//------------------------------------------------------------------------------
class StrifePlayer
{
	frame PLAYF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant1
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant2
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant3
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant4
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant5
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant6
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant7
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant8
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant9
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant10
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant11
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant12
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant13
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant14
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant15
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant16
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant17
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant18
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant19
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant20
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant21
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Peasant22
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Beggar1
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Beggar2
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Beggar3
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Beggar4
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Beggar5
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteBlue
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteDGreen
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteGold
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteGray
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteLGreen
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteRed
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteRust
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteShadow
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class AcolyteTan
{
	frame AGRDE { light MuzzleFlash }
	frame AGRDF { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel1
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel2
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel3
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel4
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel5
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Rebel6
{
	frame HMN1E { light MuzzleFlash }
	frame HMN1F { light MuzzleFlash }
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Macil1
{
	frame LEADF { light MuzzleFlash }
}

class Macil2
{
	frame LEADF { light MuzzleFlash }
}

class Zombie
{
	frame BURNA { light MuzzleFlash }
	frame BURNB { light MuzzleFlash }
	frame BURNC { light MuzzleFlash }
	frame BURND { light MuzzleFlash }
	frame BURNE { light MuzzleFlash }
	frame BURNF { light MuzzleFlash }
	frame BURNG { light MuzzleFlash }
	frame BURNH { light MuzzleFlash }
	frame BURNI { light MuzzleFlash }
	frame BURNJ { light MuzzleFlash }
	frame BURNK { light MuzzleFlash }
	frame BURNL { light MuzzleFlash }
	frame BURNM { light MuzzleFlash }
}

class Templar
{
	frame PGRDH { light MuzzleFlash }
}

class StrifeBishop
{
	frame MLDRF { light MuzzleFlash }
}

//------------------------------------------------------------------------------
pointlight Stalker_X1
{
	colour 1 0.5 0
	radius 250
}

pointlight Stalker_X2
{
	colour 1 0.5 0
	radius 170
}

pointlight Stalker_X3
{
	colour 1 0.5 0
	radius 90
}

class Stalker
{
	frame STLKY { light Stalker_X1 }
	frame STLKZ { light Stalker_X2 }
	frame "STLK[" { light Stalker_X3 }
}

//------------------------------------------------------------------------------
class Sentinel
{
	frame SEWRH { light Stalker_X1 }
	frame SEWRI { light Stalker_X2 }
	frame SEWRJ { light Stalker_X3 }
}

//------------------------------------------------------------------------------
pointlight SentinelFX1
{
	colour 0.6 0.1 0.1
	radius 96
}

pointlight SentinelFX1_X1
{
	colour 0.6 0.1 0.1
	radius 200
}

pointlight SentinelFX1_X2
{
	colour 0.6 0.1 0.1
	radius 160
}

pointlight SentinelFX1_X3
{
	colour 0.6 0.1 0.1
	radius 120
}

pointlight SentinelFX1_X4
{
	colour 0.6 0.1 0.1
	radius 80
}

pointlight SentinelFX1_X5
{
	colour 0.6 0.1 0.1
	radius 40
}

class SentinelFX1
{
	frame SHT1 { light SentinelFX1 }
	frame POW1J { light SentinelFX1_X5 }
}

class SentinelFX2
{
	frame SHT1 { light SentinelFX1 }
	frame POW1F { light SentinelFX1_X1 }
	frame POW1G { light SentinelFX1_X2 }
	frame POW1H { light SentinelFX1_X3 }
	frame POW1I { light SentinelFX1_X4 }
	frame POW1J { light SentinelFX1_X5 }
}

//------------------------------------------------------------------------------
pointlight CeilingTurret_X1
{
	colour 1 1 1
	radius 250
}

pointlight CeilingTurret_X2
{
	colour 1 1 1
	radius 190
}

pointlight CeilingTurret_X3
{
	colour 1 1 1
	radius 130
}

pointlight CeilingTurret_X4
{
	colour 1 1 1
	radius 70
}

class CeilingTurret
{
	frame TURTB { light MuzzleFlash }
	frame BALLB { light CeilingTurret_X1 }
	frame BALLC { light CeilingTurret_X2 }
	frame BALLD { light CeilingTurret_X3 }
	frame BALLE { light CeilingTurret_X4 }
}

