X-Moto 0.1.10 (alpha) 2005-12-03
--------------------------------

 * Nasty (and very stupid) bug that prevented new replays
   from being shown, has been fixed.
 * Spamming your console is no longer default behaviour.
   If you want to enable it, use the new -v command-line
   option.
 * Log messages are now written to xmoto.log (also on 
   Windows, so there's no longer a stdout.txt).
 * Fixed an bug that prevented the game from compiling
   on Mac OS X (thanks again Maxime Biais).
 * The game now defaults to listing all levels, not only
   the ones made by the current player.

X-Moto 0.1.9 (alpha)  2005-12-01
--------------------------------

 * Added a level information viewing user interface, 
   including in-menu shortcuts to best times and replays
   for a specific level.
 * Fixed a bug that caused the game to misbehave if 
   escape was pressed while entering the name of a replay
   to save.
 * Better handling of events in replays (for instance,
   picked-up strawberries are no longer gone when 
   rewinding).
 * Applied MacOS X patch by Maxime Biais.
 * Replays can no longer be recorded for levels that 
   include scripting.
 * Older releases will not be able to read the new 
   replays, but this version can read old replays 
   without any problems (in which case the new event
   features will be missing).
 * Faster building procedure on Windows.
 * New built-in levels, one of them by Clive Crous.
 * New tutorial levels. These are now considered external
   levels, so you'll find them under that tab.
 * Smoother playback of replays.
 * Note that I have given up ordering the built-in levels
   by difficulty. The current order will be kept until
   beta.
 * Thanks to Petter Reinholdtsen for pointing out that
   SDL/SDL_opengl.h fixes all of the OpenGL problems. :)

X-Moto 0.1.8 (alpha)  2005-11-06
--------------------------------

 * 6 new (difficult) built-in levels by CoW.
 * Very limited sounds (only menu buttons, when 
   picking up strawberries, and a very minimalistic
   bike engine sound).
 * Uses SDL_mixer for sound playback.
 * No longer directly dependant on the Ogg Vorbis 
   libraries.
 * Now direclty dependant on zlib, although that propably
   won't mean much, as X-Moto have used zlib indirectly
   through libpng all the time.
 * Replays supported.
 * Non-windows release with a more intelligent configure
   script.
 * New -ugly option for computers without a proper OpenGL
   video card.
 * Custom mouse cursor, the standard SDL one caused some
   problems for some people.
 * Major code clean up and several bug-fixes.
 * Much more program documntation in README.
 * List columns are now clipped properly.

X-Moto 0.1.7 (alpha)  2005-10-27
--------------------------------

 * Game is no longer slow if Vertical Sync limits the 
   framerate.
 * 5 new (easier) built-in levels by Pasi Kallinen.
 * Configurable controls.
 * Experimental (!) joystick support.
 * Double-clicking in lists to activate items.
 * Non-windows release now dynamically linked with ODE and
   LUA libraries.
 * Paul Nettle's MMGR no longer included in the non-windows
   release. Apparantly its (custom) license conflicted with
   the Debian Free Software Guideline #6 (No Discrimination 
   Against Fields of Endeavor) by stating:
   
    - "You may not use this software to directly or indirectly 
      cause harm to others."
      
   So this is good news if you want to burn X-Moto unto a CD
   and kill someone with it! :)
 * Main menu no longer eats all of the CPU cycles.

X-Moto 0.1.6 (alpha)  2005-10-05
--------------------------------

 * New built-in levels.
 * Now with sound back on (still no effects, though).
 * Fixed bug that allowed disabled user interface buttons to
   be selected with the keyboard.
 * PgUp/PgDown now works in scroll lists.
 * Clearified some error messages.
 * Slight user interface adjustments.
 * Removed GLU dependency.
 * User interface scaling is now disabled, enabling better
   support of resolutions higher than 800x600.
 * Resolutions below 800x600 are no longer supported.
 * Updated particle effects.

X-Moto 0.1.5 (alpha)  2005-10-03
--------------------------------

Game:

 * Loading screen at start-up.
 * New particle effects.
 * Built-in level 15 is now less difficult.
 * Mouse wheel support.
 * Fixed bug that caused most mouse events to be processed as
   left button clicks.
 * Updated user interface.
 * Some code clean-up.

X-Moto 0.1.4 (alpha)  2005-09-29
--------------------------------

Game:

 * The -level option is now handled right.
 * New -fps option.
 * Built-in level 14 is no longer impossible.
 * New built-in levels.
 * New graphics.
 * Scroll lists can actually scroll now.
 * Nicer menu font.
 * Minor changes and bug-fixes.
 
Windows specific:

 * Fewer statically linked libraries, more DLLs instead.

X-Moto 0.1.3 (alpha)  2005-08-21
--------------------------------

Game:

 * Partial sound support disabled.
 * Higher framerate in built-in level "Burning Caves".
 * Mouse cursor now hidden when playing.
 * Internal data file packaging.
 * New built-in levels.
 * Minor changes and bug-fixes.
 
Editor:
 
 * Minor changes and bug-fixes.
 
Windows specific:

 * DLLs no longer packed with UPX, as it caused problems for some 
   people. 

X-Moto 0.1.2 (alpha)  2005-06-13
--------------------------------

Game:

 * Major rendering pipeline optimizations.
 * Replay support is only partially implemented, so it is now 
   hidden.
 * Renderer now obeys graphical quality settings.
 * New configuration options.
 * New built-in levels.

X-Moto 0.1.1 (alpha)  2005-06-08
--------------------------------

Game:

 * Now possible to control the menus by keyboard.
 * Screenshot by pressing F12. The image is then saved in the user 
   directory as a .png file.
 * New built-in levels.
 * Built-in level "Floating Bricks" is no longer impossible.
 * Larger flower/strawberry radius (i.e. you touch them from a longer
   distance).
 * Minor driving model adjustments: Left and right keys more 
   effective, less wheel rolling resistance, and more brake power.
 * Two new command-line options for xmoto: -listreplays lists all 
   stored replays, and -listlevels lists all installed levels.
 * No longer sound in -nogfx mode.
 * Bug in UI code that could cause memory corruption fixed.
 * Many minor bugs fixed.

Editor:

 * Levels are now saved in the right directory regardless of where
   the program is run from.

Linux specific:

 * Now you can install the game locally by using the --prefix option
   for ./configure.
 * No longer dependant on access to /dev/dsp.
 * Various compatibility issues fixed.
      
Windows specific:
 
 * Uninstall now also removes the start menu items proberly.
 * Added missing run-time DLL to distribution.
   
X-Moto 0.1.0 (alpha)  2005-05-29
--------------------------------

First official release.