.o: ../client/MainCamera.cpp
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MessageDisplay.o: ../client/MessageDisplay.cpp
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ScorchedClient.o: ../client/ScorchedClient.cpp
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ScorchedClient.obj: ../client/ScorchedClient.cpp
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ServerBrowser.o: ../client/ServerBrowser.cpp
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ServerBrowserRefresh.o: ../client/ServerBrowserRefresh.cpp
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ServerBrowserServerList.o: ../client/ServerBrowserServerList.cpp
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ShotCountDown.o: ../client/ShotCountDown.cpp
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SoftwareMouse.o: ../client/SoftwareMouse.cpp
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SpeedChange.o: ../client/SpeedChange.cpp
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TargetCamera.o: ../client/TargetCamera.cpp
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UniqueIdStore.o: ../client/UniqueIdStore.cpp
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WindowSetup.o: ../client/WindowSetup.cpp
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ScorchedServer.o: ../server/ScorchedServer.cpp
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ServerAddPlayerHandler.o: ../server/ServerAddPlayerHandler.cpp
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ServerAddPlayerHandler.obj: ../server/ServerAddPlayerHandler.cpp
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ServerAdminHandler.o: ../server/ServerAdminHandler.cpp
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ServerAdminHandler.obj: ../server/ServerAdminHandler.cpp
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ServerBanned.o: ../server/ServerBanned.cpp
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ServerBrowserInfo.o: ../server/ServerBrowserInfo.cpp
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ServerBuyAccessoryHandler.o: ../server/ServerBuyAccessoryHandler.cpp
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ServerCommon.o: ../server/ServerCommon.cpp
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ServerConnectHandler.o: ../server/ServerConnectHandler.cpp
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ServerDefenseHandler.o: ../server/ServerDefenseHandler.cpp
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ServerFileAkHandler.o: ../server/ServerFileAkHandler.cpp
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ServerFileServer.o: ../server/ServerFileServer.cpp
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ServerHaveModFilesHandler.o: ../server/ServerHaveModFilesHandler.cpp
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ServerMain.o: ../server/ServerMain.cpp
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ServerNewGameState.o: ../server/ServerNewGameState.cpp
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ServerNextRoundState.o: ../server/ServerNextRoundState.cpp
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ServerNextRoundState.obj: ../server/ServerNextRoundState.cpp
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ServerNextShotState.o: ../server/ServerNextShotState.cpp
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ServerNextShotState.obj: ../server/ServerNextShotState.cpp
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ServerNextTurnState.o: ../server/ServerNextTurnState.cpp
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ServerNextTurnState.obj: ../server/ServerNextTurnState.cpp
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ServerPlayedMoveHandler.o: ../server/ServerPlayedMoveHandler.cpp
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ServerPlayedMoveHandler.obj: ../server/ServerPlayedMoveHandler.cpp
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ServerPlayerAimHandler.o: ../server/ServerPlayerAimHandler.cpp
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ServerPlayerAimHandler.obj: ../server/ServerPlayerAimHandler.cpp
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ServerPlayerReadyHandler.o: ../server/ServerPlayerReadyHandler.cpp
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ServerPlayerReadyHandler.obj: ../server/ServerPlayerReadyHandler.cpp
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ServerPlayingState.o: ../server/ServerPlayingState.cpp
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ServerPlayingState.obj: ../server/ServerPlayingState.cpp
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ServerReadyState.o: ../server/ServerReadyState.cpp
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ServerReadyState.obj: ../server/ServerReadyState.cpp
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ServerRegistration.o: ../server/ServerRegistration.cpp
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ServerRegistration.obj: ../server/ServerRegistration.cpp
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ServerResetState.o: ../server/ServerResetState.cpp
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ServerResetState.obj: ../server/ServerResetState.cpp
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ServerScoreState.o: ../server/ServerScoreState.cpp
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ServerScoreState.obj: ../server/ServerScoreState.cpp
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ServerShotHolder.o: ../server/ServerShotHolder.cpp
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ServerShotHolder.obj: ../server/ServerShotHolder.cpp
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ServerShotState.o: ../server/ServerShotState.cpp
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ServerShotState.obj: ../server/ServerShotState.cpp
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ServerStartingState.o: ../server/ServerStartingState.cpp
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ServerStartingState.obj: ../server/ServerStartingState.cpp
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ServerState.o: ../server/ServerState.cpp
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ServerState.obj: ../server/ServerState.cpp
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ServerStateTooFewPlayersState.o: ../server/ServerStateTooFewPlayersState.cpp
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ServerStateTooFewPlayersState.obj: ../server/ServerStateTooFewPlayersState.cpp
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ServerTextHandler.o: ../server/ServerTextHandler.cpp
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ServerTextHandler.obj: ../server/ServerTextHandler.cpp
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ServerTimedMessage.o: ../server/ServerTimedMessage.cpp
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ServerTimedMessage.obj: ../server/ServerTimedMessage.cpp
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ServerTooFewPlayersStimulus.o: ../server/ServerTooFewPlayersStimulus.cpp
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TurnController.o: ../server/TurnController.cpp
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TurnController.obj: ../server/TurnController.cpp
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TankAI.o: ../tankai/TankAI.cpp
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TankAI.obj: ../tankai/TankAI.cpp
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TankAIAdder.o: ../tankai/TankAIAdder.cpp
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TankAIAdder.obj: ../tankai/TankAIAdder.cpp
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TankAIComputer.o: ../tankai/TankAIComputer.cpp
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TankAIComputer.obj: ../tankai/TankAIComputer.cpp
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TankAIComputerAim.o: ../tankai/TankAIComputerAim.cpp
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