//------------------------------------------------------------------------------
pointlight Reaver_X1
{
	colour 0.7 0.25 0
	radius 120
}

pointlight Reaver_X2
{
	colour 0.7 0.25 0
	radius 90
}

pointlight Reaver_X3
{
	colour 0.7 0.25 0
	radius 60
}

pointlight Reaver_X4
{
	colour 0.7 0.25 0
	radius 30
}

class Reaver
{
	frame ROB1G { light MuzzleFlash }
	frame ROB1N { light Reaver_X1 }
	frame ROB1O { light Reaver_X2 }
	frame ROB1P { light Reaver_X3 }
	frame ROB1Q { light Reaver_X4 }
}

//------------------------------------------------------------------------------
pointlight Crusader_X1
{
	colour 0.7 0.25 0
	radius 118
}

pointlight Crusader_X2
{
	colour 0.7 0.25 0
	radius 80
}

pointlight Crusader_X3
{
	colour 0.7 0.25 0
	radius 40
}

class Crusader
{
	frame ROB2J { light Crusader_X1 }
	frame ROB2K { light Crusader_X2 }
	frame ROB2L { light Crusader_X3 }
	frame ROB2M { light Crusader_X1 }
	frame ROB2N { light Crusader_X2 }
	frame ROB2O { light Crusader_X3 }
}

//------------------------------------------------------------------------------
pointlight CrusaderMissile
{
	colour 0.85 0.7 0
	radius 200
}

pointlight CrusaderMissile_X1
{
	colour 0.85 0.7 0
	radius 300
}

pointlight CrusaderMissile_X2
{
	colour 0.85 0.7 0
	radius 255
}

pointlight CrusaderMissile_X3
{
	colour 0.85 0.7 0
	radius 210
}

pointlight CrusaderMissile_X4
{
	colour 0.85 0.7 0
	radius 165
}

pointlight CrusaderMissile_X5
{
	colour 0.85 0.7 0
	radius 120
}

pointlight CrusaderMissile_X6
{
	colour 0.85 0.7 0
	radius 80
}

pointlight CrusaderMissile_X7
{
	colour 0.85 0.7 0
	radius 40
}

class CrusaderMissile
{
	frame MICR { light CrusaderMissile }
	frame SMISA { light CrusaderMissile_X1 }
	frame SMISB { light CrusaderMissile_X2 }
	frame SMISC { light CrusaderMissile_X3 }
	frame SMISD { light CrusaderMissile_X4 }
	frame SMISE { light CrusaderMissile_X5 }
	frame SMISF { light CrusaderMissile_X6 }
	frame SMISG { light CrusaderMissile_X7 }
}

//------------------------------------------------------------------------------
pointlight Inquisitor
{
	colour 0.6 0.6 0.8
	radius 164
}

pointlight Inquisitor_X1
{
	colour 0.8 0.45 0
	radius 200
}

pointlight Inquisitor_X2
{
	colour 0.8 0.45 0
	radius 200
}

pointlight Inquisitor_X3
{
	colour 0.8 0.45 0
	radius 200
}

pointlight Inquisitor_X4
{
	colour 0.8 0.45 0
	radius 200
}

class Inquisitor
{
	frame ROB3G { light MuzzleFlash }
	frame ROB3H { light Inquisitor }
	frame ROB3I { light Inquisitor }
	frame ROB3O { light Inquisitor_X1 }
	frame ROB3P { light Inquisitor_X2 }
	frame ROB3Q { light Inquisitor_X3 }
	frame ROB3R { light Inquisitor_X4 }
	frame ROB3W { light Inquisitor_X1 }
	frame ROB3X { light Inquisitor_X2 }
	frame ROB3Y { light Inquisitor_X3 }
	frame ROB3Z { light Inquisitor_X4 }
	frame "ROB3]" { light Inquisitor_X1 }
	frame RBB3A { light Inquisitor_X2 }
	frame RBB3B { light Inquisitor_X3 }
	frame RBB3C { light Inquisitor_X4 }
}

//------------------------------------------------------------------------------
pointlight InquisitorShot_X1
{
	colour 1 1 0
	radius 250
}

pointlight InquisitorShot_X2
{
	colour 1 1 0
	radius 220
}

pointlight InquisitorShot_X3
{
	colour 1 1 0
	radius 190
}

pointlight InquisitorShot_X4
{
	colour 1 1 0
	radius 160
}

pointlight InquisitorShot_X5
{
	colour 1 1 0
	radius 130
}

pointlight InquisitorShot_X6
{
	colour 1 1 0
	radius 100
}

pointlight InquisitorShot_X7
{
	colour 1 1 0
	radius 75
}

pointlight InquisitorShot_X8
{
	colour 1 1 0
	radius 50
}

pointlight InquisitorShot_X9
{
	colour 1 1 0
	radius 25
}

class InquisitorShot
{
	frame BNG2A { light InquisitorShot_X1 }
	frame BNG2B { light InquisitorShot_X2 }
	frame BNG2C { light InquisitorShot_X3 }
	frame BNG2D { light InquisitorShot_X4 }
	frame BNG2E { light InquisitorShot_X5 }
	frame BNG2F { light InquisitorShot_X6 }
	frame BNG2G { light InquisitorShot_X7 }
	frame BNG2H { light InquisitorShot_X8 }
	frame BNG2I { light InquisitorShot_X9 }
}

//------------------------------------------------------------------------------
pointlight Programmer_X1
{
	colour 1 0.5 0
	radius 350
}

pointlight Programmer_X2
{
	colour 1 0.5 0
	radius 300
}

pointlight Programmer_X3
{
	colour 1 0.5 0
	radius 250
}

pointlight Programmer_X4
{
	colour 1 0.5 0
	radius 200
}

pointlight Programmer_X5
{
	colour 1 0.5 0
	radius 150
}

pointlight Programmer_X6
{
	colour 1 0.5 0
	radius 100
}

pointlight Programmer_X7
{
	colour 1 0.5 0
	radius 50
}

class Programmer
{
	frame PRGRN { light Programmer_X1 }
	frame PRGRO { light Programmer_X2 }
	frame PRGRP { light Programmer_X3 }
	frame PRGRQ { light Programmer_X4 }
	frame PRGRR { light Programmer_X5 }
	frame PRGRS { light Programmer_X6 }
	frame PRGRT { light Programmer_X7 }
}

//------------------------------------------------------------------------------
pointlight ProgrammerBase_X1
{
	colour 1 1 0
	radius 320
}

pointlight ProgrammerBase_X2
{
	colour 1 1 0
	radius 280
}

pointlight ProgrammerBase_X3
{
	colour 1 1 0
	radius 240
}

pointlight ProgrammerBase_X4
{
	colour 1 1 0
	radius 200
}

pointlight ProgrammerBase_X5
{
	colour 1 1 0
	radius 160
}

pointlight ProgrammerBase_X6
{
	colour 1 1 0
	radius 120
}

pointlight ProgrammerBase_X7
{
	colour 1 1 0
	radius 80
}

pointlight ProgrammerBase_X8
{
	colour 1 1 0
	radius 40
}

class ProgrammerBase
{
	frame BASEA { light ProgrammerBase_X1 }
	frame BASEB { light ProgrammerBase_X2 }
	frame BASEC { light ProgrammerBase_X3 }
	frame BASED { light ProgrammerBase_X4 }
	frame BASEE { light ProgrammerBase_X5 }
	frame BASEF { light ProgrammerBase_X6 }
	frame BASEG { light ProgrammerBase_X7 }
	frame BASEH { light ProgrammerBase_X8 }
}
